Grutik shaman: Difference between revisions
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 220 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 205 |
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| WD1 = Sleep (501)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Sleep (501)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 165 |
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| WD2 = |
| WD2 = |
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| WDB = |
| WDB = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 221-271 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 205-255 |
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| UDF = |
| UDF = 230-280 |
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| BarTD = 95 |
| BarTD = 95 |
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| CleTD = |
| CleTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = 115 |
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| MjETD = 115 |
| MjETD = 115 |
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| MnETD = 115 |
| MnETD = 115 |
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| MnSTD = |
| MnSTD = |
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| MnMTD = |
| MnMTD = |
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| DSP1 = |
| DSP1 = Prismatic Guard (905)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = Mass Blur (911) |
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| DSP3 = |
| DSP3 = Elemental Bias (508) |
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| DSP4 = |
| DSP4 = Elemental Deflection (507) |
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| DSP5 = |
| DSP5 = Thurfel's Ward (503) |
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| DSP6 = Wizard's Shield (919) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = None |
| skin = None |
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{{Creature end}} |
{{Creature end}} |
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This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence. |
<pre{{log2|margin-right=26em}}>This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the |
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason: |
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The very seldom are below a defensive stance and they average a DS of 240-245! |
The very seldom are below a defensive stance and they average a DS of 240-245! |
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If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or |
If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike! |
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They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing). |
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing). |
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==Other information== |
==Other information== |
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These things cast |
These things cast [[Earthen Fury]], or make the ground shake to knock you down. They also try to hit you with their staff. |
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You will also get Sunfist promotion points from these things and the Grutik Savages. |
You will also get [[Sunfist]] promotion points from these things and the Grutik Savages. |
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Beware the |
Beware the [[roa'ter wormling]]s in this area!! Go read about those and why on their page. |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1311 Grutik shaman on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 23:10, 19 July 2021
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This misshapen humanoid has large luminous eyes from many years of living underground. It's dressed in scraps of mismatched cloth in an apparent attempt to make a crude patchwork robe. While not overly muscled, its eyes shine with a crude intelligence.
Hunting strategies
You *MUST* be quick to stun them. As a rogue ambusher, I go for a leg right off the bat. With these Shaman though, this might not happen fast or easily for the following reason:
The very seldom are below a defensive stance and they average a DS of 240-245!
If you remain hidden and they don't find you as they 'search' nervously, wait...they will sometimes kneel to perform some kind of prayer-like thing, or their spell of protection dissipates, or they do one more thing I can't remember at the moment that puts them at a lower DS disadvantage. THEN you strike!
They will remain stunned for 3 or 4 rounds and you can take a head off (if ambushing).
Other information
These things cast Earthen Fury, or make the ground shake to knock you down. They also try to hit you with their staff.
You will also get Sunfist promotion points from these things and the Grutik Savages.
Beware the roa'ter wormlings in this area!! Go read about those and why on their page.
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