Grutik shaman: Difference between revisions

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| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Grutik<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 220
| PA2 =
| PA2 =
| PAB =
| PAB =
| PA3 =
| PA3 =
| PAC =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA = 205
| WD1 = Sleep (501)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Sleep (501)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = na
| WDA = 165
| WD2 =
| WD2 =
| WDB =
| WDB =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee = 221-271
| Ranged =
| Ranged =
| Bolt =
| Bolt = 205-255
| UDF =
| UDF = 230-280
| BarTD = 95
| BarTD = 95
| CleTD =
| CleTD =
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| RanTD =
| RanTD =
| SorTD =
| SorTD =
| WizTD =
| WizTD = 115
| MjETD = 115
| MjETD = 115
| MnETD = 115
| MnETD = 115
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| MnSTD =
| MnSTD =
| MnMTD =
| MnMTD =
| DSP1 = Mass Blur (911)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Prismatic Guard (905)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Prismatic Guard (905)
| DSP2 = Mass Blur (911)
| DSP3 = Wizard's Shield (919)
| DSP3 = Elemental Bias (508)
| DSP4 =
| DSP4 = Elemental Deflection (507)
| DSP5 =
| DSP5 = Thurfel's Ward (503)
| DSP6 = Wizard's Shield (919)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = Yes
| boxes =
| boxes = Yes
| other =
| other =
| skin = None
| skin = None
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{{Creature end}}
{{Creature end}}


This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.
<pre{{log2|margin-right=26em}}>This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.</pre>


==Hunting strategies==
==Hunting strategies==


You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the folowing reason:
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:


The very seldom are below a defensive stance and they average a DS of 240-245!
The very seldom are below a defensive stance and they average a DS of 240-245!


If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or hteir spell of protection disipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!
If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!


They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).
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==Other information==
==Other information==


These things cast boil earth, or make the ground shake to knock you down. They also try to hit you with their staff.
These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff.


You will also get Sunfist promotion points from these things and the Grutik Savages.
You will also get [[Sunfist]] promotion points from these things and the Grutik Savages.


Beware the ro'ater wormlings in this area!! Go read about those and why on their page.
Beware the [[roa'ter wormling]]s in this area!! Go read about those and why on their page.

== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1311 Grutik shaman on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Living creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Sunfist hated enemies]]

Latest revision as of 23:10, 19 July 2021

Grutik shaman
Level 29
Family Grutik family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Zaerthu Tunnels
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Quarterstaff 220 AS
Bolt Spells
Minor Acid (904) 205 AS
Warding Spells
Sleep (501) 165 CS
Misc. Offensive Spells
Elemental Dispel (417)
Earthen Fury (917)
Elemental Wave (410)
Tremors (909)
Defense Attributes
Armor
Light Leather (natural) ASG 5N
Defensive Strength (DS)
Melee 221-271
Ranged
Bolt 205-255
Unarmed Defense Factor
UDF 230-280
Target Defense (TD)
Bard Base 95
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base 115
Minor Elemental 115
Major Elemental 115
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Prismatic Guard (905)
Mass Blur (911)
Elemental Bias (508)
Elemental Deflection (507)
Thurfel's Ward (503)
Wizard's Shield (919)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
This misshapen humanoid has large luminous eyes from many years of living underground.  It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe.  While not overly muscled, its eyes shine with a crude intelligence.

Hunting strategies

You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:

The very seldom are below a defensive stance and they average a DS of 240-245!

If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!

They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).

Other information

These things cast Earthen Fury, or make the ground shake to knock you down. They also try to hit you with their staff.

You will also get Sunfist promotion points from these things and the Grutik Savages.

Beware the roa'ter wormlings in this area!! Go read about those and why on their page.

Near-level creatures - edit
Level 27 Level 28 Level 29 Level 30 Level 31
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