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==Requirements==
==Requirements==
Rogues receive an invitation to join the guild when they reach the 15th [[level]]. A rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 [[silver]]s and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.
Rogues receive an invitation to join the guild when they reach the 15th [[level]]. A rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 [[silver]]s and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.

An invite will be sent and look like

<PRE>A young lad dashes in, hands you a message and dashes off.


You break open the message and read the following:

~Private Invitation for <character>

You are cordially invited to be a charter member
of the Elanthia Rogue Guild~
Head to the nearest chapter. The very first thing you should do is lean close to the door...then you will be required to perform a certain number of actions on the door, so the guild knows that you're legitimate and not some deviant.
Your passcode is to: pull, pull, slap, rub, rub, push, turn. Then open the door, and go on in! Make sure you perform these actions to the door in the proper sequence, and don't forget to lean against the door first!

Signed, Elanthia Guild Council
</PRE>


==Skills==
==Skills==
Line 15: Line 32:


==Guildmaster==
==Guildmaster==
To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skill. One then must be nominated by 2 Guildmasters or other rogues that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month - if they don't they'll receive a warning after a month, followed by loss of status after three. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.
To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills (63 ranks to master a skill). One then must be nominated by 2 Guildmasters or other rogues that are eligible for nomination. The mechanic for doing so is GLD NOMINATE [CHARACTER NAME]. Once nominated by two Guildmasters or other eligible rogues, the nominee brings themselves and the nominators to the NPC Guild Master and ASKS them ABOUT GUILDMASTER.

Guildmasters need not pay any dues, however they do need to drop by the guild once a month - if they don't they'll receive a warning after a month, followed by loss of status after three. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.


In addition, any rogue that trains with a Guildmaster will receive double credit for each repetition completed. For example: If a rogue has 16 repetitions of "sweep a partner" and practices with a Guildmaster, the rogue would only have to complete 8 repetitions (this number is always rounded up on odd number of repetitions) in order to get credit for all 16.
In addition, any rogue that trains with a Guildmaster will receive double credit for each repetition completed. For example: If a rogue has 16 repetitions of "sweep a partner" and practices with a Guildmaster, the rogue would only have to complete 8 repetitions (this number is always rounded up on odd number of repetitions) in order to get credit for all 16.
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*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Rogue%20Guild%20Discussions/view Officials folder]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Rogue%20Guild%20Discussions/view Officials folder]
*[http://www.angelfire.com/rpg/midgarzolom/rogues/rogueguild.html Midgar's Rogue Guild Erudition]
*[https://roguemidgar.weebly.com Midgar's Rogue Guild Erudition]
*[http://www.jerrec.com/guild.htm Lord Jerrec's Lair -- Rogue Guild]
*[http://www.jerrec.com/guild.htm Lord Jerrec's Lair -- Rogue Guild]


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{{Spoiler}}
{{Spoiler}}
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:

*[[Rogue Guild (Wehnimer's Landing)]]: Beldrin's Game Hall, Dragonsclaw Rd.

*[[Rogue Guild (Kharam Dzu)]]: Abandoned Warehouse in the Poor Quarter
*[[Rogue Guild (Icemule Trace)]]: Silvermule Gaming Hall, Stout Street
*[[Rogue Guild (Icemule Trace)]]: Silvermule Gaming Hall, Stout Street
*[[Rogue Guild (Kharam Dzu)]]: Abandoned Warehouse in the Poor Quarter
*[[Rogue Guild (Mist Harbor)]]: Broken Stein Tavern, Crane Lane
*[[Rogue Guild (River's Rest)]]: River's Rest Inn, Targon's Square
*[[Rogue Guild (River's Rest)]]: River's Rest Inn, Targon's Square
*[[Rogue Guild (Solhaven)]]: Solhaven Inn, Abalone and Chiton
*[[Rogue Guild (Solhaven)]]: Solhaven Inn, Abalone and Chiton
*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var
*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var
*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var
*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var
*[[Rogue Guild (Wehnimer's Landing)]]: Beldrin's Game Hall, Dragonsclaw Road
*[[Rogue Guild (Zul Logoth)]]: Brewery, Emerald Tunnel
*[[Rogue Guild (Zul Logoth)]]: Brewery, Emerald Tunnel
*[[Rogue Guild (Mist Harbor)]]: Broken Stein Tavern, Crane Lane


There is no Rogue Guild in Cysaegir.


'''''Important Note''': The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.''
'''''Important Note''': The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.''

Latest revision as of 18:32, 30 November 2023

Wednesday nights are Guild Nights

The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.

Requirements

Rogues receive an invitation to join the guild when they reach the 15th level. A rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.

An invite will be sent and look like

A young lad dashes in, hands you a message and dashes off.


You break open the message and read the following:

~Private Invitation for <character>

You are cordially invited to be a charter member
of the Elanthia Rogue Guild~
Head to the nearest chapter.  The very first thing you should do is lean close to the door...then you will be required to perform a certain number of actions on the door, so the guild knows that you're legitimate and not some deviant.
Your passcode is to: pull, pull, slap, rub, rub, push, turn. Then open the door, and go on in!  Make sure you perform these actions to the door in the proper sequence, and don't forget to lean against the door first!

     Signed, Elanthia Guild Council

Skills

This is a basic list of the skills that may be learned in the rogue guild:

Guildmaster

To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills (63 ranks to master a skill). One then must be nominated by 2 Guildmasters or other rogues that are eligible for nomination. The mechanic for doing so is GLD NOMINATE [CHARACTER NAME]. Once nominated by two Guildmasters or other eligible rogues, the nominee brings themselves and the nominators to the NPC Guild Master and ASKS them ABOUT GUILDMASTER.

Guildmasters need not pay any dues, however they do need to drop by the guild once a month - if they don't they'll receive a warning after a month, followed by loss of status after three. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.

In addition, any rogue that trains with a Guildmaster will receive double credit for each repetition completed. For example: If a rogue has 16 repetitions of "sweep a partner" and practices with a Guildmaster, the rogue would only have to complete 8 repetitions (this number is always rounded up on odd number of repetitions) in order to get credit for all 16.

Resources

Locations

THIS PAGE CONTAINS SPOILERS

Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:


There is no Rogue Guild in Cysaegir.

Important Note: The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.