Huge steam elemental: Difference between revisions
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m (Added obscuration log.) |
(Added extraplanar/magical category/classification) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 99<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = elemental |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = elemental |
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| type = Elemental<!-- Creature body type --> |
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| attacks = <Not Known> |
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| otherclass = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 460 |
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{{creature ability|[[Ensnare (attack)|Ensnare]] |+460 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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{{creature ability|[[Minor Steam]] |+454 [[Attack strength|AS]]}} |
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| PA3 = |
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| PAC = |
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{{creature ability|[[Boil Earth]]}} |
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| BT1 = Minor Steam<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Major Elemental Wave]]}} |
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| BTA = 454 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Earthen Fury (917)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = |
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| MN1 = Major Elemental Wave<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Natural armor]] |10 [[AsG]]}} |
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| Melee = |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 280 |
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{{creature ability|[[Bolt]] |+280 [[Defensive strength|DS]]}} |
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| UDF = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 403 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 428 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 428 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Empath Base]] |+312 [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 428 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 428 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP3 = Elemental Defense I |
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| DSP4 = Elemental Defense II |
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| DSP5 = Elemental Defense III |
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| DSP6 = Elemental Targeting |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
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| gems = Yes |
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| boxes = |
| boxes = |
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| other = essence of water |
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| skin = |
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| other = [[essence of water]] |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 97 |
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|levelm1 = |
|levelm1 = 98 |
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|level = |
|level = 99 |
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|levelp1 = |
|levelp1 = 100 |
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|levelp2 = |
|levelp2 = 101 |
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}} |
}} |
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Latest revision as of 10:58, 19 March 2020
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The steam elemental is a dense cloud of solid steam, occasionally manifesting a mouth or tendrils with which to affect its surroundings. It constantly expands and contracts, but never loses its unbearably hot aura.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Physical and bolt attacks against huge steam elementals sometimes pass through harmlessly:
Your attack passes harmlessly through thin air, as the thick cloud of hot vapor surrounding the elemental temporarily obscures your vision!
Near-level creatures - edit | ||||||||||
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