Empathic Assault (1110): Difference between revisions
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Through concentration of will, the Empath becomes capable of focusing his awareness upon his own essence, gaining control over the energies coursing through him, and redirecting the flow until it manifests into a radiant sphere of energy which can be hurled toward opponents. |
Through concentration of will, the Empath becomes capable of focusing his awareness upon his own essence, gaining control over the energies coursing through him, and redirecting the flow until it manifests into a radiant sphere of energy which can be hurled toward opponents. |
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The successful Empath can infuse the target with his own essence, establishing an initially jarring connection through which he can overcome the natural energy flow of the target. |
The successful Empath can infuse the target with his own essence, establishing an initially jarring connection through which he can overcome the natural energy flow of the target. |
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'''Empathic Assault''' is a [[bolt spell]] that uses [[Spell Aiming]] skill to resolve the initial [[Plasma critical table|plasma]] strike. If successful, the target will be subject to additional [[warding]] cycles over time that deal non-critical [[HP]] damage. The first warding cycle occurs immediately after the spell hits, with subsequent cycles (if any) occurring every 6 seconds afterwards. Some targets such as [[undead]] and constructs are only vulnerable to the initial bolt, being immune to the empathic connection and subsequent warding attacks. [[Attack strength]] for bolt spells is determined by the caster's [[stance]], [[Dexterity]] stat bonus, [[Spell Aiming]] skill, and other modifiers such as [[Heroism (215)]], [[Bravery (211)]], or [[Intensity (1130)]]. |
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== Factors that affect Empathic Assault == |
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==Mana Control Benefit== |
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=== Attack Strength (AS) === |
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[[Mental Mana Control]] (MMC) increases the damage of each wave by a seed 1 [[summation]] of (MMC ranks / 2). |
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[[Attack strength]] for bolt spells is determined by the caster's [[stance]], [[Dexterity]] stat bonus, [[Spell Aiming]] skill, and other modifiers such as [[Heroism (215)]], [[Bravery (211)]], or [[Intensity (1130)]]. |
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==Lore Benefits== |
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=== Mental Lore, Manipulation === |
=== Mental Lore, Manipulation === |
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== Resources == |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1110 Empath Base Spell Circle: Empathic Assault], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1110 Empath Base Spell Circle: Empathic Assault], on Play.net |
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[[Category: Empath Base Spells]] |
Revision as of 22:42, 7 October 2015
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Through concentration of will, the Empath becomes capable of focusing his awareness upon his own essence, gaining control over the energies coursing through him, and redirecting the flow until it manifests into a radiant sphere of energy which can be hurled toward opponents.
The successful Empath can infuse the target with his own essence, establishing an initially jarring connection through which he can overcome the natural energy flow of the target.
Empathic Assault is a bolt spell that uses Spell Aiming skill to resolve the initial plasma strike. If successful, the target will be subject to additional warding cycles over time that deal non-critical HP damage. The first warding cycle occurs immediately after the spell hits, with subsequent cycles (if any) occurring every 6 seconds afterwards. Some targets such as undead and constructs are only vulnerable to the initial bolt, being immune to the empathic connection and subsequent warding attacks. Attack strength for bolt spells is determined by the caster's stance, Dexterity stat bonus, Spell Aiming skill, and other modifiers such as Heroism (215), Bravery (211), or Intensity (1130).
Mana Control Benefit
Mental Mana Control (MMC) increases the damage of each wave by a seed 1 summation of (MMC ranks / 2).
Lore Benefits
Mental Lore, Manipulation
Mental Lore, Manipulation reduces the target's TD cumulatively per warding cycle, based on Seed 1 of the summation chart. The maximum benefit is -13 TD at 91 ranks. There is a small, random pushdown (up to 5) even with no lore ranks. If a character's lore benefit provides a greater bonus, it is used; otherwise, the random number is used. The pushdown is added again for each additional cycle of the spell.
Mental Lore, Telepathy
Mental Lore, Telepathy increases the number of warding cycles at 5, 20, 40, 65, and 100 ranks. A total of two warding cycles occur with 5 ranks and a maximum of six cycles occur at 100 ranks. Recasting the spell before the total number of cycles is exhausted only adds one additional cycle, regardless of lore training. Note that if the target successfully wards against a cycle, no further cycles will be issued.
Mental Lore, Transformation
Mental Lore, Transformation training increases the spell's bolt damage factor (DF) by 0.001 per rank for ranks 1 to 50, 0.001 per 2 ranks for ranks 51 - 100 and 0.001 per 4 ranks for ranks 101 - 200. With 200 ranks the total DF increase is 0.100 shown in this expression:
- [(50 * 0.001) + (50/2 * 0.001) + (100/4 * 0.001)]
The DF increase applies equally to each armor group (AG).
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Empathic Assault | DF | .680 | .490 | .365 | .280 | .205 | ||||||||||||
AvD | 55 | 45 | 44 | 43 | 42 | 30 | 28 | 26 | 24 | 15 | 11 | 7 | 3 | 7 | 1 | -5 | -11 |
Alchemy Recipe
A faceted amethyst wand |
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Resources
- Empath Base Spell Circle: Empathic Assault, on Play.net