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{{spell
#REDIRECT [[Aid the Fallen (1613)]]
| mnemonic = BATTLE STANDARD
| duration = Special
| type = Utility
| subtype = Combat Gear Enhancement
| skill = None
| components = None
| navigation = {{paladin base navigation}}
| availability = custom
}}
{{TOC limit|10}} <!-- this is to get the table of contents above the opening blurb -->

<!-- the above and below empty line is to get a space between the table of contents and opening blurb -->

After gaining the ability to cast '''Battle Standard''', a paladin will begin to acquire devotion as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.

== Abilities ==

1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town. 1 use per day at tier 1 and 2 uses per day at tier 3.
2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard's deity to create an aura that periodically lashes out at nearby creatures for 3 minutes. Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.
3: Reckoning - Your attacks have a chance to unleash the power of the standard's deity. Each additional tier increases the likelihood that this will occur.
4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard's deity. This effect lasts 30 seconds and has a 30 minute cooldown. At tier 5 the cooldown is reduced to 15 minutes.
5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow. If an ethereal shield is summoned in this way, the standard's deity will unleash a retaliatory flare against the attacker.
6: Final Stand [BESEECH] - The standard's deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark's abilities. Can be activated while incapacitated or in roundtime. 1 use per day.

== Skill Formula ==

* [[Level]]: +1 per level
* [[Paladin Spell Ranks]]: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
* [[Wisdom]]: +1 per stat bonus
* [[Influence]]: +1 per stat bonus
* [[Spiritual Mana Control]]: +1 per rank
* [[Magic Item Use]]: +1.5 per rank
* [[Arcane Symbols]]: +1.5 per rank
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)
* Being wounded and not at maximum spirit will hinder attempts

Revision as of 16:11, 11 July 2024

1620
Mnemonic [BATTLE STANDARD]
Duration Special
Utility Magic  
Subtype Combat Gear Enhancement 
Availability custom 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


After gaining the ability to cast Battle Standard, a paladin will begin to acquire devotion as they gain experience. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. F2P paladins cannot create battle standards.

Abilities

 1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.
 2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard's deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.
 3: Reckoning - Your attacks have a chance to unleash the power of the standard's deity.  Each additional tier increases the likelihood that this will occur.
 4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard's deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.
 5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard's deity will unleash a retaliatory flare against the attacker.
 6: Final Stand [BESEECH] - The standard's deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark's abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.

Skill Formula

  • Level: +1 per level
  • Paladin Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
  • Wisdom: +1 per stat bonus
  • Influence: +1 per stat bonus
  • Spiritual Mana Control: +1 per rank
  • Magic Item Use: +1.5 per rank
  • Arcane Symbols: +1.5 per rank
  • Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
  • Being wounded and not at maximum spirit will hinder attempts