Condemn (309): Difference between revisions
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When cast, '''Condemn''' will subject the target to a maneuver roll (SMRv2) that uses the caster's Cleric spell and Spell Aiming ranks. If successful, the target will take concussion and deity specific critical damage. The damage will repeat every 2 seconds for a total of 5 rounds. Each time a target takes damage, they also receive a debuff that lowers its DS by 5 and TD 3, stacking up to a maximum of -25/-15, which persists for 15 seconds after the last round. |
When cast, '''Condemn''' will subject the target to a maneuver roll ([[SMRv2]]) that uses the caster's [[Cleric Base]] spell ranks and [[Spell Aiming]] ranks. If successful, the target will take concussion and deity specific critical damage. The damage will repeat every 2 seconds for a total of 5 rounds. Each time a target takes damage, they also receive a debuff that lowers its DS by 5 and TD 3, stacking up to a maximum of -25/-15, which persists for 15 seconds after the last round. |
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If a target is killed while under the effects of '''Condemn''', the cleric will build up holy magic to be able to cast an empowered version of 309. Evoking the spell will cast the empowered version and causes all Damage over Time (DoT) rounds of the spell to immediately trigger. It takes 10 kills (of targets under the effect of the spell) to earn 1 charge. A cleric may only store 1 charge of holy magic for an empowered Condemn by default, but training in Spiritual Lore: Blessings increases that by +1 per seed 10 summation. You may view the number of stored charges with the SPELL verb. |
If a target is killed while under the effects of '''Condemn''', the cleric will build up holy magic to be able to cast an empowered version of 309. Evoking the spell will cast the empowered version and causes all Damage over Time (DoT) rounds of the spell to immediately trigger. It takes 10 kills (of targets under the effect of the spell) to earn 1 charge. A cleric may only store 1 charge of holy magic for an empowered Condemn by default, but training in Spiritual Lore: Blessings increases that by +1 per seed 10 summation. You may view the number of stored charges with the SPELL verb. |
Revision as of 12:53, 29 April 2019
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When cast, Condemn will subject the target to a maneuver roll (SMRv2) that uses the caster's Cleric Base spell ranks and Spell Aiming ranks. If successful, the target will take concussion and deity specific critical damage. The damage will repeat every 2 seconds for a total of 5 rounds. Each time a target takes damage, they also receive a debuff that lowers its DS by 5 and TD 3, stacking up to a maximum of -25/-15, which persists for 15 seconds after the last round.
If a target is killed while under the effects of Condemn, the cleric will build up holy magic to be able to cast an empowered version of 309. Evoking the spell will cast the empowered version and causes all Damage over Time (DoT) rounds of the spell to immediately trigger. It takes 10 kills (of targets under the effect of the spell) to earn 1 charge. A cleric may only store 1 charge of holy magic for an empowered Condemn by default, but training in Spiritual Lore: Blessings increases that by +1 per seed 10 summation. You may view the number of stored charges with the SPELL verb.
Usage
- PREP 309 | CAST <target>
- INCANT 309
- PREP 309 | EVOKE <target> to utilize the empowered version. This will use one charge of stored holy magic.
Lore Benefits
Spiritual Lore, Religion
Training in Spiritual Lore, Religion reduces the number of kills needed by -1 per 50 skill.
Spiritual Lore, Blessings
Training in Spiritual Lore, Blessings increases the number of stored charges of holy by +1 per seed 10 summation.
Messaging
When casting this spell, the messaging will be different depending upon the caster's aligned deity.
- Oleani
Drifting cherry blossom petals shimmer into view all around a TARGET. A petal falls upon the TARGET and ignites, blooming into crimson fire and scorching it for 35 points of damage! The TARGET falls to the ground motionless. The pale petals near a TARGET drift to the ground and fade away.
- Upon earning a charge of holy magic
Your devotion to your patron energizes you and intensifies your resolve.