Well of Life (308): Difference between revisions
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'''Well of Life''' has two different uses. The first, used on a live target, transfers [[ |
'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit]] from the caster to the target with no loss. The caster cannot transfer too many spirit points so that he or she dies. |
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The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them. As the [[ |
The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them. As the [[cleric]] casts this spell, they may or may not be able to guess the target's chosen deity. This ability's success is based on [[Intuition]] and training in [[#Lore Benefits|Spiritual Lore, Religion]]. |
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After casting Well of Life, the caster will not be able to cast it again for |
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. [[#Lore Benefits|Spiritual Lore, Blessings]] decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. A dead character may disconnect a link by using [[UNLINK (verb)]]. |
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==Lore Benefits== |
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=== [[Spiritual Lore, Blessings]] === |
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Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank. |
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:{| {{prettytable}} align="center" |
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!align="right"|Spiritual Lore, Blessings ranks||60||120||180||240 |
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|align="right"|Recuperation time (min)||4||3||2||1 |
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::''Not all thresholds shown'' |
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=== [[Spiritual Lore, Religion]] === |
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Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity. |
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== Messaging == |
== Messaging == |
Revision as of 13:26, 31 January 2016
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Well of Life has two different uses. The first, used on a live target, transfers spirit from the caster to the target with no loss. The caster cannot transfer too many spirit points so that he or she dies.
The second use is to create a spiritual link to a dead adventurer as the first step in resurrecting them. As the cleric casts this spell, they may or may not be able to guess the target's chosen deity. This ability's success is based on Intuition and training in Spiritual Lore, Religion.
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. Spiritual Lore, Blessings decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. A dead character may disconnect a link by using UNLINK (verb).
Lore Benefits
Spiritual Lore, Blessings
Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank.
Spiritual Lore, Blessings ranks 60 120 180 240 Recuperation time (min) 4 3 2 1
- Not all thresholds shown
Spiritual Lore, Religion
Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity.
Messaging
- Charl
As you sense your souls have linked together, your skin tingles with electrical energy.
Alchemy Recipes
Some anointing oil | |
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Eastern version | Western version |
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Used only for Raise Dead purposes, not for channeling spirit.