Force Projection (1207): Difference between revisions

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<section begin=description /><noinclude>'''Force Projection''' is a</noinclude><includeonly>A</includeonly> '''single''' target knockdown spell that uses the [[standard maneuver roll]], but is difficult to resist.<section end=description /> The caster's strength with Force Projection increases with training in [[Minor Mental]] spell ranks and with [[#Lore Benefit|Mental Lore, Manipulation]].
'''Force Projection''' is a '''single''' target knockdown spell similar in functionalilty to [[Elemental Wave (410)]].


This maneuver-based knockdown is more difficult to resist than Elemental Wave.
Force Projection is more difficult to resist than Elemental Wave, and can knock flying creatures out of the air.
__NOTOC__
== Lore Benefit ==
Training in [[Mental Lore, Manipulation]] increases its effectiveness by an unknown factor. However, it is known that the benefit is skill, not rank, based, and that 100 skill (24 ranks) provides more of an increase to its effectiveness than the protection provided by most defensive spells which improve maneuver defense.


== Other Uses ==
This spell also opens the graveyard gate near [[Wehnimer's Landing]].

{{MIU-AS scaling spell
|circle=Minor Mental}}
==Messaging==
==Messaging==
{| class="wikitable"
<div {{log}}>
|<pre{{log-inline}}>
>prep 1207<br>
>prep 1207
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Projection spell...
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Projection spell...

Your spell is ready.
Your spell is ready.


>cast seer<br>
>cast seer
You gesture at an Ithzir seer.<br>
You gesture at an Ithzir seer.
A translucent force moves outward from you and toward an Ithzir seer.<br>
A translucent force moves outward from you and toward an Ithzir seer.
An Ithzir seer is buffeted by the force and is knocked to the ground.<br>
An Ithzir seer is buffeted by the force and is knocked to the ground.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.</pre>
|}
</div>


== External Links ==
==See Also==
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Saved posts]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1207 Minor Mental Spell Circle: Force Projection], on Play.net

Latest revision as of 20:08, 1 January 2024

Force Projection (1207)
Mnemonic [FORCEPROJ]
Duration Instantaneous
Cast Time 2
Mana Cost 5
Attack Magic - Disabling  
Subtype Maneuver 
Target(s) Single 
State(s) Inflicted Prone
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Force Projection is a single target knockdown spell that uses the standard maneuver roll, but is difficult to resist. The caster's strength with Force Projection increases with training in Minor Mental spell ranks and with Mental Lore, Manipulation.

Force Projection is more difficult to resist than Elemental Wave, and can knock flying creatures out of the air.

Lore Benefit

Training in Mental Lore, Manipulation increases its effectiveness by an unknown factor. However, it is known that the benefit is skill, not rank, based, and that 100 skill (24 ranks) provides more of an increase to its effectiveness than the protection provided by most defensive spells which improve maneuver defense.

Other Uses

This spell also opens the graveyard gate near Wehnimer's Landing.

Magical Items and Scrolls

Force Projection (1207) has increased effect with Minor Mental spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Mental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Effective Spell Rank (MIU/AS)
0.5 per MIU/AS rank up to caster level
0.33 per MIU/AS rank up to 2x caster level
0.1 per MIU/AS rank above 2x caster level

Messaging

>prep 1207
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Projection spell...
Your spell is ready.

>cast seer
You gesture at an Ithzir seer.
A translucent force moves outward from you and toward an Ithzir seer.
An Ithzir seer is buffeted by the force and is knocked to the ground.
Cast Roundtime 3 Seconds.

See Also