Tomb troll necromancer: Difference between revisions
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Marsh Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Marsh Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| WD3 = Pain (711) |
| WD3 = Pain (711) |
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| WDC = 266 |
| WDC = 266 |
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| WD4 = Blood Burst (701) |
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| WDD = 266 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Animate Dead (730)]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = dead creatures only<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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|levelp2 = 56 |
|levelp2 = 56 |
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[[Category:Sunfist hated enemies]] |
Latest revision as of 12:09, 23 March 2020
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Similar in appearance to the common tomb troll, the pale skinned necromancer shares the same patches of lanky yellow hair that sporadically cover his squat form. His oversize eyes are filled with a greater intelligence than his cousins', granting him comprehension of the darker arts of necromancy, and making the troll a terror with the magics in the realm of death. Around his wide, disgusting and oily waist, the necromancer wears a string of pouches intermingled with rotting digits of dead kinsmen.
Hunting strategies
The tomb troll necromancer will take double damage when hit by fire based spells or weapon flares. In addition, the tomb troll necromancer has a regenerative ability, as most trolls (self-healing, similar to empath spells). If the tomb troll necromancer is hit by fire, this will prevent the trolls regenerative capabilities for approximately two minutes.
Tomb troll necromancers possess many spells available to sorcerers (both offensive and defensive). In particular, they seem to favor Blood Burst and Limb Disruption. Stunning them quickly or otherwise preventing them from casting is highly recommended. It should be noted, however, that stunning a tomb troll necromancer will not prevent their regenerative capabilities from occurring.
Other information
The tomb troll necromancer can animate any dead creatures in the same room with them (though not players):
A tomb troll necromancer glances at the body of a tomb troll necromancer with a tyrannous look in her eye. Quickly, the necromancer removes a gourd rattle from her pouch and shakes it steadily as she stalks towards the corpse. The necromancer chants a dark invocation as black shadows and crimson tendrils crawl out of the rattle into the body. The necromancer abruptly ceases the ritual as she slams her rattle against the chest of the corpse! Slowly, the tomb troll necromancer begins to shudder, then she blinks her eyes and releases an unearthly moan as she rises slowly from the floor as an animated tomb troll necromancer.
If one has a culling task, the fact that tomb troll necromancers reanimate can be used to advantage. One receives a kill credit both for the initial kill and an additional credit for killing the subsequent animated tomb troll necromancer. This can reduce by up to a factor of two the number of tomb troll necromancers one needs to find in order to complete a culling task, which is useful since a total of four creatures spawn in the Marsh Keep.
References
Near-level creatures - edit | ||||||||||
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