Frenzied monk

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Frenzied monk
Picture
Level 27
Family Monk family creatures
Body Type Biped
Undead Yes
Areas Found Lunule Weald
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Major Cold (907) +193 AS
Warding Attacks
Cold Snap (512) +159 CS
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Bravery (211)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +210 DS
Bard Base +96 to +107 TD
Ranger Base +105 TD
Sorcerer Base +120 TD
Wizard Base <N/A> TD
Cleric Base +114 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +115 to +126 TD
Major Spiritual +115 TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Prismatic Guard (905)
Spirit Shield (202)
Thurfel's Ward (503)
Prayer of Protection (303)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other  ?

Frenzied monks are found in the Lunule Weald, to the southeast of Ta'Vaalor. The crescent moon symbol stitched on the monk's clothing is the symbol of Zelia.

A muddy black cowl obscures the monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered black rags cloak his form, while the only marking visible on his ragged clothing is that of a haphazardly stitched crescent moon symbol.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The frenzied monk has the ability to recover from being stunned. An example of this is below:

A frenzied monk's eyes flash with a baleful green light as he shakes off the stun!

The frenzied monk has the ability to stop an offensive spell being cast at it by a member of the Council of Light. An example of this is below:

You gesture at a frenzied monk.
As you begin to cast at the frenzied monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Cast Roundtime 3 Seconds

References

Near-level creatures - edit
Level 25 Level 26 Level 27 Level 28 Level 29
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