Naisirc: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (240), natural armor ASG 12 brig equivalent, log2 creature description, updated infobox, defensive spells,melee/bolt ds, TDs, inky necrotic core) |
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| WDA = |
| WDA = |
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| OS1 = Call Wind (912) |
| OS1 = Call Wind (912) |
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| OS2 = |
| OS2 = Tangleweed (610) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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Latest revision as of 07:55, 30 July 2025
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A dense cloud of flickering green pinpoints slowly revolves just above the ground, its mass spiked fitfully with outbursts of static electricity. In the next heartbeat, features, a tremendous torso, then massive arms knotted with thick muscles claim form from the hypnotic vapor. The naisirc moves lithely, belying its mighty proportions. As the naisirc stares at you, making a curious whispering noise, the spheres of glittering motes comprising its eyes send off crackles of furious viridian energy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Upon a successful hit, the naisirc can take spirit from its opponent.
A naisirc charges at you! AS: +400 vs DS: +287 with AvD: +32 + d100 roll: +95 = +240 ... and hits for 31 points of damage! Sprained ankle! You won't be running soon. You are stunned for 1 rounds! CS: +316 - TD: +253 + CvA: +15 + d100: +18 - -5 == +101 Warding failed! You feel drained!
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