User:FIRENSIA/Sandbox: Difference between revisions

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(→‎Annexes Table (Example 1): modified table headings)
(→‎List of Animates: added a few new animates, some new messages for animates already on the list, and a note about animates who die by self-implosion)
 
(34 intermediate revisions by 3 users not shown)
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{{TOCright}}
Just a place for me to 'speriment.
Just a place for me to 'speriment.


==Transclusion Testing==
=Silvergate Locker Table=
<pre{{log2}}>When a section of a page has a heading that is formatted or that is a link, it seems that you need to use everything between the equals signs to refer to the section by its heading.


So instead of:
==Annexes Table (Example 1)==
<nowiki>{{#section-h:Loresinging|Flares}}</nowiki>


The Loresinging article's transclusion of its Flares section required this instead:
{| {{prettytable|background:#F0FFF0;height:15px;text-align:left;}}
<nowiki>{{#section-h:Loresinging|'''[[Flare|Flares]]'''}}</nowiki>
|- style="background:#228B22; vertical-align: bottom; font-size: larger; color:white; "
! style="width:3em"|Location
! style="width:12em"|Building Name<br>House Annex Name
! style="width:9em"|Building Lich#<br>Annex Lich#
! style="width:11em"|Enter Locker<br>Exit Locker
! style="width:12em"|Notes
|-
| rowspan="2" style="background:#F8F8FF" | [[Icemule Trace]] || style="background:#F8F8FF" | [[Silvermule Gaming Hall]]: || style="background:#F8F8FF" | 20015 || rowspan="2" style="background:#F8F8FF" | '''in''': lean tart book, go curtain<br>'''out''': go curtain, pull lever || rowspan="2" style="background:#F8F8FF" | 1 locker stall, blackboard (inn news), wastebasket (trash)
|-
| style="background:#F8F8FF" | Cloudberry Room || style="background:#F8F8FF" | 20015, then: go cloudberry arch
|-
| rowspan="2" | [[Kharam Dzu|Kharam Dzu (Teras Isle)]] || [[Adventurer's Rest]]: || 1934 || rowspan="2" | '''in''': pull tome, go curtain<br>'''out''': go curtain, pull lever || rowspan="2" | 1 locker stall, blackboard (inn news), wastebasket (trash)
|-
| Opal Lounge || 27389
|-
| rowspan="2" style="background:#F8F8FF" | [[Mist Harbor]] || style="background:#F8F8FF" | [[Hale Hall]]: || style="background:#F8F8FF" | 3652 || rowspan="2" style="background:#F8F8FF" | '''in''': go curtain<br>'''out''': go curtain || rowspan="2" style="background:#F8F8FF" | 1 locker stall, bin (trash), no inn news yet
|-
| style="background:#F8F8FF" | Annex, Silvergate Inn Lobby || style="background:#F8F8FF" | 27634
|-
| rowspan="2" | [[River's Rest]] || [[Timor's Storage, Lobby|Timor's Storage]]: || 10952 || rowspan="2" | '''in''': W, go curtain<br>'''out''': go curtain, E || rowspan="2" | 1 locker stall, blackboard (inn news), no trash can yet
|-
| Silvergate Inn Annex || 27903
|-
| rowspan="2" style="background:#F8F8FF" | [[Solhaven]] || style="background:#F8F8FF" | [[Warehouse, First Floor|Solhaven Warehouse]]: || style="background:#F8F8FF" | 5689 || rowspan="2" style="background:#F8F8FF" | '''in''': go opening<br>'''out''': go opening || rowspan="2" style="background:#F8F8FF" | 2 locker stalls, blackboard (inn news), wastebasket (trash)
|-
| style="background:#F8F8FF" | Lockers, Antechamber || style="background:#F8F8FF" | 5689, then: E, go stair, W, W, N, N, N, go door
|-
| rowspan="2" | [[Ta'Illistim]] || [[Lost Home|The Lost Home]]: || 13255 || rowspan="2" | '''in''': pull sconce, go opening<br>'''out''': go opening, pull ring || rowspan="2" | 1 locker stall, blackboard (inn news), wastebasket (trash), fireplace
|-
| The Hunting Lounge || 24495
|-
| rowspan="2" style="background:#F8F8FF" | [[Ta'Vaalor]] || style="background:#F8F8FF" | [[Dancing Dahcre]]: || style="background:#F8F8FF" | 10398 || rowspan="2" style="background:#F8F8FF" | '''in''': pull statue, go opening<br>'''out''': go curtain, pull ring || rowspan="2" style="background:#F8F8FF" | 1 locker stall, blackboard (inn news), wastebasket (trash), fireplace, bar with refreshments
|-
| style="background:#F8F8FF" | Mana Sword Dahcre Chamber || style="background:#F8F8FF" | 10413, then: go silver arch
|-
| rowspan="2" | [[Wehnimer's Landing]] || [[Silvergate Inn]]: || 3735 || rowspan="2" | '''in''': go boar, D, go curtain<br>'''out''': go curtain, go stair, out || rowspan="2" | This is actually not an Annex, here you experience all the comforts of HOME!
|-
| Silvergate, Hallway || 21250
|-
| rowspan="2" style="background:#F8F8FF" | [[Zul Logoth]] || style="background:#F8F8FF" | [[Rockslinger Relocation Services|Rockslinger's]]: || style="background:#F8F8FF" | 9494 || rowspan="2" style="background:#F8F8FF" | '''in''': go curtain<br>'''out''': go curtain|| rowspan="2" style="background:#F8F8FF" | 1 locker stall, blackboard (inn news), wastebasket (trash), bench (seat)
|-
| style="background:#F8F8FF" | Silvergate Annex|| style="background:#F8F8FF" | 9499, then: go silvergate arch
|-
|}


But the whole section was not really needed. Only the table needs to be transcluded, so...
==Annexes Table (Example 2)==


I inserted section label tags around the table in the Loresinging article to name this section "flaresTable":
{| {{prettytable|background:#F0FFF0;height:15px;text-align:left;}}
<nowiki><section begin=flaresTable />
|- style="background:#228B22; vertical-align: bottom; font-size: larger; color:white; "
{the table is here}
! style="width:3em"|Location
<section end=flaresTable /></nowiki>
! style="width:12em"|Building<br>House Annex Name
! style="width:18em"|Building RNUM<br>Annex RNUM
! style="width:13em"|Enter Locker<br>Exit Locker
|-
| rowspan="2" style="background:#F8F8FF" | [[Icemule Trace]] || style="background:#F8F8FF" | [[Silvermule Gaming Hall]]: || style="background:#F8F8FF" | 20015 || rowspan="2" style="background:#F8F8FF" | '''enter''': lean tart book, go curtain<br>'''exit''': go curtain, pull lever
|-
| style="background:#F8F8FF" | Cloudberry Room || style="background:#F8F8FF" | 20015, then: go cloudberry arch
|-
| rowspan="2" | [[Kharam Dzu|Kharam Dzu (Teras Isle)]] || [[Adventurer's Rest]]: || 1934 || rowspan="2" | '''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever
|-
| Opal Lounge || 27389
|-
| rowspan="2" style="background:#F8F8FF" | [[Mist Harbor]] || style="background:#F8F8FF" | [[Hale Hall]]: || style="background:#F8F8FF" | 3652 || rowspan="2" style="background:#F8F8FF" | '''enter''': go curtain<br>'''exit''': go curtain
|-
| style="background:#F8F8FF" | Annex, Silvergate Inn Lobby || style="background:#F8F8FF" | 27634
|-
| rowspan="2" | [[River's Rest]] || [[Timor's Storage, Lobby|Timor's Storage]]: || 10952 || rowspan="2" | '''enter''': W, go curtain<br>'''exit''': go curtain, E
|-
| Silvergate Inn Annex || 27903
|-
| rowspan="2" style="background:#F8F8FF" | [[Solhaven]] || style="background:#F8F8FF" | [[Warehouse, First Floor|Solhaven Warehouse]]: || style="background:#F8F8FF" | 5689 || rowspan="2" style="background:#F8F8FF" | '''enter''': go opening<br>'''exit''': go opening
|-
| style="background:#F8F8FF" | Lockers, Antechamber || style="background:#F8F8FF" | 5689, then: E, go stair, W, W, N, N, N, go door
|-
| rowspan="2" | [[Ta'Illistim]] || [[Lost Home|The Lost Home]]: || 13255 || rowspan="2" | '''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring
|-
| The Hunting Lounge || 24495
|-
| rowspan="2" style="background:#F8F8FF" | [[Ta'Vaalor]] || style="background:#F8F8FF" | ________: || style="background:#F8F8FF" | ________ || rowspan="2" style="background:#F8F8FF" | '''enter''': ________<br>'''exit''': ________
|-
| style="background:#F8F8FF" | Dancing Dahcre, Hallway || style="background:#F8F8FF" | 10413
|-
| rowspan="2" | [[Wehnimer's Landing]] || [[Silvergate Inn]]: || 3735 || rowspan="2" | '''enter''': go boar, D, go curtain<br>'''exit''': go curtain, go stair, out
|-
| Silvergate, Hallway || 21250
|-
| rowspan="2" style="background:#F8F8FF" | [[Zul Logoth]] || style="background:#F8F8FF" | [[Rockslinger Relocation Services|Rockslinger's]]: || style="background:#F8F8FF" | ________ || rowspan="2" style="background:#F8F8FF" | '''enter''': ________<br>'''exit''': ________
|-
| style="background:#F8F8FF" | Silvergate Annex|| style="background:#F8F8FF" | ________
|-
|}


Then this code works for transcluding only the Flares Table itself:
==Annexes Table (Example 3)==
<nowiki>{{#section:Loresinging|flaresTable}}</nowiki></pre>
{| {{prettytable}}
!width=120; style="background:#DDDDDD"|Location
!width=160; style="background:#DDDDDD"|Building
!width=200; style="background:#DDDDDD"|House Annex Name (RNUM)
!width=40; style="background:#DDDDDD"|Lockers
!width=80; style="background:#DDDDDD"|Inn News?
!width=60; style="background:#DDDDDD"|Trash?
|-
|[[Icemule Trace]]
||[[Silvermule Gaming Hall]] (20015)
|Cloudberry Room (20015, then: Cloudberry Arch)
|1
|blackboard
|wastebasket
|-
|[[Kharam Dzu|Kharam Dzu (Teras Isle)]]<br>
|[[Adventurer's Rest]] (1934)
|Opal Lounge (27389)
|1
|blackboard
|wastebasket
|-
|[[Mist Harbor]]
|[[Hale Hall]] {3652)
|Annex, Silvergate Inn Lobby (27634)
|1
|no
|bin
|-
|[[River's Rest]]
|[[Timor's Storage, Lobby|Timor's Storage]] (10952)
|Silvergate Inn Annex (27903)
|1
|blackboard
|N/A
|-
|[[Solhaven]]
|[[Warehouse, First Floor|Solhaven Warehouse]] (5689)
|Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door)
|2
|blackboard
|wastebasket
|-
|[[Ta'Illistim]]
|
|The Hunting Lounge
|
|
|
|-
|[[Ta'Vaalor]]
|
|Dancing Dahcre, Hallway (10413)
|
|
|
|-
|[[Zul Logoth]]
|[[Rockslinger Relocation Services]]
|Silvergate Annex
|1
|blackboard
|
|}


Testing the transclusion of only the Flares Table:
==Annexes Table (Example 4)==
{{#section:Loresinging|flaresTable}}
{| {{prettytable}}
!width=100; style="background:#DDDDDD"|Location
!width=180; style="background:#DDDDDD"|Building<br>House Annex Name
!width=180; style="background:#DDDDDD"|RNUM
!width=220; style="background:#DDDDDD"|Enter Locker<br>Exit Locker
|-
|[[Icemule Trace]]
|[[Silvermule Gaming Hall]]:<br>Cloudberry Room
|20015<br>20015, then: Cloudberry Arch
|'''enter''': lean tart book, go curtain<br>'''exit''': go curtain, pull lever
|-
|[[Kharam Dzu]]<br>(Teras Isle)
|[[Adventurer's Rest]]:<br>Opal Lounge
|1934<br>27389
|'''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever
|-
|[[Mist Harbor]]
|[[Hale Hall]]:<br>Annex, Silvergate Inn Lobby
|3652<br>27634
|'''enter''': go curtain<br>'''exit''': go curtain
|-
|[[River's Rest]]
|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex
|10952<br>27903
|'''enter''': W, Go Curtain<br>'''exit''': Go Curtain, E
|-
|[[Solhaven]]
|[[Warehouse, First Floor|Solhaven Warehouse]]:<br>Lockers, Antechamber
|5689<br>5689, then: E, Go Stair, W, W, N, N, N, Go Door
|'''enter''': go opening<br>'''exit''': go opening
|-
|[[Ta'Illistim]]
|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge
|24495
|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring
|-
|[[Ta'Vaalor]]
|________:<br>Dancing Dahcre, Hallway
|10413
|
|-
|[[Zul Logoth]]
|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex
|
|
|}


==Annexes Table (Example 5)==
{| {{prettytable}}
!width=120; style="background:#DDDDDD"|Location
!width=160; style="background:#DDDDDD"|Building
!width=200; style="background:#DDDDDD"|House Annex Name (RNUM)
!width=40; style="background:#DDDDDD"|Lockers
!width=80; style="background:#DDDDDD"|Inn News?
|-
|[[Icemule Trace]]
|
|Cloudberry Room
|
|
|-
|[[Kharam Dzu]]
|[[Adventurers' Rest]] (1934)
|Opal Lounge (27389)
|
|
|-
|[[Mist Harbor]]
|
|Annex, Silvergate Inn Lobby
|
|
|-
|[[River's Rest]]
|[[Timor's Storage, Lobby|Timor's Storage]]
|Silvergate Inn Annex (27903)
|1
|blackboard
|-
|[[Solhaven]]
|
|Lockers, Antechamber
|
|
|-
|[[Ta'Illistim]]
|
|The Hunting Lounge
|
|
|-
|[[Ta'Vaalor]]
|
|
|
|
|-
|[[Zul Logoth]]
|[[Rockslinger Relocation Services]]
|Silvergate Annex
|1
|blackboard
|}


==Colors==
==Annexes Table (Example 6)==
This is just me experimenting with the table first made by Alisande1218 here, they were asking for color suggestions: [[User:ALISANDE1218/Sandbox]]. If there is a way to make the top and bottom border of column 9 and column 15 disappear, I have not found it yet.
{| {{prettytable}}
{|class="wikitable sortable" {{prettytable}}
!width=100; style="background:#DDDDDD"|Location
! rowspan=2 | Name
!width=180; style="background:#DDDDDD"|Building<br>House Annex Name
! rowspan=2 | Rarity
!width=40; style="background:#DDDDDD"|RNUM
! rowspan=2 | Type
!width=220; style="background:#DDDDDD"|Enter Locker<br>Exit Locker
! rowspan=2 | Element
|-
! rowspan=2 | Region
|[[Icemule Trace]]
! rowspan=2 | Place
|[[Silvermule Gaming Hall]]:<br>Cloudberry Room
! rowspan=2 | Room
|
! rowspan=2 | Special Attack
|
| rowspan=7; style="border-style: none none none none; border-width: 0 0 0 0; text-align:center; background: #FFFFFF;" | &nbsp;
|-
! colspan=5 | Attributes at Level 1
|[[Kharam Dzu|Teras Isle]]
| rowspan=7; style="border-style: none none none none; border-width: 0 0 0 0; text-align:center; background: #FFFFFF;" | &nbsp;
|________:<br>________
! colspan=5 | Attributes at Level 20
|
|
|-
! P(1)
|-
! D(1)
|[[Mist Harbor]]
! I(1)
|________:<br>Annex, Silvergate Inn Lobby
! A(1)
|
! S(1)
|
! P(20)
|-
! D(20)
|[[River's Rest]]
! I(20)
|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex
! A(20)
|27903
! S(20)
|
|- style="text-align:center; background: #FFFFFF;"
|-
| A
|[[Solhaven]]
| A
|________:<br>Lockers, Antechamber
|
| A
|
| A
|-
| A
| A
|[[Ta'Illistim]]
| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><div class="mw-collapsible-content" style="color: black;">__A__</div></div>
|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge
| <span title="____A____">_A_</span>
|24495
| style="text-align:center; background:#F7BABA" | 1
|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring
| style="text-align:center; background:#FFC966" | 1
|-
| style="text-align:center; background:#FFF099" | 1
|[[Ta'Vaalor]]
| style="text-align:center; background:#C3F2DD" | 1
|________:<br>________
| style="text-align:center; background:#9CD6F8" | 1
|
| style="text-align:center; background:#F7BABA" | 10
|
| style="text-align:center; background:#FFC966" | 10
|-
| style="text-align:center; background:#FFF099" | 10
|[[Zul Logoth]]
| style="text-align:center; background:#C3F2DD" | 10
|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex
| style="text-align:center; background:#9CD6F8" | 10
|
|- style="text-align:center; background: #FFFFFF;"
|
| B
| B
| B
| B
| B
| B
| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><div class="mw-collapsible-content" style="color: black;">__B__</div></div>
| <span title="____B____">_B_</span>
| style="text-align:center; background:#F7BABA" | 2
| style="text-align:center; background:#FFC966" | 2
| style="text-align:center; background:#FFF099" | 2
| style="text-align:center; background:#C3F2DD" | 2
| style="text-align:center; background:#9CD6F8" | 2
| style="text-align:center; background:#F7BABA" | 20
| style="text-align:center; background:#FFC966" | 20
| style="text-align:center; background:#FFF099" | 20
| style="text-align:center; background:#C3F2DD" | 20
| style="text-align:center; background:#9CD6F8" | 20
|- style="text-align:center; background: #FFFFFF;"
| C
| C
| C
| C
| C
| C
| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><div class="mw-collapsible-content" style="color: black;">__C__</div></div>
| <span title="____C____">_C_</span>
| style="text-align:center; background:#F7BABA" | 3
| style="text-align:center; background:#FFC966" | 3
| style="text-align:center; background:#FFF099" | 3
| style="text-align:center; background:#C3F2DD" | 3
| style="text-align:center; background:#9CD6F8" | 3
| style="text-align:center; background:#F7BABA" | 30
| style="text-align:center; background:#FFC966" | 30
| style="text-align:center; background:#FFF099" | 30
| style="text-align:center; background:#C3F2DD" | 30
| style="text-align:center; background:#9CD6F8" | 30
|- style="text-align:center; background: #FFFFFF;"
| D
| D
| D
| D
| D
| D
| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><div class="mw-collapsible-content" style="color: black;">__D__</div></div>
| <span title="____D____">_D_</span>
| style="text-align:center; background:#F7BABA" | 4
| style="text-align:center; background:#FFC966" | 4
| style="text-align:center; background:#FFF099" | 4
| style="text-align:center; background:#C3F2DD" | 4
| style="text-align:center; background:#9CD6F8" | 4
| style="text-align:center; background:#F7BABA" | 40
| style="text-align:center; background:#FFC966" | 40
| style="text-align:center; background:#FFF099" | 40
| style="text-align:center; background:#C3F2DD" | 40
| style="text-align:center; background:#9CD6F8" | 40
|- style="text-align:center; background: #FFFFFF;"
| E
| E
| E
| E
| E
| E
| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><div class="mw-collapsible-content" style="color: black;">__E__</div></div>
| <span title="____E____">_E_</span>
| style="text-align:center; background:#F7BABA" | 5
| style="text-align:center; background:#FFC966" | 5
| style="text-align:center; background:#FFF099" | 5
| style="text-align:center; background:#C3F2DD" | 5
| style="text-align:center; background:#9CD6F8" | 5
| style="text-align:center; background:#F7BABA" | 50
| style="text-align:center; background:#FFC966" | 50
| style="text-align:center; background:#FFF099" | 50
| style="text-align:center; background:#C3F2DD" | 50
| style="text-align:center; background:#9CD6F8" | 50
|}
|}


=Mirrors of Elanthia=
==Games of Elanthia==

'''Cysaegir:'''
Not sure this warrants a special page but it would be a way to help promote knowledge of the various games in Elanthia. No clue how to organize this kind of list and it is far from complete.
*[Rhyaesdid Hall, Second Floor - 17132] (upper level)

*[Rhyaesdid Hall, Locker Annex - 9681] (lower level)
'''Possible Game Types:'''
*[Rhyaesdid Hall, Locker Annex - 9682] (lower level)
*Games hosted by GM's/NPC's (Pennant Chase)
*Game systems of CHE's/MHO's (GHOUL/HOUSE)
*Games hosted by CHE's/MHO's (Pirate Wars, Mudpits)
*Unhosted games, one player (Gambling at FWI)
*Unhosted games, multiple players (Roshambo, Dice Games, Dreaven Games)

'''List of Various Games:'''
*[[:Category:Games]]
*[[GHOUL]]/[[HOUSE]]
*[[Pennant Chase]]
*[[Gambling kit]]s
*[[Gambling]]
*[[Roulette]]
*[[Flinger]]
*[[Pirate Wars]]
*[[Siegery]]
*[[Spirit Beast]]
*[[Roshambo]]
*[[Dice]]
*[[Wheel of Fate]]
*[[Wheel of Nightmares]]
*[[Scavenger Hunt]]
*[[Contests at The Boulder]]
*[[Highman Games 2010|Highman Games]]
*[[Caligos Isle mini games|EG Mini Games]]
*[[The Albatross|Albatross]]
*[[The Revenge]]
*Dreaven's Games
*Lumnis Festival Riddles/Puzzles
*CHE's and MHO's sometimes have their own special games worth mention
*Delirium Manor Searching
*Duskruin Sewer Searching
*Ebon Gate Digging


==Character Description Template==

===Location in Character Base Description===
Today I added this char description to the [[Face painting]] article to demonstrate where a face painting appears in relation to other cosmetics and features. Saving this here because I want to check out some existing articles that may need something similar added, or may already have something similar, and if so I hope to go back and make my Face painting one standardized to look like the others. I didn't have time to explore all the various pages today, but had my face painting junk out so went ahead and made the edit because it was badly needed imho.

Here, in bold text, is the location of a '''face painting''' in a character's description:

<pre{{log2}}>
You see Lady XXXX YYYYY the Bard.
She appears to be a Human.
She is tall and appears to be young. She has a shimmer of <EYESHADOW-COLOR> on her eyelids, beautifully <EYELINER-COLOR>-outlined blue eyes , <BLUSH-COLOR> cheeks, glossy <LIPSTICK-COLOR> full lips, bold <WARPAINT-COLOR> stripes on her face, and <POWDERED>, <SOFT>, tanned skin. She has long, straight blonde hair pinned back on one side with a <HAIR ADORNMENT>. She is inked with a <TEMPORARY HENNA TATTOO>.
'''She has a <FACE PAINTING>.'''
She has a <REGULAR PERMANENT TATTOO>, and a <PIERCING>.
She has <WOUNDS>.
She is wearing <CLOTHING>.
</pre>

=== Pages to Check ===
*[[Character]]
*[[Player character]]
*[[Character guide]]
*[[Character feature]]
*[[Face painting]]
*[[Henna tattoo]]
*[[Stock tattoo]]
*[[Piercing]]
*[[Cosmetics]]
*[[Wig]]



==Mirrors of Elanthia==

'''Cysaegir'''
*[Rhyaesdid Hall, Second Floor] (upper level) - RNUM: 17132
*[Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9681
*[Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9682

'''Icemule Trace'''
*[Nightowl Pub, Dressing Room] (you do not see a mirror in this room description, but it is there) - RNUM: 9006

'''Solhaven'''
*[Caelyna's Boutique, Parlor] - RNUM: 25983
*[Caelyna's Boutique, Private] - RNUM: 25979

'''Ta'Illistim'''
*[The Plume and Glove, Milliners] - RNUM: 26368


'''Wehnimer's Landing'''
'''Wehnimer's Landing'''
*Elaraeyn's Boutique - 4051
*[Elaraeyn's Boutique] - RNUM: 4051
*Elaraeyn's Boutique - 4052
*[Elaraeyn's Boutique] - RNUM: 4052
*Temple Wedding Room
*[Temple, Bridal Room] - RNUM: 4043

'''CHE Mirrors'''
*[Silvergate, Golden Rose Spa] - RNUM: 26815 (public area but often locked)
*[Silvergate, Member's Bath] - RNUM: 22041 (member area)

'''Mirrors that do not show your reflection'''
*[Abandoned Inn, Attic Storage] - RNUM: 6884 WL (Go/Peer through it)
*[Abandoned Inn, Mirror Room] - RNUM: 6887 WL (Go/Peer through it or Touch it)
*[Girvahk's Shop, Bar] - RNUM: 13974 Solhaven (Look at it for a funny message)
*[Garden of the Planes, Fountain] - RNUM: 26954 Rings of Lumnis (Look at it for a decorative description)

'''Teleportation mirror'''
*[[FDShop:Smoke_and_Mirrors#2015|Teleportation mirror (Smoke and Mirrors)]]
*[[Ebon_Gate_2009_shop_listing#The_Passing_Portal|Teleportation mirror (The Passing Portal)]]
*[http://forum.gsplayers.com/archive/index.php/t-44394.html Teleportation mirror (Forum Thread)]
*Teleportation mirrors work like gold rings and are navvable, LOOK at the mirror for more info: "The glass in the center of the <type of> mirror appears to change and shift gradually from muted hues of gold and amber, to soft lavender and violet. Barely noticeable at the base of the frame, in a flowing script, are the words, "Set your Gaze and so it Shall be."" (Is this correct for ALL teleportation mirrors?)

'''Helpful resources'''
*[[Argent Mirror]]
*[[Hair quirk mirror]]
*[[Mirror, Mirror (storyline)]]
*[[Scrying mirror]]
*[[Song of Mirrors (1019)]]
*[[Teleportation mirror]]


=Shields Section for Loresinging Article=
==Shields Section for Loresinging Article==


Young bards (and some of us older ones) need this information.
Young bards (and some of us older ones) need this information.
Line 364: Line 301:
: Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.
: Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.


=Tiers Table Examples=


==Example 1: Wing Status==
==List of Animates==
Some animates and their quirks.
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|TIER
! style="width:5em"|VERB
! style="width:10em"|WING<br>STATUS
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
|rowspan="8" | Locked<br>(Tier 1)|| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
|rowspan="16" | Unlocked<br>(Tier 2)|| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
| rowspan="2" | VERB || Retracted ||Message1 || Message3
|-
| Extended || Message1 || Message3
|-
|}


Skinnable creatures tend to become unskinnable after being animated. "A <creature>'s skin has been ruined with alchemical components; it's not possible to get a worthwhile skin."
==Example 2: Conditional Verbs==
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|TIER
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
|rowspan="11" | Tier 1 || rowspan="5"| VERB || align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|rowspan="5" | VERB || align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
|align=left |'''CONDITION''' Message1 || align=left | Message3
|-
| VERB || align=left | Message1|| align=left | Message3
|-
|rowspan="4" | Tier 2 || rowspan="4" | VERB ||'''CONDITION''' Message1||Message3
|-
|'''CONDITION''' Message1||Message3
|-
|'''CONDITION''' Message1||Message3
|-
|(situation) Message1||Message2
|-
|}


If an animate has the ability to die by self-implosion, it appears that this implosion process can injure other creatures in the room. I am unsure whether this implosion can only occur in the wilds, or whether it can occur in town. I have only seen it in the wilds:
=Shopping in Elanthia=
<pre{{log2}}>An animated greater moor wight begins to vibrate and seemingly shrink in size. It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the wight's size rapidly accelerates. Soon it diminishes to nothing but a tiny black void that is sucking all the air out of the area!
[SMR result: 230 (Open d100: 23, Bonus: 74)]
A greater bog troll is caught in the implosion!
... 50 points of damage!
Back bones shatter in sudden pressure drop!
When the implosion subsides, a blood red harness, a midnight blue villswood bolt, and a midnight blue villswood bolt are all that remain of the moor wight.</pre>


===BEAR: grizzly bear===
==Does a page like this already exist?==
<pre{{log2}}>
I need to first research IF such a guide as this exists, or, is someone else already working on such a thing, in which case, I offer to help contribute instead of making a new page.
An animated grizzly bear lumbers in!
An animated grizzly bear rocks back and forth and emits a deep growl!
An animated grizzly bear drools and growls with blood chilling ferocity!
An animated grizzly bear stares hungrily at <PERSON>!
An animated grizzly bear stares hungrily at you!
An animated grizzly bear snorfles and growls hungrily!
</pre>


==Tell about Ways to Shop==
===BOAR: massive black boar===
<pre{{log2}}>
I also want to be sure to include a discussion of the various "ways to shop" in Elanthia, because I find that even players for over 20 years sometimes don't know much about some of the shopping options that exist. These include: forum shopping, [[Player run shop|player shops]], [[Backroom|backrooms]], special [[:Category:Events|event]] merchants, [[GALD]] merchants. [[Merchant Guide]] has excellent technical information. Some pages about these various things may already exist, but I have yet to find any general shopping guide that does what I hope to see in Shopping in Elanthia.
An animated massive black boar lowers his head, squealing fiercely!
</pre>


===CHIMERA: rotting chimera===
==Tie together existing info==
<pre{{log2}}>
I want this guide to have links to all pertinent pages concerning shopping and things that affect shopping in various settings.
An animated rotting chimera gazes reflectively at the ground, then suddenly asks in a garbled, malformed voice, "Father?" The chimera glances about hopefully, then shakes its head in defeat.
*[[Trading]]
An animated rotting chimera scratches at its side, causing a combination of rotting scales and fur to drift to the ground.
*[[Citizenship]]
An animated rotting chimera releases a loud, weary sigh and slumps to the ground. (death of the animate)
*[[Race]]
</pre>
*Etc


===FARMHAND: rotting farmhand===
==Explain and Demonstrate==
<pre{{log2}}>
I would also like for it to show a non-researchy and not-too-in-depth comparison of the bonuses and penalties of various shopping modifiers. It does not need to look like a table or chart of information, those exist elsewhere, and are often difficult to understand in terms of "what does this mean for me when i go to buy a heavy backpack from the General Store in Wehnimer's Landing if I am a human?"
A putrid odor wafts from the rotting farmhand!
An animated rotting farmhand glares at <PERSON> with hatred in her eyes.
An animated rotting farmhand glares at <PERSON> with hatred in his eyes.
An animated rotting farmhand just arrived.
An animated rotting farmhand moans evilly!
An animated rotting farmhand moans in dark ecstasy!
An animated rotting farmhand shambles in!
An animated rotting farmhand shambles away.
An animated rotting farmhand shambles south.
An animated rotting farmhand shambles east.
An animated rotting farmhand shuffles about with a forlorn wail!
An animated rotting farmhand drops an exquisite ora claidhmore.
An animated rotting farmhand picks up an exquisite ora claidhmore.
An animated rotting farmhand wails eerily!
An animated rotting farmhand rasps and wheezes a deathly sigh!
</pre>


===GAK: striped gak===
==Bonuses and Penalty Examples==
<pre{{log2}}>
I hope to add a few examples of what a bonus or penalty ACTUALLY LOOKS LIKE when you are shopping, although this requires more testing or research:
An animated striped gak paces back and forth, snorting a warning!
An animated striped gak lowers her head, snorting fiercely!
An animated striped gak paws at the ground while glaring threateningly!
</pre>


===GOBLIN: goblin===
TRADING BONUS kicks in (though other things may be kicking in as well here, including INFLUENCE BONUS/PENALTY and/or RACIAL BONUS/PENALTY, although I'm pretty sure if you are getting a RACIAL PENALTY, you will notice they look at you funny and often mention they don't like "your kind"... need to find examples of that):
<pre{{log2}}>
<pre{{log2}}>
{{addmetext}}
You ask about the price of a leather lockpick case.
You draw closer to Nerm in a friendly way, sharing a few bits of local gossip to draw him out a bit before getting down to business. Perhaps the tactic worked, for he knocked some off to reach the final price of 2838 silvers.
</pre>
</pre>


===GUARDSMAN: decaying Citadel guardsman===
Then CITIZENSHIP BONUS kicks in:
<pre{{log2}}>
<pre{{log2}}>
An animated decaying Citadel guardsman strides in.
You ask about the price of a leather lockpick case.
An animated decaying Citadel guardsman glances warily about before striding away.
Nerm says, "Since you're a citizen of this town, I'll drop the price to 2554."
An animated decaying Citadel guardsman kneels and murmurs a short prayer before rising back to her feet.
An animated decaying Citadel guardsman paces anxiously back and forth muttering, "Mother's mercy, when will those drums cease?"
</pre>
</pre>


===HOBGOBLIN: hobgoblin===
[[Slim Jyhm's, Picks 'n Such]] is the origin of the above examples.
<pre{{log2}}>
An animated hobgoblin plugs one nostril with a greasy finger and exhales sharply through the other nostril. Yuck!
An animated hobgoblin idly picks her teeth with a bone shard.
An animated hobgoblin spins quickly, furiously swatting at an annoying fly. Unfortunately it was too quick. The hobgoblin staggers sideways for a few steps before her legs get tangled, bringing her crashing to the ground!
A hobgoblin glowers while stepping back to assess the situation.
</pre>


==Ways to Save==
===ITHZIR: Ithzir champion===
<pre{{log2}}>
Include this "tips and tricks" section for young and old folks alike...
An animated Ithzir champion paces restlessly while idly hefting the steel maul in his hands.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around an animated Ithzir champion's form.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / Rippling cylinders of spiritual force encompass an animated Ithzir champion's arms and the arms of those around him.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / A light blue glow surrounds an animated Ithzir champion.
</pre>


===KOBOLD: kobold===
==="Cheapest Deepest" containers===
<pre{{log2}}>
Because you don't have to spend a million to find a decent looking cloak that holds a significant amount. Etc.
An animated kobold just arrived.
An animated kobold heads away.
Drool runs down an animated kobold's chin.
An animated kobold scratches under his arm and spits.
A kobold looks a little dubious about her situation.
An animated kobold points at you and yells, "Mine! Chasin!"
An animated kobold picks up a clod of dirt and polishes his cranial horns with it.
An animated kobold hops back and forth shifting his weight between his feet.
An animated kobold flails around wildly trying to appear savage and dangerous, but ends up looking rather silly.
An animated kobold scratches his chin a moment while thinking hard about something... okay, well he's not really thinking hard about anything, just scratching his chin.
An animated kobold runs around in a circle yelling, "Wot to do? Wot to do?"
An animated kobold blinks at you and says, "You look kinna like my sister! 'Cept she purtier."
An animated kobold gazes up into the air, frowning. The kobold sniffs the air a moment before exclaiming, "Ye folks shure do smell!"
An animated kobold lets out a loud belch, glances at <PERSON> and says, "I'se be excoosed!"
An animated kobold sniffs at you and exclaims, "I'se tinks ye smell like compost." The kobold smiles crookedly while day-dreaming about the odor of compost.
An animated kobold points at you and exclaims, "Ye sure es ugly!"
An animated kobold picks something out of his ear and examines it closely. With a silly grin, the kobold pops it into his mouth and crunches it between his fangs.
An animated kobold scowls and kicks a clod of dirt in <PERSON>'s direction.
An animated kobold pokes <AN ELVEN PERSON> in his ribs and says, "Ye elfy things don't haf 'nuff meat on yer bones!"
An animated kobold stares at <AN ____ PERSON> and mumbles, "Ye sure es big for en orc!"
An animated kobold charges up to <PERSON> and shoves <him/her>. <PERSON> tries to regain <his/her> balance, but a kobold has crouched behind <PERSON> and <he/she> goes tumbling backwards and lands on <his/her> rear! That was kind of funny eh? / The kobolds laugh aloud, slapping each other on the back! (this happens if the animated kobold is in a room with a second kobold who is alive)
An animated kobold drops his javelin and snatches up an ale brown steel Hammer of Kai! (in combat)
An animated kobold abruptly ceases movement as he becomes encased in a thick layer of rock from the bottom up. As soon as the layer is completely formed, he explodes into a mass of boulders and gore! / When the explosion subsides, some silver coins and an ale brown steel Hammer of Kai are all that remain of the kobold. (death of the animate by self-implosion)
</pre>


===KOBOLD: kobold shepherd===
===Common Things You Thought Required GALD===
<pre{{log2}}>
Note common shops where you can find really nice-looking or customized stuff... OR mining stuff... OR pirate stuff... OR aelotoi stuff... OR a nice-enough-looking ball gown for a young player.
An animated kobold shepherd attempts to whistle a jaunty tune and ends up splattering herself in spittle.
An animated kobold shepherd raises her fists to the sky.
The kobold shepherd throws back her head and lets out a strangled, atonal call, apparently trying to summon her herd of roltons, but only succeeding in causing an appalled hush.
An animated kobold shepherd waves his shepherd's crook around, attempting to direct a stray rolton back to the herd. Unfortunately, the crook spooks the rolton into running further away.
An animated kobold shepherd gazes off into the farthest pastures with a vacant look in his eyes.
An animated kobold shepherd raises his fists to the sky.
An animated kobold shepherd rubs his hands together!
The kobold shepherd throws back his head and lets out a strangled, atonal call, apparently trying to summon his herd of roltons, but only succeeding in causing an appalled hush.
An animated kobold shepherd spins around repeatedly and then whines, "Oh nooooes! Where'd that rolton go?!"
An animated kobold shepherd attempts to whistle a jaunty tune and ends up splattering himself in spittle.
An animated kobold shepherd starts to wave his shepherd's crook, but only succeeds in bashing his own knee with the end of it! He hops around yelping, "Owie, owie, owie!"
</pre>


===KROLVIN: hulking krolvin warden===
===Lightening/[[Deepening#Automated Deepening Certificates|Deepening Notes]]===
<pre{{log2}}>
These need their own page worked on and linked in to this guide. They seem to be one of the ways people waste a lot of money without realizing they are wasting at all. I see a lot of people wasting millions sometimes because someone else misled them about how these notes work. That's why I want to include a reference to this in Shopping in Elanthia. Let the Buyer Beware!
An animated hulking krolvin warden slinks in!
An animated hulking krolvin warden snarls as he chants a few words of magic.
An animated hulking krolvin warden draws a glowing circle in midair! / A wall of force surrounds an animated hulking krolvin warden.
An animated hulking krolvin warden draws a glowing circle in midair! / An invisible force guides an animated hulking krolvin warden.
An animated hulking krolvin warden draws a glowing circle in midair! / An animated hulking krolvin warden suddenly looks a lot more powerful. / An animated hulking krolvin warden is surrounded by a white light.
</pre>


===KROLVIN: menacing krolvin warden===
===Pawnshops===
<pre{{log2}}>
Discuss ways to find what you're looking for at the local pawnshops, including highlight strings, aliases for looking at all the tables without typing out all those confounded table names, and TAP/GET/INSPECT before you buy!
An animated menacing krolvin warden slinks in!
An animated menacing krolvin warden slinks away.
An animated menacing krolvin warden leaves.
An animated menacing krolvin warden just arrived.
An animated menacing krolvin warden slings a reinforced shield off from over her shoulder.
</pre>


===MONSTROSITY: ancient flesh monstrosity===
===Player Shops===
<pre{{log2}}>
Warn about moldy food and drinkables. Warn about shops sometimes overcharging and the value of comparison shopping. Warn about checking gswiki to be sure that 4 million silver item in a player shop is not commonly available in the General Store in Wehnimer's Landing.
An animated ancient flesh monstrosity enters the room.
An animated ancient flesh monstrosity seems hesitant, looking unsure of itself.
An animated ancient flesh monstrosity slams its foot down, sending tremors rumbling through the area!
An animated ancient flesh monstrosity stomps the ground, sending vibrations trembling outward from the point of impact.
An animated ancient flesh monstrosity trundles in, shaking the floor with its footsteps.
An animated ancient flesh monstrosity trundles in, shaking the ground with its footsteps.
An animated ancient flesh monstrosity trundles noisily away.
An animated ancient flesh monstrosity's ample stomach gurgles as if imbued with a mind of its own. Given the creature's slapdash construction, perhaps it does.
</pre>


===MONSTROSITY: patchwork flesh monstrosity===
===Jewelry Shops===
<pre{{log2}}>
Believe it or not, some players still don't know that jewelry shops contain sales tables with clasps, imbeddables, and some interesting jewelry. They need to know!
An animated patchwork flesh monstrosity stomps at <A CREATURE> with its foot! (in combat)
An animated patchwork flesh monstrosity tries to ensnare <A CREATURE>! (in combat)
An animated patchwork flesh monstrosity looks around blankly.
</pre>


==Helpful Links==
===ORC: lesser orc===
<pre{{log2}}>
To look up that fantastic item you see at the pawnshop but are not sure what it is or does:
{{addmetext}}
*[ps.lichproject.org Search Player Shops]
</pre>
*[gswiki.play.net Search Gswiki]

*[www.google.com Search Google]
===ORC: greater orc===
<pre{{log2}}>
{{addmetext}}
</pre>

===ROLTON: rolton===
<pre{{log2}}>
An animated rolton stomps angrily, tossing her head from side to side.
An animated rolton stomps angrily, tossing his head from side to side.
An animated rolton paws at the ground while glaring threateningly!
An animated rolton bleats menacingly!
An animated rolton bleats angrily, her lips pulled back threateningly!
An animated rolton bleats angrily, his lips pulled back threateningly!
An animated rolton paces back and forth, bleating a warning!
An animated rolton lowers her head, bleating fiercely!
An animated rolton lowers his head, bleating fiercely!
An animated rolton trots in!
An animated rolton looks around blankly.
An animated rolton tries to bite <A CREATURE>! (in combat)
An animated rolton begins to vibrate and seemingly shrink in size. It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the rolton's size rapidly accelerates. Soon he diminishes to nothing but a tiny black void that is sucking all the air out of the area! / When the implosion subsides, there is nothing left of the rolton. (death of the animate by self-implosion)
</pre>

===TROLL: forest troll===
<pre{{log2}}>
An animated forest troll swings a cudgel at a kobold shepherd!
</pre>

===TROLL: tomb troll===
<pre{{log2}}>
An animated tomb troll blinks in astonishment, then falls flat on her face with a loud *THUD*. (death of the animate)
</pre>

===VELNALIN: velnalin===
<pre{{log2}}>
An animated velnalin lowers her head, snorting fiercely!
An animated velnalin snorts angrily, her lips pulled back threateningly!
An animated velnalin snorts menacingly!
An animated velnalin paws at the ground while glaring threateningly!
An animated velnalin paces back and forth, snorting a warning!
An animated velnalin stomps angrily, tossing her head from side to side.
</pre>

===WIGHT: greater moor wight===
<pre{{log2}}>
An animated greater moor wight tries to drag itself away but collapses!
An animated greater moor wight gestures arcanely.
An animated greater moor wight points a clawed finger at <PERSON>! / <PERSON> suddenly starts moving light-footedly.
An animated greater moor wight begins to vibrate and seemingly shrink in size. It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the wight's size rapidly accelerates. Soon it diminishes to nothing but a tiny black void that is sucking all the air out of the area! / When the implosion subsides, <ITEMS IN THE ANIMATE'S POSSESSION> are all that remain of the moor wight. (death of the animate by self-implosion, the implosion can injure creatures in the same room)
</pre>


People I frequently see with animates: Obelin, Hartesa, Melivn, Cerevantis, Polveiss.
==Future Project==
Side project for my next two week vacation: Figure out which shops in each town are affected OR UNAFFECTED by citizenship status, racial bonus, level, trading bonus, etc. I have noticed that even in towns with a racial penalty, sometimes it seems that not EVERY merchant gives the penalty, however, I want to check that out in depth to be sure I'm not just wrong. This project would take extensive testing and logging and comparison of various NPC merchant messages for different characters.

Latest revision as of 18:09, 23 September 2021

Just a place for me to 'speriment.

Transclusion Testing

When a section of a page has a heading that is formatted or that is a link, it seems that you need to use everything between the equals signs to refer to the section by its heading.

So instead of:
{{#section-h:Loresinging|Flares}}

The Loresinging article's transclusion of its Flares section required this instead:
{{#section-h:Loresinging|'''[[Flare|Flares]]'''}}

But the whole section was not really needed. Only the table needs to be transcluded, so...

I inserted section label tags around the table in the Loresinging article to name this section "flaresTable":
<section begin=flaresTable />
{the table is here}
<section end=flaresTable />

Then this code works for transcluding only the Flares Table itself:
{{#section:Loresinging|flaresTable}}

Testing the transclusion of only the Flares Table:

Fourth Verse of the item's Loresong:

TYPE MESSAGE
Acid It has been infused with the power of a corrosive substance.
Acuity The harmonics generated tell you that the <item> allows a caster to occasionally focus their magical prowess for a single cast.
Air (temporary, from EBlade) The harmonics generated tell you that the <item> has been temporarily infused with elemental air.
Cold It has been infused with the power of an ice elemental.
Cold (temporary from EBlade) The harmonics generated tell you that the <item> has been temporarily infused with elemental cold.
Disintegration It has been infused with a disintegrating substance.
Dispel The harmonics generated tell you that the <item> has been infused with the power of a strange anti-magical substance.
Disruption It has been infused with a disrupting substance.
Earth It has been infused with the power of an earth elemental.
Earth (temporary, EBlade) The harmonics generated tell you that the <item> has been temporarily infused with elemental earth.
Fire It has been infused with the power of a fire elemental.
Fire (temporary, from EBlade) The harmonics generated tell you that the <item> has been temporarily infused with elemental fire.
Firewheel The harmonics generated tell you that the <item> inflicts more fearsome wounds when it strikes.
Grapple The harmonics generated tell you that the <item> has been infused with a grappling force.
Guiding Light It has been temporarily infused with a divine flaming substance.
Lightning It has been infused with the power of a lightning bolt.
Lightning (temporary) It has been temporarily infused with lightning.
Lightning (temporary, from EBlade) The harmonics generated tell you that the <item> has been temporarily infused with lightning.
Magma It has been infused with molten substance.
Mana It has been infused with mana.
Plasma It has been infused with the power of a flaming substance.
or
The harmonics generated tell you that the <item> has been infused with a flaming substance.
Steam It has been infused with a steaming substance.
TD Protects against magical attacks.
Vacuum/Void It has been infused with a dark substance.
or
It has been infused with the power of a dark substance.
Terror It has been infused with the substance of pure terror.
Water It has been infused with the power of a water elemental.
Xazkruvrixis The harmonics generated tell you that the <item> has been infused with death.


Colors

This is just me experimenting with the table first made by Alisande1218 here, they were asking for color suggestions: User:ALISANDE1218/Sandbox. If there is a way to make the top and bottom border of column 9 and column 15 disappear, I have not found it yet.

Name Rarity Type Element Region Place Room Special Attack   Attributes at Level 1   Attributes at Level 20
P(1) D(1) I(1) A(1) S(1) P(20) D(20) I(20) A(20) S(20)
A A A A A A
__A__
_A_ 1 1 1 1 1 10 10 10 10 10
B B B B B B
__B__
_B_ 2 2 2 2 2 20 20 20 20 20
C C C C C C
__C__
_C_ 3 3 3 3 3 30 30 30 30 30
D D D D D D
__D__
_D_ 4 4 4 4 4 40 40 40 40 40
E E E E E E
__E__
_E_ 5 5 5 5 5 50 50 50 50 50

Games of Elanthia

Not sure this warrants a special page but it would be a way to help promote knowledge of the various games in Elanthia. No clue how to organize this kind of list and it is far from complete.

Possible Game Types:

  • Games hosted by GM's/NPC's (Pennant Chase)
  • Game systems of CHE's/MHO's (GHOUL/HOUSE)
  • Games hosted by CHE's/MHO's (Pirate Wars, Mudpits)
  • Unhosted games, one player (Gambling at FWI)
  • Unhosted games, multiple players (Roshambo, Dice Games, Dreaven Games)

List of Various Games:


Character Description Template

Location in Character Base Description

Today I added this char description to the Face painting article to demonstrate where a face painting appears in relation to other cosmetics and features. Saving this here because I want to check out some existing articles that may need something similar added, or may already have something similar, and if so I hope to go back and make my Face painting one standardized to look like the others. I didn't have time to explore all the various pages today, but had my face painting junk out so went ahead and made the edit because it was badly needed imho.

Here, in bold text, is the location of a face painting in a character's description:

You see Lady XXXX YYYYY the Bard.
She appears to be a Human.
She is tall and appears to be young.  She has a shimmer of <EYESHADOW-COLOR> on her eyelids, beautifully <EYELINER-COLOR>-outlined blue eyes , <BLUSH-COLOR> cheeks, glossy <LIPSTICK-COLOR> full lips, bold <WARPAINT-COLOR> stripes on her face, and <POWDERED>, <SOFT>, tanned skin.  She has long, straight blonde hair pinned back on one side with a <HAIR ADORNMENT>.  She is inked with a <TEMPORARY HENNA TATTOO>.
She has a <FACE PAINTING>.
She has a <REGULAR PERMANENT TATTOO>, and a <PIERCING>.
She has <WOUNDS>.
She is wearing <CLOTHING>.

Pages to Check


Mirrors of Elanthia

Cysaegir

  • [Rhyaesdid Hall, Second Floor] (upper level) - RNUM: 17132
  • [Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9681
  • [Rhyaesdid Hall, Locker Annex] (lower level) - RNUM: 9682

Icemule Trace

  • [Nightowl Pub, Dressing Room] (you do not see a mirror in this room description, but it is there) - RNUM: 9006

Solhaven

  • [Caelyna's Boutique, Parlor] - RNUM: 25983
  • [Caelyna's Boutique, Private] - RNUM: 25979

Ta'Illistim

  • [The Plume and Glove, Milliners] - RNUM: 26368

Wehnimer's Landing

  • [Elaraeyn's Boutique] - RNUM: 4051
  • [Elaraeyn's Boutique] - RNUM: 4052
  • [Temple, Bridal Room] - RNUM: 4043

CHE Mirrors

  • [Silvergate, Golden Rose Spa] - RNUM: 26815 (public area but often locked)
  • [Silvergate, Member's Bath] - RNUM: 22041 (member area)

Mirrors that do not show your reflection

  • [Abandoned Inn, Attic Storage] - RNUM: 6884 WL (Go/Peer through it)
  • [Abandoned Inn, Mirror Room] - RNUM: 6887 WL (Go/Peer through it or Touch it)
  • [Girvahk's Shop, Bar] - RNUM: 13974 Solhaven (Look at it for a funny message)
  • [Garden of the Planes, Fountain] - RNUM: 26954 Rings of Lumnis (Look at it for a decorative description)

Teleportation mirror

Helpful resources

Shields Section for Loresinging Article

Young bards (and some of us older ones) need this information.

Shields

Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.

Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.

A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:

  • First verse (reveals standard information about weight, value, material):
The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
  • Second verse (reveals purpose, faint aura of magic alludes to magic material):
You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
  • Third verse (reveals enchant, alludes to a defensive purpose):
It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
  • Fourth verse (reveals sanctification/bless and defensive purpose):
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
You feel that you have reached the end of the aegis's song.

Examples of special messaging for shields:

  • spikes
  • ensorcell
  • cleric blessed
  • sanctified
Verse 2: You sense that this is some type of holy item.
Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.


List of Animates

Some animates and their quirks.

Skinnable creatures tend to become unskinnable after being animated. "A <creature>'s skin has been ruined with alchemical components; it's not possible to get a worthwhile skin."

If an animate has the ability to die by self-implosion, it appears that this implosion process can injure other creatures in the room. I am unsure whether this implosion can only occur in the wilds, or whether it can occur in town. I have only seen it in the wilds:

An animated greater moor wight begins to vibrate and seemingly shrink in size.  It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the wight's size rapidly accelerates.  Soon it diminishes to nothing but a tiny black void that is sucking all the air out of the area!
[SMR result: 230 (Open d100: 23, Bonus: 74)]
A greater bog troll is caught in the implosion!
   ... 50 points of damage!
   Back bones shatter in sudden pressure drop!
When the implosion subsides, a blood red harness, a midnight blue villswood bolt, and a midnight blue villswood bolt are all that remain of the moor wight.

BEAR: grizzly bear

An animated grizzly bear lumbers in!
An animated grizzly bear rocks back and forth and emits a deep growl!
An animated grizzly bear drools and growls with blood chilling ferocity!
An animated grizzly bear stares hungrily at <PERSON>!
An animated grizzly bear stares hungrily at you!
An animated grizzly bear snorfles and growls hungrily!

BOAR: massive black boar

An animated massive black boar lowers his head, squealing fiercely!

CHIMERA: rotting chimera

An animated rotting chimera gazes reflectively at the ground, then suddenly asks in a garbled, malformed voice, "Father?"  The chimera glances about hopefully, then shakes its head in defeat.
An animated rotting chimera scratches at its side, causing a combination of rotting scales and fur to drift to the ground.
An animated rotting chimera releases a loud, weary sigh and slumps to the ground. (death of the animate)

FARMHAND: rotting farmhand

A putrid odor wafts from the rotting farmhand!
An animated rotting farmhand glares at <PERSON> with hatred in her eyes.
An animated rotting farmhand glares at <PERSON> with hatred in his eyes.
An animated rotting farmhand just arrived.
An animated rotting farmhand moans evilly!
An animated rotting farmhand moans in dark ecstasy!
An animated rotting farmhand shambles in!
An animated rotting farmhand shambles away.
An animated rotting farmhand shambles south.
An animated rotting farmhand shambles east.
An animated rotting farmhand shuffles about with a forlorn wail!
An animated rotting farmhand drops an exquisite ora claidhmore.
An animated rotting farmhand picks up an exquisite ora claidhmore.
An animated rotting farmhand wails eerily!
An animated rotting farmhand rasps and wheezes a deathly sigh!

GAK: striped gak

An animated striped gak paces back and forth, snorting a warning!
An animated striped gak lowers her head, snorting fiercely!
An animated striped gak paws at the ground while glaring threateningly!

GOBLIN: goblin

This section has not been added yet; please add to it now!

GUARDSMAN: decaying Citadel guardsman

An animated decaying Citadel guardsman strides in.
An animated decaying Citadel guardsman glances warily about before striding away.
An animated decaying Citadel guardsman kneels and murmurs a short prayer before rising back to her feet.
An animated decaying Citadel guardsman paces anxiously back and forth muttering, "Mother's mercy, when will those drums cease?"

HOBGOBLIN: hobgoblin

An animated hobgoblin plugs one nostril with a greasy finger and exhales sharply through the other nostril.  Yuck!
An animated hobgoblin idly picks her teeth with a bone shard.
An animated hobgoblin spins quickly, furiously swatting at an annoying fly.  Unfortunately it was too quick.  The hobgoblin staggers sideways for a few steps before her legs get tangled, bringing her crashing to the ground!
A hobgoblin glowers while stepping back to assess the situation.

ITHZIR: Ithzir champion

An animated Ithzir champion paces restlessly while idly hefting the steel maul in his hands.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / A whirl of spiritual energy streaks down from above, creating a dully illuminated mantle around an animated Ithzir champion's form.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / Rippling cylinders of spiritual force encompass an animated Ithzir champion's arms and the arms of those around him.
An animated Ithzir champion touches a twisted steel talisman reverently while whispering in an alien tongue! / A light blue glow surrounds an animated Ithzir champion.

KOBOLD: kobold

An animated kobold just arrived.
An animated kobold heads away.
Drool runs down an animated kobold's chin.
An animated kobold scratches under his arm and spits.
A kobold looks a little dubious about her situation.
An animated kobold points at you and yells, "Mine!  Chasin!"
An animated kobold picks up a clod of dirt and polishes his cranial horns with it.
An animated kobold hops back and forth shifting his weight between his feet.
An animated kobold flails around wildly trying to appear savage and dangerous, but ends up looking rather silly.
An animated kobold scratches his chin a moment while thinking hard about something... okay, well he's not really thinking hard about anything, just scratching his chin.
An animated kobold runs around in a circle yelling, "Wot to do?  Wot to do?"
An animated kobold blinks at you and says, "You look kinna like my sister!  'Cept she purtier."
An animated kobold gazes up into the air, frowning.  The kobold sniffs the air a moment before exclaiming, "Ye folks shure do smell!"
An animated kobold lets out a loud belch, glances at <PERSON> and says, "I'se be excoosed!"
An animated kobold sniffs at you and exclaims, "I'se tinks ye smell like compost."  The kobold smiles crookedly while day-dreaming about the odor of compost.
An animated kobold points at you and exclaims, "Ye sure es ugly!"
An animated kobold picks something out of his ear and examines it closely.  With a silly grin, the kobold pops it into his mouth and crunches it between his fangs.
An animated kobold scowls and kicks a clod of dirt in <PERSON>'s direction.
An animated kobold pokes <AN ELVEN PERSON> in his ribs and says, "Ye elfy things don't haf 'nuff meat on yer bones!"
An animated kobold stares at <AN ____ PERSON> and mumbles, "Ye sure es big for en orc!"
An animated kobold charges up to <PERSON> and shoves <him/her>.  <PERSON> tries to regain <his/her> balance, but a kobold has crouched behind <PERSON> and <he/she> goes tumbling backwards and lands on <his/her> rear!  That was kind of funny eh? / The kobolds laugh aloud, slapping each other on the back! (this happens if the animated kobold is in a room with a second kobold who is alive)
An animated kobold drops his javelin and snatches up an ale brown steel Hammer of Kai! (in combat)
An animated kobold abruptly ceases movement as he becomes encased in a thick layer of rock from the bottom up.  As soon as the layer is completely formed, he explodes into a mass of boulders and gore! / When the explosion subsides, some silver coins and an ale brown steel Hammer of Kai are all that remain of the kobold. (death of the animate by self-implosion)

KOBOLD: kobold shepherd

An animated kobold shepherd attempts to whistle a jaunty tune and ends up splattering herself in spittle.
An animated kobold shepherd raises her fists to the sky.
The kobold shepherd throws back her head and lets out a strangled, atonal call, apparently trying to summon her herd of roltons, but only succeeding in causing an appalled hush.
An animated kobold shepherd waves his shepherd's crook around, attempting to direct a stray rolton back to the herd.  Unfortunately, the crook spooks the rolton into running further away.
An animated kobold shepherd gazes off into the farthest pastures with a vacant look in his eyes.
An animated kobold shepherd raises his fists to the sky.
An animated kobold shepherd rubs his hands together!
The kobold shepherd throws back his head and lets out a strangled, atonal call, apparently trying to summon his herd of roltons, but only succeeding in causing an appalled hush.
An animated kobold shepherd spins around repeatedly and then whines, "Oh nooooes!  Where'd that rolton go?!"
An animated kobold shepherd attempts to whistle a jaunty tune and ends up splattering himself in spittle.
An animated kobold shepherd starts to wave his shepherd's crook, but only succeeds in bashing his own knee with the end of it!  He hops around yelping, "Owie, owie, owie!"

KROLVIN: hulking krolvin warden

An animated hulking krolvin warden slinks in!
An animated hulking krolvin warden snarls as he chants a few words of magic.
An animated hulking krolvin warden draws a glowing circle in midair! / A wall of force surrounds an animated hulking krolvin warden.
An animated hulking krolvin warden draws a glowing circle in midair! / An invisible force guides an animated hulking krolvin warden.
An animated hulking krolvin warden draws a glowing circle in midair! / An animated hulking krolvin warden suddenly looks a lot more powerful. / An animated hulking krolvin warden is surrounded by a white light.

KROLVIN: menacing krolvin warden

An animated menacing krolvin warden slinks in!
An animated menacing krolvin warden slinks away.
An animated menacing krolvin warden leaves.
An animated menacing krolvin warden just arrived.
An animated menacing krolvin warden slings a reinforced shield off from over her shoulder.

MONSTROSITY: ancient flesh monstrosity

An animated ancient flesh monstrosity enters the room.
An animated ancient flesh monstrosity seems hesitant, looking unsure of itself.
An animated ancient flesh monstrosity slams its foot down, sending tremors rumbling through the area!
An animated ancient flesh monstrosity stomps the ground, sending vibrations trembling outward from the point of impact.
An animated ancient flesh monstrosity trundles in, shaking the floor with its footsteps.
An animated ancient flesh monstrosity trundles in, shaking the ground with its footsteps.
An animated ancient flesh monstrosity trundles noisily away.
An animated ancient flesh monstrosity's ample stomach gurgles as if imbued with a mind of its own.  Given the creature's slapdash construction, perhaps it does.

MONSTROSITY: patchwork flesh monstrosity

An animated patchwork flesh monstrosity stomps at <A CREATURE> with its foot! (in combat)
An animated patchwork flesh monstrosity tries to ensnare <A CREATURE>! (in combat)
An animated patchwork flesh monstrosity looks around blankly.

ORC: lesser orc

This section has not been added yet; please add to it now!

ORC: greater orc

This section has not been added yet; please add to it now!

ROLTON: rolton

An animated rolton stomps angrily, tossing her head from side to side.
An animated rolton stomps angrily, tossing his head from side to side.
An animated rolton paws at the ground while glaring threateningly!
An animated rolton bleats menacingly!
An animated rolton bleats angrily, her lips pulled back threateningly!
An animated rolton bleats angrily, his lips pulled back threateningly!
An animated rolton paces back and forth, bleating a warning!
An animated rolton lowers her head, bleating fiercely!
An animated rolton lowers his head, bleating fiercely!
An animated rolton trots in!
An animated rolton looks around blankly.
An animated rolton tries to bite <A CREATURE>! (in combat)
An animated rolton begins to vibrate and seemingly shrink in size.  It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the rolton's size rapidly accelerates.  Soon he diminishes to nothing but a tiny black void that is sucking all the air out of the area! / When the implosion subsides, there is nothing left of the rolton. (death of the animate by self-implosion)

TROLL: forest troll

An animated forest troll swings a cudgel at a kobold shepherd!

TROLL: tomb troll

An animated tomb troll blinks in astonishment, then falls flat on her face with a loud *THUD*. (death of the animate)

VELNALIN: velnalin

An animated velnalin lowers her head, snorting fiercely!
An animated velnalin snorts angrily, her lips pulled back threateningly!
An animated velnalin snorts menacingly!
An animated velnalin paws at the ground while glaring threateningly!
An animated velnalin paces back and forth, snorting a warning!
An animated velnalin stomps angrily, tossing her head from side to side.

WIGHT: greater moor wight

An animated greater moor wight tries to drag itself away but collapses!
An animated greater moor wight gestures arcanely.
An animated greater moor wight points a clawed finger at <PERSON>! / <PERSON> suddenly starts moving light-footedly.
An animated greater moor wight begins to vibrate and seemingly shrink in size.  It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the wight's size rapidly accelerates.  Soon it diminishes to nothing but a tiny black void that is sucking all the air out of the area! / When the implosion subsides, <ITEMS IN THE ANIMATE'S POSSESSION> are all that remain of the moor wight. (death of the animate by self-implosion, the implosion can injure creatures in the same room)

People I frequently see with animates: Obelin, Hartesa, Melivn, Cerevantis, Polveiss.