Divine Shield (1609)

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Divine Shield (1609)
Mnemonic [DSHIELD]
Duration Indefinite (aura)
Span Until stopped/switched
Defensive Magic  
Subtype Aura (enhancement) 
Defensive Strength +15 (melee) 
Enhancement +10% Block Chance 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Divine Shield provides a protective celestial barrier around the paladin and their group, increasing the chance to outright block incoming blows and also providing a bonus to melee defensive strength.

Blocking requires a shield. The base version of the spell adds +10% to normal block chance (which depends on the level difference between attacker and defender, stance, and other factors). The chance to block can be further increased with training in Spiritual Lore, Blessings. Any group member that leaves the paladin's group will lose the effect of the spell.

The spell also provides a base bonus of +15 to melee defensive strength (DS) to their group members, +1 for every 5 Paladin spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS.

The paladin also gains a Swift Justice knowledge effect that permits faster execution of shield maneuvers.

Divine Shield is an aura spell that will remain active until the paladin STOPs it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.

Swift Justice

Swift Justice will cause the next shield maneuver to be executed in 1 second. Swift Justice builds up charges at a rate of 1 for every 60 seconds the spell is in effect. When used while in a more aggressive stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges, and charges can be increased with Spiritual Lore, Summoning.

Lore Benefits

Spiritual Lore, Blessings increases the chance to block based on a seed 3 summation of ranks.

Spiritual Lore, Blessings ranks 0 3 7 12 18 25 33 42 52 63 75
Boost to block percentage 10 11 12 13 14 15 16 17 18 19 20
Spiritual Lore, Blessings ranks 88 102 117 133 150 168 187 207 228 250
Boost to block percentage 21 22 23 24 25 26 27 28 29 30

Spiritual Lore, Summoning increases the maximum charges of the Swift Justice effect to 3 at 40 ranks, and 4 at 105 ranks.


A warm, scintillating glow surrounds you and those nearby.
Your skin grows slightly numb for a moment as the warm glow fades from around you.