Camouflage (608): Difference between revisions
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With the casting of Camouflage (608) the caster is able to immediately move himself into hiding, with no hard [[RT]], and grants a +30 [[AS]] bonus on the next attack. |
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{{spell | |
{{spell | |
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| name = Camouflage |
| name = Camouflage |
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| mnemonic = CAMOUFLAGE |
| mnemonic = CAMOUFLAGE |
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| duration = Immediate |
| duration = Immediate |
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| type = Offensive |
| type = Offensive |
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| subtype = Attack Boost |
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| weapon = None |
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| enhancement = +30 [[Attack Strength|AS]]/+18 [[Casting strength|CS]] (Spiritual), Auto-Hide |
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| requirements = None |
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| availability = [[Self-cast]] |
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| navigation = {{Ranger base navigation}} |
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}} |
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<section begin=description /><noinclude>'''Camouflage''' blends</noinclude><includeonly>Blends</includeonly> the caster into the surroundings, placing them into [[hidden|hiding]] and adding +30 to [[attack strength]] (AS) on the next [[melee]] attack or [[bolt]] spell, or +18 Spiritual [[casting strength]] (CS) to the next [[warding]] spell.<section end=description /> It also provides a bonus to remaining unseen while hidden, and a level-based bonus to{{boldmono| [[UNHIDE|UNHIDing]] }}unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping. |
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Every 60 ranks of [[Stalking and Hiding]] will reduce the cast time of Camouflage down to a minimum of 1 second. In addition, the attack strength bonus can be maintained while sneaking depending on your stalking and hiding skill. Every sneak between rooms you will preserve <code>(S&H ranks/ 2)%, capped at 50%</code> of the remaining AS bonus.<ref>https://discord.com/channels/226045346399256576/930939014956073011/1301987119173992509</ref> |
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{{boldmono|[[TRACK (verb)|TRACK]]}} works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you. |
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Camouflage can be used indoors if the ranger first casts the spell [[Nature's Touch (625)]]. |
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{{usage|s=608}} |
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== Lore Benefits == |
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At 20 ranks of [[Spiritual Lore, Blessings]], Camouflage will also apply to the Ranger’s active [[animal companion]] when it is in the same room, providing a [[SMRv2]] bonus of +30 to its next attack when it is able to attack from hiding in that room. The Ranger’s active [[animal companion]] must be in offensive to benefit from camo. |
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== Resources == |
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==References== |
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<references /> |
Latest revision as of 10:56, 12 November 2024
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Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next melee attack or bolt spell, or +18 Spiritual casting strength (CS) to the next warding spell. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDing unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.
Every 60 ranks of Stalking and Hiding will reduce the cast time of Camouflage down to a minimum of 1 second. In addition, the attack strength bonus can be maintained while sneaking depending on your stalking and hiding skill. Every sneak between rooms you will preserve (S&H ranks/ 2)%, capped at 50%
of the remaining AS bonus.[1]
TRACK works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you.
Camouflage can be used indoors if the ranger first casts the spell Nature's Touch (625).
Usage
Lore Benefits
At 20 ranks of Spiritual Lore, Blessings, Camouflage will also apply to the Ranger’s active animal companion when it is in the same room, providing a SMRv2 bonus of +30 to its next attack when it is able to attack from hiding in that room. The Ranger’s active animal companion must be in offensive to benefit from camo.