Faith's Clarity (1603)

The official GemStone IV encyclopedia.
Jump to: navigation, search
Faith's Clarity (1603)
Mnemonic [CLARITY]
Duration 30 sec
Utility Magic  
Subtype Reduces Armor Hindrance 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Faith's Clarity (1603) Utility
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Beacon of Courage (1608) Offensive
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Champion's Might (1612) Offensive
Guard the Meek (1613) Defensive
Aura of the Arkati (1614) Attack
Divine Strike (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Crusade (1618) Offensive
Faith Shield (1619) Defensive
Aid the Fallen (1620) Utility
Sanctify (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Faith's Clarity reduces spell hindrance for the caster.

The Paladin's faith is said to have the power to lift the burden from her shoulders. When cast, this spell calls upon divine influence to improve the center of focus for spell casting, effectively reducing the potential hindrance any armor she wears might impose.

There is a 5% hindrance removal from the base hindrance of the armor when casting spiritual sphere spells (Minor Spiritual, Major Spiritual, Cleric Base, Paladin Base, Ranger Base). This reduced hindrance is also applied to Faith's Clarity when it is being cast. The effect temporarily reduces the armor use training requirement for spell hindrance, so casters may see greater hindrance reductions if they are not fully trained for their armor. For more details on the formula, see the spell hindrance article.

The benefit from Faith's Clarity is cumulative with the paladin's Armored Fluidity armor specialization. However, Armored Fluidity is a flat percentile reduction and does not change the armor use requirements.

Lore bonus

Training in Spiritual Lore, Summoning further reduces the armor type's base hindrance by an additional 1% per 3 ranks, to a maximum of an additional 5% at 15 ranks (for a total hindrance reduction of 10%). This lore bonus is only applied when the spell is self-cast by a Paladin.

Messaging

Casting:

The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.

Falling:

Your sense of clarity fades.

Example

Armor:

Your careful inspection of some black steel full plate allows you to conclude that it is plate armor that covers the torso, arms, legs, neck, and head.

Skills:

  Skill Name                         | Current Current
                                     |   Bonus   Ranks
  Armor Use..........................|     250     150
  Spiritual Lore - Summoning.........|     150      50

Armored Fluidity:

Skill name           Mnemonic        Ranks
Armored Fluidity     fluidity          4

Spirit Warding I:

incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some black steel full plate is 96% with current Armor Use skill, d100= 3]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

Spirit Warding I with Armored Fluidity:

>incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some black steel full plate is 88% with current Armor Use skill, d100= 46]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

Spirit Warding I with Faith's Clarity:

>incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some black steel full plate is 10% with current Armor Use skill, d100= 4]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

Spirit Warding I with Armored Fluidity and Faith's Clarity:

>incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some black steel full plate is 2% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.

See also