Thrown weapon box: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Tinnoc Boxes''' were originally created for sale on the Wavedancer in 2005.
'''Tinnoc thrown weapon boxes''' were originally created for sale on the Wavedancer in 2005, based on a forum post of a suggested auction item that was a worn scaly creature, such as a dragon or shark or fish, from which you removed a scale (as written, this was unlimited) that could be thrown. These are possibly also known as ''flechette boxes''.


GM Thanthyl used a modified design to instead be a spring-loaded box with built-in blade to shave a sliver off of a [[Forging#Materials Available|slab or bar]] of raw material. These slivers can then be thrown, acting as a [[dagger]] of that material (including any inherent [[flare]], [[enchantment]], or [[item properties|other property]]). As with normal thrown weapons, they can get stuck in creatures or vanish into the surroundings and be lost; if recovered, they can be re-used.
A forum post of a suggested Auction item was a worn scaly creature, such as a dragon or shark or fish, from which you removed a scale (as written, this was unlimited) that could be thrown.


Off-the-shelf versions have different descriptions. Several more powerful versions are in limited release--via auction, raffle, or ticketed event--and at least one of each were released where every sliver was:
GM Thanthyl used a modified design to instead be a spring-loaded box with built-in blade to shave a sliver off of a [[Forging#Materials Available|slab or bar]] of raw material. These slivers could then be thrown, acting as a [[dagger]] of that material (including any inherent flare, Enchant, or [[Razern|other property]]). As with normal Thrown weapons, they could get stuck in creatures or vanish into the surroudings and be lost; if recovered, they could be re-used.



Off-the-shelf versions simply had different descriptions. Several more powerful versions were in limited release--via auction, raffle, or ticketed event--and at least one of each were released where every sliver was:
* +5 (to the material used)
* +5 (to the material used)
* +10
* +10
* either [[bless]]ed or [[sanctified]]
* either Blessed (usable by any profession to hit undead) or Sanctified (only hit undead if used by a Cleric or Paladin)
(For example, a [[golvern]] sliver from the +10 box would actually be a +35 weapon.)
For example, a [[golvern]] sliver from the +10 box would be a +35 weapon.



The boxes are belt-worn, and can handle a forging slab of at least 20 pounds with no problem, although there is NO modification to the slab's effect on [[encumbrance]].
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Off-the-Shelf Box <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze your cat-shaped box and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.


You can tell that the box is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
The boxes were belt-worn, and could handle a forging slab of at least 20 pounds with no problem.
|inspect= You carefully inspect your cat-shaped box.
* Note that there was NO modification to the slab's effect on [[encumbrance]].


You estimate that a calico-hued cat-shaped box can store a medium amount with enough space for one item.


You determine that you could wear the box, attaching it to your belt. The box appears to serve some purpose.<!-- ONLY to be used when an item has a custom INSPECT to it. -->
[[Category:Thrown Weapons]]
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|FLIP (switches between darts and daggers)
|You flip a small recessed toggle on the side of the cat-shaped box!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK IN
|<!-- First Person View -->{{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH
|You press the box, and feel the mithril shard spring into your hand!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
|Your fingers find a small recessed key in the cat-shaped box, and with a quick turn, you can hear the soft metallic click of it winding.<br/>
Roundtime: 20 sec.
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Shard <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= {{addmetext}}<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Dart/Dagger
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GET
! scope="row" role="rowheader"|Style
|You get your mithril shard, tossing it into the air and deftly catching it in a ready position!
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Box Look Description===
<pre{{log2}}>The cat-shaped box appears relatively unremarkable except for a small door recessed into the bottom of the box, and a tiny opening at the top. A small area on top of the box looks as though it's designed to be depressed. There appears to be a heavy mithril slab inside.</pre>
===Shard Look Description===
<pre{{log2}}>The mithril shard appears to be a small thin piece of metal made from mithril. The narrow length and shape of the shard make it a perfect hurlable object. It also looks incredibly fragile, and how many uses you'll get is anyone's guess.</pre>
===Combat Messaging===
;Damage to the shard
<pre{{log2}}>You throw a thin mithril shard at a rolton!
AS: +36 vs DS: +25 with AvD: +23 + d100 roll: +85 = +119
... and hit for 10 points of damage!
Minor puncture to the abdomen.
As you attack with the shard, you notice that it's been bent! The performance of the mithril shard may be questionable.
Glancing blow. Momentum carries a thin mithril shard past a rolton to land nearby.
Roundtime: 3 sec.</pre>
<pre{{log2}}>With a quick flick of your wrist, you deftly send a thin mithril shard into flight.
You throw a thin mithril shard at a rolton!
AS: +36 vs DS: +53 with AvD: +19 + d100 roll: +29 = +31
A clean miss.
As you attack with the shard, you notice that it's been bent in multiple places! The shard certainly doesn't look battle worthy anymore.
The mithril shard flies past a rolton, disappearing into the local environs.
Roundtime: 3 sec.</pre>
;Broken shard
<pre{{log2}}>With a quick flick of your wrist, you deftly send a thin mithril shard into flight.
You throw a thin mithril shard at a rolton!
AS: +36 vs DS: -7 with AvD: +16 + d100 roll: +78 = +137
... and hit for 13 points of damage!
Minor puncture to the chest.
As you attack with the shard, it snaps from the strain of being used! You give up on the bent pieces, certain they're no longer useful.
Roundtime: 3 sec.</pre>
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2=Miscellaneous
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Unknown <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Wavedancer <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releaseyear= 2005
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=Unknown <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= FLIP<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= GET
|verb3= LOOK
|verb4= PUSH
|verb5= TURN
}}
</td></tr></table>

Latest revision as of 13:26, 24 October 2022

Tinnoc thrown weapon boxes were originally created for sale on the Wavedancer in 2005, based on a forum post of a suggested auction item that was a worn scaly creature, such as a dragon or shark or fish, from which you removed a scale (as written, this was unlimited) that could be thrown. These are possibly also known as flechette boxes.

GM Thanthyl used a modified design to instead be a spring-loaded box with built-in blade to shave a sliver off of a slab or bar of raw material. These slivers can then be thrown, acting as a dagger of that material (including any inherent flare, enchantment, or other property). As with normal thrown weapons, they can get stuck in creatures or vanish into the surroundings and be lost; if recovered, they can be re-used.

Off-the-shelf versions have different descriptions. Several more powerful versions are in limited release--via auction, raffle, or ticketed event--and at least one of each were released where every sliver was:

For example, a golvern sliver from the +10 box would be a +35 weapon.

The boxes are belt-worn, and can handle a forging slab of at least 20 pounds with no problem, although there is NO modification to the slab's effect on encumbrance.

Off-the-Shelf Box

Analyze

You analyze your cat-shaped box and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.

You can tell that the box is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Inspect

You carefully inspect your cat-shaped box.

You estimate that a calico-hued cat-shaped box can store a medium amount with enough space for one item.

You determine that you could wear the box, attaching it to your belt.  The box appears to serve some purpose.

Usage

Verb First Third
FLIP (switches between darts and daggers) You flip a small recessed toggle on the side of the cat-shaped box! This section has not been added yet; please add to it now!
LOOK IN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH You press the box, and feel the mithril shard spring into your hand! This section has not been added yet; please add to it now!
TURN Your fingers find a small recessed key in the cat-shaped box, and with a quick turn, you can hear the soft metallic click of it winding.

Roundtime: 20 sec.

This section has not been added yet; please add to it now!

Shard

Analyze

This section has not been added yet; please add to it now!
Verb Dart/Dagger First Third
GET Style You get your mithril shard, tossing it into the air and deftly catching it in a ready position! This section has not been added yet; please add to it now!

Additional Information

Box Look Description

The cat-shaped box appears relatively unremarkable except for a small door recessed into the bottom of the box, and a tiny opening at the top.  A small area on top of the box looks as though it's designed to be depressed.  There appears to be a heavy mithril slab inside.

Shard Look Description

The mithril shard appears to be a small thin piece of metal made from mithril.  The narrow length and shape of the shard make it a perfect hurlable object.  It also looks incredibly fragile, and how many uses you'll get is anyone's guess.

Combat Messaging

Damage to the shard
You throw a thin mithril shard at a rolton!
  AS: +36 vs DS: +25 with AvD: +23 + d100 roll: +85 = +119
   ... and hit for 10 points of damage!
   Minor puncture to the abdomen.
As you attack with the shard, you notice that it's been bent!  The performance of the mithril shard may be questionable.
Glancing blow.  Momentum carries a thin mithril shard past a rolton to land nearby.
Roundtime: 3 sec.
With a quick flick of your wrist, you deftly send a thin mithril shard into flight.
You throw a thin mithril shard at a rolton!
  AS: +36 vs DS: +53 with AvD: +19 + d100 roll: +29 = +31
   A clean miss.
As you attack with the shard, you notice that it's been bent in multiple places! The shard certainly doesn't look battle worthy anymore.
The mithril shard flies past a rolton, disappearing into the local environs.
Roundtime: 3 sec.
Broken shard
With a quick flick of your wrist, you deftly send a thin mithril shard into flight.
You throw a thin mithril shard at a rolton!
  AS: +36 vs DS: -7 with AvD: +16 + d100 roll: +78 = +137
   ... and hit for 13 points of damage!
   Minor puncture to the chest.
As you attack with the shard, it snaps from the strain of being used!  You give up on the bent pieces, certain they're no longer useful.
Roundtime: 3 sec.
Thrown weapon box Information
Type Mechanical
Crafting
Item Classification Weapon
Miscellaneous
Item(s) Applied to
Alterable Unknown
Light/Deep Unknown
Original Release Venue Wavedancer
Original Release Year 2005
Tiered Yes
Number of Tiers Unknown
Legendary Yes
Item Verbs
FLIP GET LOOK PUSH
TURN