Mental Lore, Transformation: Difference between revisions

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*[[Lore chart]] (updated 2014)
*[[Lore chart]] (updated 2014)


==External Links==
*[http://carabele.com/LoreBenefits.htm Lore Benefits Summation Chart] (updated 2009)
*[http://carabele.com/LoreBenefits.htm Lore Benefits Summation Chart] (updated 2009)
*[http://www.play.net/gs4/info/spells/lores.asp#Mental Mental Lores] on play.net
*[http://www.play.net/gs4/info/spells/lores.asp#Mental Mental Lores] on play.net

Revision as of 12:38, 18 July 2015

Mental Lore, Transformation allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).

Empath Base Spells Affected

The healing roundtime is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.

Rank-based health point regeneration bonus of +1 per seed 3 of the summation chart.
Grants additional casts per day at 50, 125 and 200 ranks.

Minor Mental

Monks receive a (level/5) bonus to their armor subgroup (AsG) per seed 1 of the summation chart.
Ranks in this lore add a +1 bonus to the Unarmed attack factor per seed 1 of the summation chart.
Ranks in this lore add a bonus of 2% per seed 3 of the summation chart to disarm an attacker.

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