Water witch: Difference between revisions

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(added new categories/classifications)
(HPs (80), natural armor ASG 1, log2 creature description, coins, magic items)
 
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 80
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 42
| Melee = 42
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{{Creature treasure
{{Creature treasure
| coins =
| coins = Yes
| magic items =
| magic items = Yes
| gems =
| gems = ?
| boxes =
| boxes = ?
| other =
| other =
| skin = None
| skin = None
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The water witch is never found far from its life-giving oceans. Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin. A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches. The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.
<pre{{log2|margin-right=26em}}>The water witch is never found far from its life-giving oceans. Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin. A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches. The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.</pre>


==Hunting strategies==
==Hunting strategies==

Latest revision as of 10:36, 13 May 2021

Water witch
Water witch.jpg
Level 5
Family Witch family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Vornavian Coast
BCS Yes
HP 80
Speed
Attack Attributes
Physical Attacks
Spear 94 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 42
Ranged
Bolt 16
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 15
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 15
Major Elemental 15
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems ?
Magic Items Yes
Boxes ?
Skin None
Other


The water witch is never found far from its life-giving oceans.  Although the water witch is humanoid in shape, it has well-defined piscatorial features including bright crimson, flaring gills and light green, scaly skin.  A spiny, dull red sail stands erect on the top of its head, becoming an angry scarlet when danger approaches.  The water witch prefers lonely, shallow bays where it can waylay an occasional single adventurer before returning quickly to the seas.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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