Huge earth elemental: Difference between revisions

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(Added some attack information.)
(added extraplanar/magical classification/category and sunfist hated enemies category)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 95
| picture =
| level = 95<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = <Not Known>
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Elemental Confluence]]<br>
| undead = No
| otherclass2 = Magical
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 460
{{creature ability|[[Pound (attack)|Pound]]|+460 [[Attack strength|AS]]}}
| maneuver =
| PA2 =
| PAB =
{{creature ability|Petrifying touch}}
| PA3 =
| PAC =
| BT1 = Hurl Boulder (510)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 463
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Ground slap<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Stone touch<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = Frozen<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = Earthquake
| ABB = Prone
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 284
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 401
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 410
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 410
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 410
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 410
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Bias
| DSP3 = Elemental Defense I
| DSP4 = Elemental Defense II
| DSP5 = Elemental Defense III
| DSP6 = Elemental Targeting
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| gems = ?
| magic items =
| magic items = ?
| gems = Yes
| boxes = ?
| boxes =
| skin = ?
| other = essence of earth
| other = ?
| skin =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Massive and thick, with broad shoulders but no apparent head, the earth elemental appears to be a composite of the earth itself. A large, craggy maw in the middle of the elemental's chest appears to be the creature's mouth, and the earth elemental's huge feet and giant-sized fists look like they would pulverize flesh without much effort at all.
{{addmetext}}


== Hunting strategies ==
== Hunting strategies ==


Unlike other creatures in the Confluence, the huge earth elemental has a humanoid body and can suffer critical effects like knockdown. If still standing when it dies, there is a chance it will topple onto characters and crush them.
{{addmetext}}


== Other information ==
== Other information ==


Huge earth elementals have the equivalent of full plate (AsG 20) against physical and bolt attacks.
{{addmetext}}

They can perform a maneuver that freezes a target in place:
<pre{{log2|margin-right=350px}}>
A huge earth elemental reaches out to touch you. The touch is cold and sickening and suddenly you feel strange. Unable to do much, you begin to become rigid! Soon you cannot move!
</pre>


{{Nearlevel
{{Nearlevel
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{{Stub}}
{{Stub}}
[[Category:Sunfist hated enemies]]

Latest revision as of 10:53, 19 March 2020

Huge earth elemental
Level 95
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound 460 AS
Bolt Spells
Hurl Boulder (510) 463 AS
Combat Maneuvers
Ground slap
Special Offensive Abilities
Stone touch Frozen
Earthquake Prone
Defense Attributes
Armor
Full Plate ASG 20
Defensive Strength (DS)
Melee
Ranged
Bolt 284
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 401
Cleric Base 410
Empath Base 410
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 410
Major Spiritual 410
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of earth

Massive and thick, with broad shoulders but no apparent head, the earth elemental appears to be a composite of the earth itself. A large, craggy maw in the middle of the elemental's chest appears to be the creature's mouth, and the earth elemental's huge feet and giant-sized fists look like they would pulverize flesh without much effort at all.

Hunting strategies

Unlike other creatures in the Confluence, the huge earth elemental has a humanoid body and can suffer critical effects like knockdown. If still standing when it dies, there is a chance it will topple onto characters and crush them.

Other information

Huge earth elementals have the equivalent of full plate (AsG 20) against physical and bolt attacks.

They can perform a maneuver that freezes a target in place:

A huge earth elemental reaches out to touch you.  The touch is cold and sickening and suddenly you feel strange.  Unable to do much, you begin to become rigid!  Soon you cannot move!
Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


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