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  • Remuliad aided [[River's Rest]] and [[Vordilian Hulaerast]] during the Felstorms or [[flow storm]]s in 51 [[Category:Non-Player Characters]]
    2 KB (260 words) - 10:09, 5 September 2023
  • ...es allow players to have a space on the GSWiki to put information on their characters which is more freeform than wiki articles that are in the [[https://www.med When creating a page, in order to ensure disambiguation between characters that share the same name between instances, only the character's <b>first</
    8 KB (1,204 words) - 16:49, 21 December 2023
  • ...family in the city of [[Fairport]]. In 5097, Casler arrived in [[River's Rest]] after being disowned by his father, Lord Camler, Master of the Wharf. Th Rumors of Casler returning to River's Rest brought [[Haniks Hallower]], an imperial inspector to town in the summer of
    3 KB (486 words) - 17:41, 16 March 2017
  • ...r civilization. His main reason for moving into the great town of River's Rest is, apparently, to annoy its inhabitants into an early grave. ...nome to enter River's Rest, the first gnome to gain citizenship in River's rest, the first gnome to join [[Beacon Hall Archives]], and the first gnome to j
    6 KB (996 words) - 11:33, 6 December 2020
  • ...er's Rest NPCs]] - Should probably be renamed to [[River's Rest non-player characters]]. *[[River's Rest Museum]] - Many of the sub-articles are improperly capitalized. Also, I qu
    5 KB (555 words) - 15:15, 31 December 2014
  • ..., because of that event, [[House DeRichter]] gained control of the River’s Rest smuggling operations. [[The Warren]] became a place of too many eyes, too ...mourning, Cerianna was given a public funeral and buried in the [[River's Rest Graveyard]]. A simple white marble headstone was placed there commemoratin
    3 KB (551 words) - 10:54, 14 November 2019
  • ...een the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the | [[Mist wraith]] || 5 || [[River's Rest]], [[Solhaven]], [[Ta'Vaalor]] || [[The Citadel]] - RR, [[Cairnfang Forest]
    61 members (0 subcategories, 0 files) - 11:10, 10 May 2022
  • ...hoenix]] he became a hunt leader as well as his house's guide to [[River's Rest]]. His first venture to that town had rapidly turned to violence, not knowi ...far not all, also using names starting with 'Caran...' Were he to name his characters today Caranorn would be styled 'Aglarorn Caranedhel'.
    5 KB (939 words) - 14:19, 19 September 2022
  • ...n Empire|Imperial]] Inspector, '''Haniks Hallower''' was sent to [[River's Rest]] from [[Fairport]] by the Imperial Navy. His charge was to find out if th Haniks had a difficult time adjusting to life in River’s Rest. He did not like [[Winterberry Ale|winterberry ale]]. He was suspicious of
    3 KB (563 words) - 02:12, 5 November 2019
  • *If you live in [[River's Rest]] and intend to cross [[Maelstrom Bay]], casting and stacking 112 is very u ...reature tasks through the [[Adventurer's Guild]], when helping lower level characters with a hunt or in general if you just need the AS boost after finding a cre
    2 KB (337 words) - 06:54, 29 November 2015
  • | area = River's Rest Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields ...es were the unofficial method of entering the town of [[River's Rest]] for characters that arrived with no coins (to pay the drawbridge toll) and no crystal amul
    4 KB (696 words) - 12:14, 19 June 2021
  • ...one day return to Wehnimer's Landing for revenge. It was then, in River's Rest, where Barnom met the Luukosian cult member, Grevisth the gnome. Grevisth w [[Category: Non-Player Characters]][[Category:Wehnimer's Landing storylines]]
    5 KB (803 words) - 21:23, 17 May 2023
  • .... Non-player Masters-at-Arms are the "skilled masters" who instruct player characters in their automated training sessions. A player character Guild Master becom * [[River's Rest]] - Overgrown path toward the Jungle.
    5 KB (748 words) - 11:41, 10 March 2024
  • ...r communities, like [[River's Rest]], by making them available to some new characters. The changes are: ...racters will no longer be treated differently from other new (non-Premium) characters.
    12 KB (1,823 words) - 20:43, 8 April 2017
  • Player characters may be incapacitated by sheer fear in the presence of undead creatures with ! [[River's Rest]]
    8 KB (969 words) - 17:05, 22 December 2023
  • Repulsed [[Krolvin]] overtures during [[Sankir]]'s flight from [[River's Rest]] and [[Teras Isle]] for refuge in 5103 after recently ascending to the pos [[Category:Non-Player Characters]]
    4 KB (699 words) - 19:19, 8 November 2022
  • [[Teras Isle|Teras]], [[River's Rest]], and Zul Logoth remain on their own separate teleport zones, as do the va [[Smuggler's Cutter]] (Solhaven/River's Rest)
    17 KB (2,626 words) - 11:49, 11 April 2018
  • ...the possibility of RT, but it is possible without [[enhancive]]s for many characters. For a character with perfect AGI and INT (100 each), nearly 202 Survival ...one to be assigned bandits, which is otherwise impossible for higher level characters.
    8 KB (1,239 words) - 20:12, 7 October 2021
  • |}[[F2P]] subscriptions have no base access to a locker. Characters on a [[standard subscription]] (also known as a prime account) have base ac ...ding from above, a weapon rack, armor stand, and clothing wardrobe come to rest at your feet. Two panels slide open on the floor, and a magical item bin a
    12 KB (1,980 words) - 18:04, 4 September 2023
  • *During the release, transportation to [[River's Rest]] and [[Teras Isle]] was said to restricted by boat or teleportation. [[Chr * The boot to River's Rest prevents F2P travel by foot and directs the player to purchase a Chronomage
    16 KB (2,474 words) - 11:20, 30 March 2023
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