Rabid guard dog: Difference between revisions
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(Description of creature was updated in game, corrected wiki to match and fix typo.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = rabid_guard_dog.jpg |
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| level = 10<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 10<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Thurfel's Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Thurfel's Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 100 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 118 - 128 |
| PAA = 118 - 128 |
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| PA2 = Charge |
| PA2 = Charge (attack) |
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| PAB = 106 - 128 |
| PAB = 106 - 128 |
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| PA3 = |
| PA3 = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 77 |
| Melee = 77 |
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| MnETD = 30 |
| MnETD = 30 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 30 |
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| MnMTD = 30 |
| MnMTD = 30 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = No |
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| boxes = |
| boxes = No |
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| other = |
| other = |
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| skin = a rotted canine |
| skin = a rotted canine |
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{{Creature end}} |
{{Creature end}} |
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⚫ | |||
⚫ | |||
==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Dog Dog on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1320 Rabid guard dog on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 12 |
|levelp2 = 12 |
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}} |
}} |
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[[Category:Thurfel's Keep creatures]] |
Latest revision as of 00:35, 7 October 2023
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Smaller than most dogs, the short hair of this beast is mangy and unkempt. Its beady eyes gaze alertly in all directions, while his stubby tail flicks back and forth with rhythmic precision.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
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References
Near-level creatures - edit | ||||||||||
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