Giant marmot: Difference between revisions
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| picture = Giant_Marmot_Colored.jpg |
| picture = Giant_Marmot_Colored.jpg |
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| level = 10<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 10<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 110 |
| Melee = 110 |
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| MnETD = 30 |
| MnETD = 30 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 30 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>Normally rodents don't grow this big, but these must have been eating something special. The giant marmot is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.</pre> |
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⚫ | Normally rodents don't grow this big, but these must have been eating something special. The |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Marmot Marmot on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1471 Giant marmot on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 12 |
|levelp2 = 12 |
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[[Category:Living creatures]] |
Latest revision as of 08:44, 17 May 2021
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Normally rodents don't grow this big, but these must have been eating something special. The giant marmot is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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