Lithe veiled sentinel: Difference between revisions

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(Setting up template)
 
(some info, tweaks to annotations that will also be made in Help:creature)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| level = <!-- This will also be used at the end of the page in the Near level creature template -->
| level = <!-- This will also be used at the end of the page in the near level creature template -->
| family = <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Sentinel <!-- Add creature to family page list, which will be linked on preview/save -->
| type = <!-- Creature body type -->
| type = <!-- Creature body type -->
| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| undead = <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints =
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- REMOVE ALL UNUSED FIELDS. ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Unholy Quickening
| AB1 = [[Unholy Quickening]]
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = Special disarm <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| Melee = ?
| Melee = ? <!-- DO NOT REMOVE ANY OF THE FIELDS WITH DEFENSIVE NUMBERS -->
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = ?
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| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link, REMOVE DSP1 IF THERE ARE NO DEFENSIVE SPELLS -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically, REMOVE SDA1 IF THERE ARE NO SPECIAL DEFENSIVE ABILITIES -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->

Revision as of 17:49, 16 August 2016

Lithe veiled sentinel
Level
Family Sentinel family creatures
Body Type [[]]
Area(s) Found
BCS Yes
HP
Speed {{{roundtime}}}
Attack Attributes
Special Offensive Abilities
Unholy Quickening Special disarm
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

This section has not been added yet; please add to it now!


Near-level creatures - edit
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