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==Koar's Shrine/Cavern of Ages==

{{saved-post
{{saved-post
| category = Hunting and Combat
| category = Hunting and Combat
Line 6: Line 9:
| date = 12/30/2007 9:40:58 PM
| date = 12/30/2007 9:40:58 PM
| subject = Koar's Shrine/Cavern of Ages
| subject = Koar's Shrine/Cavern of Ages
}}Koar's Shrine and the Cavern of Ages have been changed to be in the same realm as [[Pinefar]].
}}

Koar's Shrine and the Cavern of Ages have been changed to be in the same realm as [[Pinefar]].


Among other things, this means ESP, Symbol of Thought, Symbol of Need, etc. will reach from Pinefar to the Cavern of Ages, and Pinefar is now within reach for teleporting out of the Cavern of Ages via gold rings, [[Familiar Gate (930)|Familiar Gate]], and [[Traveler's Song (1020)|Traveler's Song]].
Among other things, this means ESP, Symbol of Thought, Symbol of Need, etc. will reach from Pinefar to the Cavern of Ages, and Pinefar is now within reach for teleporting out of the Cavern of Ages via gold rings, [[Familiar Gate (930)|Familiar Gate]], and [[Traveler's Song (1020)|Traveler's Song]].


Warden
Warden

==Strategies==
{{saved-post
| category = Hunting and Combat
| topic = [[Pinefar]] Hunting Areas
| messagenum = 3192
| author = RAFFELS2
| date = 7/24/2008 3:51:49 PM
| subject = Re: To [[The Rift|rift]] or not?
}}
#North inside of the sphere is Plane 1, West is 2, East is 3. Keep going until you feel nothing, then wait.
#If you're hunting 1, don't go into the maw.
#Mirrors and doors get you back to the cavern.
#Threads take you up a plane and stairs take you down a plane. So if you get rifted to 2, find the stairs.
#Use PEER to keep away from voids. Might want to highlight 'swirling black void' in some sort of danger color. There are 2 each on planes 1-3. Don't fight next to them.
#Don't wave, dance, jump, sneeze...or just generally thrash around...in the cavern.
#[[Raving lunatic|Lunatics]] have a fast (~3 sec.) round, but are squishy. [[Naisirc]]s are noncorp undead. [[Csetairi]] cast a lot of stuff.
#Don't try to leave the rift with more than 10k coins unless you want to appease [[Koar]].
#[[Gem]]s to be careful of: [[fang#an urglaes fang|urglaes fang]] (cursed), [[doomstone]] (cursed-ish), [[Quartz#an oblivion quartz|oblivion quartz]]. And don't look at [[opal#an aster opal|aster opals]], though you can touch them.
#Don't lick the sphere...

Missoni.

{{saved-post
| category = Hunting and Combat
| topic = [[Pinefar]] Hunting Areas
| messagenum = 3193
| author = GRYPES
| date = 7/24/2008 4:17:01 PM
| subject = Re: To rift or not?
}}So.. Since I'm fairly bored with the [[Stronghold]] and Minos, should I go do some dying in [[the Rift]]?

I've been there exactly once, on another character when it opened, but other than that, haven't paid attention to it.

What do I need to know not to embarrass myself?

-farmer


I don't remember your spec right off, I'm thinking [[polearm]]s?

Plane 1. - death will come from swarms - don't bite off more than you can chew
Naisics die in 1 hit, use [[feint]] (non-crittable but low health). They've spells, but nothing I ever noticed that mattered much - they never lasted long enough - actually I think they may cast call wind which is dangerous in a swarm

Cset's die in 1-2 hits (crittable but one of the most annoying plane 1 things). They cast [[Empathic Dispel (1140)|empathic dispel]] and will rip all of your spells off. They also generally have [[Wall of Force (140)|WoF]] up, so you may swing and miss a few times. They also [[Multi Opponent Combat|mstrike]], [[Bind (214)|bind]], and I think they may cast a vine of some sort.

Lunatics are [[zombie]]s with 3x as much [[Attack strength|AS]]/[[DS]]. They're only dangerous when they run across a flaring weapon and get swing happy. [[1602]]/[[Divine Strike (1615)|1615]] them, highly crittable so they die fast.

Plane 2. - death will come from RT, [[Boil Earth (917)|boil earth]], and warding spells
Skip it, it's annoying as crap.
[[Vvrael witch|Witches]] will ward and boil earth you - really deadly

[[Caedera|Caedra]] are pretty standard but hard to crit and have an "ewave-like" manuever you get to experience everytime they enter your room. They swing slow. - most annoying thing on plane 2
S-thingsIcan'trememberthenameof are [[bard]]s, they love to [[Lullabye (1005)|lullabye]], [[Elemental Blast (409)|eblast]], some spell that makes you lose your grip of your weapon and suffer RT and swing at you - really annoying

Plane 3. death will come from RT, swarms, and occasionally an unlucky [[Dark Catalyst (719)|DC]]
[[Vvrael_warlock|Warlocks]] can ward you, they cast [[Curse (715)|curse]], [[Torment (718)|Torment]], and DC. They come spelled up with WoF occasionally and sometimes have nearly a 600 DS. Most of the time a 1619 + feint will make them harmless + dead.
[[Aivren|Aivian]]s(sp?) - Start out [[flying]] so you can't do much but wait for them to land, swoop and put you into RT (20-45 seconds) that can stack, attack and move fast, and do a puncture attack that tears up plate, they're also really good at dodging
[[N'ecare|N'care]]s(sp) - Flare up and gain a large AS, [[tackle]] (sometimes knocks me on my butt at nearly 2x [[Combat Maneuvers|CM]] and above their [[level]]), [[disease]] on hits, crittable but they wear heavy armor, really good at blocking attacks

Dgry

==2009 Expansion and Updates==

===Level Changes===
{{saved-post
| category = Hunting and Combat
| topic = [[Pinefar]] Hunting Areas
| messagenum = 3727
| author = GS4-MESTYS
| date = 10/3/2009 2:02:08 PM
| subject = Re: [[The Rift|Rift]] Expansion Preview.
}}
<i>>Meanwhile, lost souls and n'ecares have been pushed off of plane 4 entirely and onto plane 5. Vaesp hunters be warned -- a n'ecare tackle followed by an implosion will ruin your day quickly. On the other hands, lost souls could already ewave, so it might not be much worse than before. Seems odd to have a level 83 and 93 critter cohabiting the same small area though. -Grendeg</i>

[[N'ecare]]s have a base level of 87. [[Vaespilon]]s are indeed 93. Those two haven't been modified, but a couple of the others have: [[Vvrael witch]]es are now 80 (down from 82), and [[csetairi]] are now 81 (up from 76). I'll update the bestiary when I can catch some time.

-M.

===10/05/09 Updates===

Revision as of 13:28, 31 March 2017

Koar's Shrine/Cavern of Ages

Category: Hunting and Combat
Topic: Pinefar Hunting Areas
Message #: 3069
Author: GS4-WARDEN
Date: 12/30/2007 9:40:58 PM
Subject: Koar's Shrine/Cavern of Ages

Koar's Shrine and the Cavern of Ages have been changed to be in the same realm as Pinefar.

Among other things, this means ESP, Symbol of Thought, Symbol of Need, etc. will reach from Pinefar to the Cavern of Ages, and Pinefar is now within reach for teleporting out of the Cavern of Ages via gold rings, Familiar Gate, and Traveler's Song.

Warden

Strategies

Category: Hunting and Combat
Topic: Pinefar Hunting Areas
Message #: 3192
Author: RAFFELS2
Date: 7/24/2008 3:51:49 PM
Subject: Re: To rift or not?
  1. North inside of the sphere is Plane 1, West is 2, East is 3. Keep going until you feel nothing, then wait.
  2. If you're hunting 1, don't go into the maw.
  3. Mirrors and doors get you back to the cavern.
  4. Threads take you up a plane and stairs take you down a plane. So if you get rifted to 2, find the stairs.
  5. Use PEER to keep away from voids. Might want to highlight 'swirling black void' in some sort of danger color. There are 2 each on planes 1-3. Don't fight next to them.
  6. Don't wave, dance, jump, sneeze...or just generally thrash around...in the cavern.
  7. Lunatics have a fast (~3 sec.) round, but are squishy. Naisircs are noncorp undead. Csetairi cast a lot of stuff.
  8. Don't try to leave the rift with more than 10k coins unless you want to appease Koar.
  9. Gems to be careful of: urglaes fang (cursed), doomstone (cursed-ish), oblivion quartz. And don't look at aster opals, though you can touch them.
  10. Don't lick the sphere...

Missoni.

Category: Hunting and Combat
Topic: Pinefar Hunting Areas
Message #: 3193
Author: GRYPES
Date: 7/24/2008 4:17:01 PM
Subject: Re: To rift or not?

So.. Since I'm fairly bored with the Stronghold and Minos, should I go do some dying in the Rift?

I've been there exactly once, on another character when it opened, but other than that, haven't paid attention to it.

What do I need to know not to embarrass myself?

-farmer


I don't remember your spec right off, I'm thinking polearms?

Plane 1. - death will come from swarms - don't bite off more than you can chew

Naisics die in 1 hit, use feint (non-crittable but low health). They've spells, but nothing I ever noticed that mattered much - they never lasted long enough - actually I think they may cast call wind which is dangerous in a swarm

Cset's die in 1-2 hits (crittable but one of the most annoying plane 1 things). They cast empathic dispel and will rip all of your spells off. They also generally have WoF up, so you may swing and miss a few times. They also mstrike, bind, and I think they may cast a vine of some sort.

Lunatics are zombies with 3x as much AS/DS. They're only dangerous when they run across a flaring weapon and get swing happy. 1602/1615 them, highly crittable so they die fast.

Plane 2. - death will come from RT, boil earth, and warding spells Skip it, it's annoying as crap. Witches will ward and boil earth you - really deadly

Caedra are pretty standard but hard to crit and have an "ewave-like" manuever you get to experience everytime they enter your room. They swing slow. - most annoying thing on plane 2

S-thingsIcan'trememberthenameof are bards, they love to lullabye, eblast, some spell that makes you lose your grip of your weapon and suffer RT and swing at you - really annoying

Plane 3. death will come from RT, swarms, and occasionally an unlucky DC Warlocks can ward you, they cast curse, Torment, and DC. They come spelled up with WoF occasionally and sometimes have nearly a 600 DS. Most of the time a 1619 + feint will make them harmless + dead. Aivians(sp?) - Start out flying so you can't do much but wait for them to land, swoop and put you into RT (20-45 seconds) that can stack, attack and move fast, and do a puncture attack that tears up plate, they're also really good at dodging N'cares(sp) - Flare up and gain a large AS, tackle (sometimes knocks me on my butt at nearly 2x CM and above their level), disease on hits, crittable but they wear heavy armor, really good at blocking attacks

Dgry

2009 Expansion and Updates

Level Changes

Category: Hunting and Combat
Topic: Pinefar Hunting Areas
Message #: 3727
Author: GS4-MESTYS
Date: 10/3/2009 2:02:08 PM
Subject: Re: Rift Expansion Preview.

>Meanwhile, lost souls and n'ecares have been pushed off of plane 4 entirely and onto plane 5. Vaesp hunters be warned -- a n'ecare tackle followed by an implosion will ruin your day quickly. On the other hands, lost souls could already ewave, so it might not be much worse than before. Seems odd to have a level 83 and 93 critter cohabiting the same small area though. -Grendeg

N'ecares have a base level of 87. Vaespilons are indeed 93. Those two haven't been modified, but a couple of the others have: Vvrael witches are now 80 (down from 82), and csetairi are now 81 (up from 76). I'll update the bestiary when I can catch some time.

-M.

10/05/09 Updates