Shelfae chieftain: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature descrption, morning star, tail strike (tremors) with axample, MjE TD) |
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| level = 11<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 11<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Hybrid |
| type = Hybrid<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 130 |
| PAA = 130 |
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| PA2 = |
| PA2 = Morning star |
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| PAB = |
| PAB = 130 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Tail strike<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[Tremors]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 36 - |
| Melee = 36 - 54 |
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| Ranged = 6 |
| Ranged = 6 |
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| Bolt = |
| Bolt = |
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| SorTD = 33 |
| SorTD = 33 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 33 |
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| MnETD = 33 |
| MnETD = 33 |
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| MjSTD = 33 |
| MjSTD = 33 |
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Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect. |
<pre{{log2|margin-right=26em}}>Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of a shelfae chieftain's tail strike creating ground [[Tremors (909)|tremors]]. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A chieftain's tail strikes the ground, raising a flurry of sparks! |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1453 Shelfae chieftain on Play.net bestiary] |
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The ground begins to shake violently, making it hard to stand. |
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You lose your balance and fall over.</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 13 |
|levelp2 = 13 |
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}} |
}} |
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[[Category:Marshtown creatures]] |
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[[Category:Coastal Cliffs creatures]] |
Latest revision as of 06:23, 15 May 2021
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Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a shelfae chieftain's tail strike creating ground tremors.
A chieftain's tail strikes the ground, raising a flurry of sparks! The ground begins to shake violently, making it hard to stand. You lose your balance and fall over.
Near-level creatures - edit | ||||||||||
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