Smuggling sack: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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#REDIRECT [[Smuggling sack (saved posts)]] |
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A smuggling sack lets you safely and covertly pass an item to a comrade. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This burlap sack has been designed to let you smuggle ONE item inside the sack to one other designated player. |
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The burlap sack is currently locked. |
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If you were to fiddle with a frayed burlap sack, you'd find you can WHISPER to it and COVER it. |
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Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the sack later. |
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Example: whisper sack Keios |
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Currently, the sack is attuned to Chewie. |
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Once a recipient has been chosen, close and then cover the sack to hide it in a room. |
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You or your designated recipient will then get four hours to retrieve the sack by SEARCHing the room it was hidden in. |
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WARNING! Failure to retrieve the sack within the four hours can result in it being permanently deleted! |
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While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the sack, and it will be safe from the janitor.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|COVER |
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| You look around briefly for a place to hide your burlap sack, one that only you or Chewie could possibly find. |
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Finding one, you quickly stuff the burlap sack out of sight, making sure that it is well hidden. |
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| XXX meanders casually around the area. Apparently finished with his inspection, he nods with a satisfied expression. |
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|- |
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! scope="row" role="rowheader"|SEARCH |
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| Canvassing the area carefully, you discover a frayed burlap sack! You quickly snatch it up before anybody else notices it. |
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| XXX searches around for a moment, retrieving a frayed burlap sack that you didn't notice previously. |
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|- |
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! scope="row" role="rowheader"| WHISPER |
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| You softly whisper a single name to your sack, the name "Chewie" resonating against the woven cloth. |
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| XXX briefly presses a frayed burlap sack to his lips. Praying for good fortune, perhaps? |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLOSE |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You deftly tug the laces at the throat of the burlap sack tight, the smooth cords barely making a whisper through the oiled grommets as you draw the sack shut. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|OPEN |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You deftly tug the laces at the throat of the burlap sack loose, the smooth cords barely making a whisper through the oiled grommets as you draw the sack open. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="4"|TOUCH |
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! scope="row" role="rowheader" rowspan="2"|Held |
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|<!-- First Person View --> You slap the burlap sack idly against your palm, scanning the room contemplatively. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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|<!-- First Person View -->You bump the burlap sack idly against your chin as you scan the room contemplatively. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Worn |
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|<!-- First Person View --> You nonchalantly brush your hand against your burlap sack, making sure it's still secure. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Inside container |
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|<!-- First Person View --> You slip a hand into your long jacket, reassuring yourself that your burlap sack is still safe. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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== Notes == |
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* A hidden smuggling sack can only be found by the character that hid it or the attuned character. |
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* Whispering a name does not autocomplete it, and does not warn you if a name does not exist. |
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* If you are hiding a sack for a character, put them in your highlights and double-check the spelling! |
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== See Also == |
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* [[/saved posts|Saved posts]] |
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* [[Duskruin Arena]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2015 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= COVER |
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|verb2= CLOSE |
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|verb3= OPEN |
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|verb4= SEARCH |
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|verb5= TOUCH |
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|verb6= WHISPER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 13:35, 11 November 2022
A smuggling sack lets you safely and covertly pass an item to a comrade. OTSAnalyzeYou analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This burlap sack has been designed to let you smuggle ONE item inside the sack to one other designated player. The burlap sack is currently locked. If you were to fiddle with a frayed burlap sack, you'd find you can WHISPER to it and COVER it. Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the sack later. Example: whisper sack Keios Currently, the sack is attuned to Chewie. Once a recipient has been chosen, close and then cover the sack to hide it in a room. You or your designated recipient will then get four hours to retrieve the sack by SEARCHing the room it was hidden in. WARNING! Failure to retrieve the sack within the four hours can result in it being permanently deleted! While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the sack, and it will be safe from the janitor. Usage
UnlockedUsage
Notes
See Also |
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