Illoke jarl: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Added log2 template around game text.) |
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| picture = |
| picture = |
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| level = 89<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 89<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 600 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 270 |
| Melee = 270 |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = radiant crimson essence shard |
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| skin = |
| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}> |
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The hulking frame of the |
The hulking frame of the Illoke jarl towers high overhead, ready to obliterate any who would intrude upon his territory. Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements. A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion. In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow. |
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</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Jarls, along with most other stone creatures, should be on the ground before landing the killing blow. |
Jarls, along with most other stone creatures, should be on the ground before landing the killing blow. |
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== References == |
== References == |
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* [[Illoke]] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1677 Illoke jarl on Play.net bestiary] |
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* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 11:13, 20 March 2021
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The hulking frame of the Illoke jarl towers high overhead, ready to obliterate any who would intrude upon his territory. Craggy, deep grey skin sheathes him in a natural armor, with little hindrance to his movements. A pair of piercing black eyes stare out with contempt, barely distinguishable against his dark complexion. In contrast, a shimmering crimson symbol of Illoke is chiseled deep into his forehead, radiating a dull red glow.
Hunting strategies
Jarls, along with most other stone creatures, should be on the ground before landing the killing blow.
Other information
- The Illoke jarl can summon the wrath of his god to dispel you.
An Illoke elder summons the wrath of his god as he gestures at you! A shifting, prismatic aura coalesces around you, then vanishes in a brilliant flash! The brilliant luminescence fades from around you. The silvery luminescence fades from around you. You feel your extra strength departing. The bright luminescence fades from around you.
- The Illoke jarl can summon a stone fist to crush its opponents.
An Illoke jarl summons the wrath of his god while pointing at you! A massive stone hand appears in the air before you! The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping! ... 40 points of damage! Your right arm torn from your shoulder by the blow! You are stunned for 8 rounds! ... 25 points of damage! Strong blow to your left hand! ... 15 points of damage! Nasty blow to your back! ... 15 points of damage! Nasty blow to your chest!
- Illoke jarls can shake stuns and be hostile (be it a phsyical attack, spellcast, or maneuver) in a single action.
Observed Spell Effects
- An Illoke jarl loses the flickering energy surrounding him.
- The white light leaves an Illoke jarl. The very powerful look leaves an Illoke jarl.
- The warm glow fades from around an Illoke jarl.
- The dull golden nimbus fades from around an Illoke jarl.
- An Illoke jarl appears less battle-ready as a soft glow dissipates from around his form.
- An Illoke jarl seems to lose some focus as his eyes narrow and shift momentarily to one side.
- The dim celadon wisps about an Illoke jarl's hands flare up once more and fade completely away.
References
Near-level creatures - edit | ||||||||||
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