Perception: Difference between revisions

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[[Perception]] represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.
First and foremost, the Perception skill affects how much information your character is able to gather from the surroundings. Watching or searching an area, room, object or being can reveal important features that you can use to your advantage.


Perception factors into a myriad of diverse skill checks:
It is also possible to SEARCH for characters, depending upon your Perception skill versus the Stalking and Hiding skill of the concealed individuals. The Perception skill is automatically factored in if someone tries to hide in the room from you or stalk you. Additionally, the Perception skill assists in spotting players attempting to move stealthily in and out of the area.
*It is an important factor in [[Creature maneuver]] defense.
*It is the only component for many [[SEARCH (verb)|searching]] activities required for travelling and hunting, which can be considered as fundamental as basic requirements like [[climbing]] and [[swimming]].
*Searching skill is also required for some bounties assigned by the [[Adventurer's Guild]] for heirlooms.
*It's the only way to improve one's chances to counteract [[Stalking and Hiding]] skills, including noticing [[rangers]] [[617|sneaking]].
*Every 15 skill gives +1 bonus to [[foraging]] herbs.
*It factors into [[Ranged Weapons]] [[attack strength]] and the chance to hit an aimed target with a ranged weapon.
*It helps find traps laid by [[Bandit|bandits]].
*Anyone [[popping boxes]] or [[trap|disarming traps]] will have plenty of use for the skill.
*Even [[illusions]] of the [[Sorcerer Guild]] are much simpler to create with better skill in perception.
*A factor in searching [[magru]], [[minor glacei]], and [[major glacei]], and also accessing the [[Red Forest]].
*Perception is an important component to observe or protect against the rare [[pickpocketing]].


All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.
The Perception skill allows for greater success in foraging (FORAGE), spotting traps (DISARM), and spotting characters that may attempt to STEAL from you.


== Ranks and Training Costs ==
In combat, the Perception skill provides a bonus to strike at an AIMed body location on a specified target. This skill also provides an attack strength (AS) bonus for ranged attacks and a defense strength (DS) bonus for users of missile weapons.
{{skill|
| Bardranks = 2 || Bardcost = 0/3
| Clericranks = 2 || Clericcost = 0/3
| Empathranks = 2 || Empathcost = 0/3
| Monkranks = 2 || Monkcost = 0/2
| Paladinranks = 2 || Paladincost = 0/3
| Rangerranks = 2 || Rangercost = 0/2
| Rogueranks = 3 || Roguecost = 0/1
| Sorcererranks = 2 || Sorcerercost = 0/3
| Warriorranks = 2 || Warriorcost = 0/3
| Wizardranks = 2 || Wizardcost = 0/3
|}}

== Resources ==
http://www.play.net/gs4/info/skills.asp

Latest revision as of 19:33, 6 May 2021

Perception represents a character's ability to perceive the world in minute detail and is one of the most broadly useful skills in Elanthia.

Perception factors into a myriad of diverse skill checks:

All told, any character can gain a very reasonable benefit by training this skill, and many recommend at least 1x training through cap.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 2 2 2 2 - 2 2
Training Point Cost 0/1 0/3 0/2 0/3 0/3 0/2 0/3 0/3 - 0/3 0/3

Resources

http://www.play.net/gs4/info/skills.asp