Giant marmot: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(added living creatures category)
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
| picture = Giant_Marmot_Colored.jpg
| picture = Giant_Marmot_Colored.jpg
| level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Marmot<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Quadruped<!-- Creature body type -->
| type = Quadruped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
Line 39: Line 39:
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 110
| Melee = 110
Line 55: Line 55:
| MnETD = 30
| MnETD = 30
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 30
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
Line 74: Line 74:
{{Creature end}}
{{Creature end}}


<pre{{log2|margin-right=26em}}>Normally rodents don't grow this big, but these must have been eating something special. The giant marmot is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.</pre>

Normally rodents don't grow this big, but these must have been eating something special. The '''giant marmot''' is as long as a human is tall. Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal. Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.


==Hunting strategies==
==Hunting strategies==
Line 83: Line 82:


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Marmot Marmot on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1471 Giant marmot on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 92: Line 91:
|levelp2 = 12
|levelp2 = 12
}}
}}

[[Category:Living creatures]]

Latest revision as of 08:44, 17 May 2021

Giant marmot
Giant Marmot Colored.jpg
Level 10
Family Rodent family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Wehnimer's Environs
Yander's Farm
BCS Yes
HP 150
Speed
Attack Attributes
Physical Attacks
Bite 131 AS
Claw 131 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 110
Ranged 84
Bolt 83
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 30
Cleric Base
Empath Base
Paladin Base
Ranger Base 30
Sorcerer Base 30
Wizard Base
Minor Elemental 30
Major Elemental
Minor Spiritual 30
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a marmot pelt
Other No
Normally rodents don't grow this big, but these must have been eating something special.  The giant marmot is as long as a human is tall.  Thick-bodied, with coarse, brown fur and a stubby tail, the giant marmot still moves with amazing speed, zipping around obstacles and through doorways in search of its next meal.  Fresh blood and pieces of flesh surrounding its mouth indicate that it's been using its long incisors to gnaw on something that probably didn't wish to be gnawed on.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 8 Level 9 Level 10 Level 11 Level 12
edit edit edit edit edit