Category:Weapon Techniques: Difference between revisions
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'''Weapon |
'''Weapon Techniques''' are a skill type managed by the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warriors]], [[rogues]], and [[paladins]]. Unlike the other systems, Weapon Techniques are granted automatically when [[:Category:Weapon_Skills|Weapon Skill]] requirements are met. The {{boldmono|[[Verb:_WEAPON|WEAPON]]}} verb provides access to this system. |
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Weapon Techniques can be learned natively by [[Square]]s and [[Semi]]s who train in their associated [[weapon]] skill. |
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Many Weapon Techniques are [[SMR|SMRv2]] physical maneuvers and use [[Combat Maneuvers]] as their primary skill for determining SMR offense. 1x is considered baseline training for using these maneuvers effectively, with 2x providing a 15% boost. |
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==Types== |
==Types== |
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* [[:Category:Area of Effect skills | Area of Effect]] - Skills that disable or damage multiple targets. The number of targets is increased by training in [[Multi-Opponent Combat]]. |
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There are five types of skills available: |
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* [[:Category:Assault skills | Assault]] - Attack skills similar to focused {{boldmono|[[MSTRIKE]]}}. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be {{boldmono|[[STOP]]ped}}. |
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* '''[[:Category: Active Buff skills|Active Buff]]''' - Active Buffs are skills that must be activated via use of commands, and assist the user with either their attack or defense. |
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* [[:Category:Concentration skills | Concentration]] - Skills that are channeled over a duration and require concentration be maintained. These can be {{boldmono|STOPped}}. |
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* [[:Category:Reaction skills | Reaction]] - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted [[roundtime]]. |
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* '''[[:Category: Martial Stance skills|Martial Stance]]''' - Martial Stances are a classification of skills that provide a significant "passive" benefit. |
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* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack. |
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* '''[[:Category: Setup skills|Setup]]''' - Setup skills are meant to disable a target, and may incur damage as a result of the skill's use. |
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==[[ |
==[[Verb:_WEAPON|WEAPON]] verb== |
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The '''WEAPON verb''' is used to train in and activate |
The '''WEAPON verb''' is used to train in and activate Weapon Techniques. The lists of skills to learn can be viewed via {{boldmono|WEAPON LIST}}. {{boldmono|WEAPON HELP {Specialization} }}provides detailed information on each of the skills. |
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{{#section: |
{{#section:Verb:_WEAPON|weapon}} |
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==List of available |
==List of available Weapon Techniques== |
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{{Weapon Technique list}} |
{{Weapon Technique list}} |
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==Resources== |
==Resources== |
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* [[Weapon |
* [[:Category:Weapon Techniques/saved posts|Saved posts]] |
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* [[Player System Manager/Saved posts|Player System Manager saved posts]] |
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[[Category:Combat Mechanics]] |
[[Category:Combat Mechanics]] |
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[[Category:Player System Manager]] |
[[Category:Player System Manager]] |
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[[Category: Weapon]] |
Latest revision as of 15:13, 19 June 2022
Weapon Techniques are a skill type managed by the Player System Manager similar to Combat Maneuvers for warriors, rogues, and paladins. Unlike the other systems, Weapon Techniques are granted automatically when Weapon Skill requirements are met. The WEAPON verb provides access to this system.
Weapon Techniques can be learned natively by Squares and Semis who train in their associated weapon skill.
Many Weapon Techniques are SMRv2 physical maneuvers and use Combat Maneuvers as their primary skill for determining SMR offense. 1x is considered baseline training for using these maneuvers effectively, with 2x providing a 15% boost.
Types
- Area of Effect - Skills that disable or damage multiple targets. The number of targets is increased by training in Multi-Opponent Combat.
- Assault - Attack skills similar to focused MSTRIKE. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be STOPped.
- Concentration - Skills that are channeled over a duration and require concentration be maintained. These can be STOPped.
- Reaction - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted roundtime.
- Setup - Skills that are meant to disable a target in order to set them up for an attack.
WEAPON verb
The WEAPON verb is used to train in and activate Weapon Techniques. The lists of skills to learn can be viewed via WEAPON LIST. WEAPON HELP {Specialization} provides detailed information on each of the skills.
USAGE: WEAPON {technique} {target} or WEAPON [option] {args} Options: LEARN {technique} - Spend Weapon Technique Training Points for techniques UNLEARN {technique} - Unlearn techniques known to you for Weapon Technique Training Points LIST {type} [extra] - List techniques by type - {type} can be ALL, - Any profession (or PROFESSION itself) may be included at the end INFO - Displays your current technique training info FORCERT - Toggles requiring FORCERT during roundtime (currently: OFF) HELP {technique} - List information about the selected technique WIKI {technique} - Show Wiki output for the selected technique WIKILIST - Show Wiki list output for techniques Note: {technique} references above require use of the technique mnemonic.
List of available Weapon Techniques
Name | Type | Category | Subcategory | Min. Skill | Description |
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Twin Hammerfists [twinhammer] | Setup | Brawling | 10 | Attempt to knockdown and potentially stun your opponent by swinging your fists down on them. | |
Fury [fury] | Assault | Brawling | 25 | Unleash your fury upon your foe in a relentless assault. | |
Clash [clash] | Area of Effect | Brawling | 50 | Hurl yourself into a clashing brawl with one or more foes. | |
Spin Kick [spinkick] | Reaction | Brawling | 75 | Spin around kicking a target. | |
Dizzying Swing [dizzyingswing] | Setup | Blunt Weapons | 10 | Smash a target in the head, confusing them. | |
Clobber [clobber] | Reaction | Blunt Weapons | 25 | React to a parry with a devastating concussion attack. | |
Pummel [pummel] | Assault | Blunt Weapons | 50 | Pummel the target repeatedly with your weapon. | |
Pulverize [pulverize] | Area of Effect | Blunt Weapons | 75 | Target the armor of multiple targets, weakening it. | |
Cripple [cripple] | Setup | Edged Weapons | 10 | Slash a target's limb to cripple their combat effectiveness. | |
Riposte [riposte] | Reaction | Edged Weapons | 25 | React to a parry with a counter-attack. | |
Flurry [flurry] | Assault | Edged Weapons | 50 | Rapidly slash a target. | |
Whirling Blade [wblade] | Area of Effect | Edged Weapons | 75 | Unleash a flurry of quick attacks against a target. | |
Charge [charge] | Setup | Polearm Weapons | 10 | Charge at your opponent with your polearm. | |
Guardant Thrusts [gthrusts] | Assault | Polearm Weapons | 25 | Assault your target with a series of thrusts, while maximizing your defenses. | |
Cyclone [cyclone] | Area of Effect | Polearm Weapons | 50 | Spin your polearm around you attacking and forcing enemies back. | |
Radial Sweep [radialsweep] | Reaction | Polearm Weapons | 75 | Spin your polearm around you targeting the legs of enemies. | |
Reactive Shot [reactiveshot] | Reaction | Ranged Weapons | 10 | Harry your foe with a quick shot and retreat. | |
Pin Down [pindown] | Area of Effect | Ranged Weapons | 25 | Spray multiple targets with arrows, preventing them from advancing. | |
Barrage [barrage] | Assault | Ranged Weapons | 50 | Rapidly fire at a target. | |
Volley [volley] | Area of Effect | Ranged Weapons | 75 | Fire multiple times into the sky to rain down on enemies. | |
Overpower [overpower] | Reaction | Two-Handed Weapons | 10 | Deal your target a heavy blow that cannot be evaded, blocked, or parried. | |
Thrash [thrash] | Assault | Two-Handed Weapons | 25 | Repeatedly strike a target with overwhelming force. | |
Reverse Strike [reversestrike] | Reaction | Two-Handed Weapons | 50 | Catch your target off guard with a quick, reverse strike. | |
Whirlwind [whirlwind] | Area of Effect | Two-Handed Weapons | 75 | Spin around hitting multiple targets. |
Resources
Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Assault skills (6 P)
R
- Reaction skills (7 P)
Pages in category "Weapon Techniques"
The following 24 pages are in this category, out of 24 total.