Yeti: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = |
| level = 67<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Yeti<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Boss |
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| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 347 - 359 |
| PAA = 347 - 359 |
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| PA2 = Stomp |
| PA2 = Stomp |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 223 |
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{{Creature end}} |
{{Creature end}} |
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Standing almost twelve feet tall, the '''yeti''' is a large humanoid creature covered in long, stringy black and red hair. His domed pate is matted with twigs and dirt, and his heavy brow forms a shelf over his tiny black eyes. With arms nearly long enough to brush the ground, the yeti has a ferociously strong grip and excellent leverage for the tossing of heavy objects. Broad, flat feet provide stability and traction in the icy, mountainous environments that are his normal habitat. |
<pre{{log2|margin-right=26em}}>Standing almost twelve feet tall, the '''yeti''' is a large humanoid creature covered in long, stringy black and red hair. His domed pate is matted with twigs and dirt, and his heavy brow forms a shelf over his tiny black eyes. With arms nearly long enough to brush the ground, the yeti has a ferociously strong grip and excellent leverage for the tossing of heavy objects. Broad, flat feet provide stability and traction in the icy, mountainous environments that are his normal habitat.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 08:38, 29 December 2022
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Standing almost twelve feet tall, the yeti is a large humanoid creature covered in long, stringy black and red hair. His domed pate is matted with twigs and dirt, and his heavy brow forms a shelf over his tiny black eyes. With arms nearly long enough to brush the ground, the yeti has a ferociously strong grip and excellent leverage for the tossing of heavy objects. Broad, flat feet provide stability and traction in the icy, mountainous environments that are his normal habitat.
Hunting strategies
Hunters familiar with the tactics of glacial morphs will find yeti very familiar. They do employ some maneuver attacks similar to bearhugs and one that is similar to Hurl Boulder (510), but all in all, are the least dangerous creatures found in the Griffin's Keen, if proper care is taken. Yetis can be stunned, knock them down with Unbalance or hit them in the leg with Limb Disruption. Get them stunned and down on the ground. They have no ability to break stuns.
Other information
Yetis tend to eat the dead:
A yeti grabs your right arm and twists it off and begins to slowly chew on his latest meal. Quickly tiring of the gamey meat, he tosses it to the ground. DEAD> Blood seeps out of a chewed on elf arm, pieces of cartilage and bone protruding from the end that was once attached to a body.
References
Near-level creatures - edit | ||||||||||
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