In River's Rest, the cutter docks underneath the drawbridge, which is through the patch of weeds. In Solhaven, the cutter docks at a pier in Marshtown. The Live Bait began these runs as a response to the destruction of a magical portal between River's Rest and Wehnimer's Landing, in 5102.
In addition to their smuggling operations, Knaydl's crew also runs a small gambling outfit on board the cutter. The illicit cockroach races featuring the finest racing roaches in the lands... or so the shipmate who runs the races claims. Though, he also admits the "finest food" that he feeds them is little more then his week old rations. Gamblers might want to keep a wary eye on this shady character.
The Live Bait makes the round trip between Marshtown and River's Rest roughly once per hour. Those with tickets can purchase a barrel near where the cutter docks that will allow them to make the trip while not logged into the game, similar to the waiting areas for the Glaesen Star and the Chronomage system. Purchasing a barrel will not speed up the trip; it only allows one to be boarded like cargo onto the ship. The person may crawl out of the barrel upon arrival in the destination town. If the person crawls out before the cutter begins boarding, a new barrel must be purchased. One can PEER out to see the location of the barrel.
There are a few trinkets for sale at the Live Bait Gift Shop.
On the battered oak table you see:
Item Weight Pockets Type Cost a dark bronze cockroach pin <1 pin-worn
blank imbeddable, crumbly
5000 a soiled loot sack 2 Medium (20-39)
any number of items
1000 a midnight black eyepatch <1 pin-worn
1098 a lateen-rigged cutter pin <1 pin-worn
In the broken and battered seachest you see:
Item Weight Pockets Type Cost a midnight black waist sash 3 Very small (<2-4)
a couple of items
2500 a bone hilted serrated hook-knife <1 hook-knife
12000 a razor edged imflass cutlass 3 scimitar
15000 some supple seafarer's gloves <1 Very small (<2-4)
a couple of items
1000 a crossed cutlasses pin <1 pin-worn
Purify Air, 10 charges crumbly
10000 a skull and crossbones buckle <1 belt-worn
Water Walking, 5 charges crumbly