Aura of the Arkati (1614): Difference between revisions
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This spell causes 10% generic [[Defensive Strength]] (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances (E/B/P). |
This spell causes 10% generic [[Defensive Strength]] (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances (E/B/P). |
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Aura of the Arkati may be cast at a single target (for 7 mana) or [[open cast]] (for 14 mana) vs. all creatures and player characters not in the paladin's group. |
Aura of the Arkati may be cast at a single target (for 7 mana) or [[open cast]] (for 14 mana) vs. all creatures and player characters not in the paladin's group. The single target version is used when infused via [[Sanctify (1625)]]. |
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==Lore Benefits== |
==Lore Benefits== |
Revision as of 20:09, 14 February 2018
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Upon casting Aura of the Arkati, the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to ward the presence or rebuke in awe.
This spell causes 10% generic Defensive Strength (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances (E/B/P).
Aura of the Arkati may be cast at a single target (for 7 mana) or open cast (for 14 mana) vs. all creatures and player characters not in the paladin's group. The single target version is used when infused via Sanctify (1625).
Lore Benefits
Spiritual Lore, Religion increases the DS reduction by 1% per seed 4 summation, capped at 5%. (Total DS reduction is 11% at 4 ranks to a maximum of 15% at 30 ranks).
Spiritual Lore, Religion also increases the penalty to Evade, Block, and Parry by 1% per seed 4 summation. This benefit is not capped.
Tactical Considerations
The E/B/P penalty is constant. The DS penalty is calculated at the time the spell is cast and locks in for the full duration of the spell, so against creatures who can change stances, this spell will have the greatest effect if cast while the target is in a defensive stance.
Messaging
You gesture at a gnomish marauder. Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you! CS: +443 - TD: +335 + CvA: +9 + d100: +82 == +199 Warding failed! The Ithzir scout stoops before you in awe of your radiant aura! CS: +443 - TD: +300 + CvA: -10 + d100: +49 == +182 Warding failed! The gnomish marauder is rebuked before you, visibly struggling against your radiant aura! CS: +443 - TD: +294 + CvA: -2 + d100: +77 == +224 Warding failed! The half-krolvin highwayman is rebuked before you, visibly struggling against your radiant aura! CS: +443 - TD: +288 + CvA: -1 + d100: +7 == +161 Warding failed! The elven thug is rebuked before you, visibly struggling against your radiant aura! Cast Roundtime 3 Seconds. |