Mental Lore, Manipulation: Difference between revisions
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'''Mental Lore, Manipulation''' involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames. |
'''Mental Lore, Manipulation''' involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames. |
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Manipulation Lore currently plays a role in various [[Empath Base]] Spells and [[Bard Base]] Spells, and likely in future will play a part in spells in the [[Major Mental]] list, [[Minor Mental |
Manipulation Lore currently plays a role in various [[Empath Base]] Spells and [[Bard Base]] Spells, and likely in future will play a part in spells in the [[Major Mental]] list, [[Minor Mental]] list and [[Savant Base]] list. |
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== Empath Base == |
== Empath Base == |
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;*[[Heal/Harm (1101)]] |
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:Provides a [[hitpoint]] (HP) damage bonus according to seed 1 of the [[summation chart]]. |
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;*[[Bone Shatter (1106)]] |
;*[[Bone Shatter (1106)]] |
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:Increases the chance for an instant kill. |
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:Damage from the spell will increase with study in this lore, though how much remains an issue in hot debate. It has generally been found that the damage increase provided by the lore is necessary to effectively use the spell at lesser trainings, but the need for the lore training decreases as the empath gains in levels. With changes pending to 1106, it is unknown how much training in this lore will be recommendable in future to effectively use the spell, but at present .5x to 1x training in the skill is considered the standard requirement. |
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;*[[Empathic Assault (1110)]] |
;*[[Empathic Assault (1110)]] |
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:Manipulation Lore will provide a |
:Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell. |
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;*[[Wither (1115)]] |
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:Increases the chance for an instant kill. |
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;*[[Regeneration (1150)]] |
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:Increases protection from critical attacks while active. |
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== Bard Base == |
== Bard Base == |
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;*[[Vibration Chant (1002)]] |
;*[[Vibration Chant (1002)]] |
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:Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank, however there are diminishing returns with increased training. |
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;*[[Purification Song (1004)]] |
;*[[Purification Song (1004)]] |
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:A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. |
:A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Further protection with additional ranks are listed on the page for this spell. |
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;*[[Singing Sword Song (1025)]] |
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:Training in this lore increases the attack strength of a Singing Sword Song's manifestation. The AS is calculated as: Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB, where MB = 25 if fighting a living creature, or 10 if fighting undead. |
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;*[[Song of Sonic Disruption (1030)]] |
;*[[Song of Sonic Disruption (1030)]] |
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:At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. |
:At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. |
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==Minor Mental== |
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;*[[Telekinesis (1206)]] |
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:Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100. |
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;*[[Force Projection (1207)]] |
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== Related Articles == |
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:Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts). |
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⚫ | |||
== External Links == |
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[http://carabele.com/odds/LoreBenefits.htm Lore Benefits Summation Chart] |
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;*[[Thought Lash (1210)]] |
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:Increases subsequent [[critical]] damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts) |
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== Resources == |
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*[[Mental Lore, Divination]] |
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*[[Mental Lore, Telepathy]] |
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*[[Mental Lore, Transference]] |
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*[[Mental Lore, Transformation]] |
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*[[Lore chart]] |
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*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]] |
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[[Category:Lores]] |
[[Category:Lores]] |
Latest revision as of 07:02, 11 August 2021
Mental Lore, Manipulation involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.
Manipulation Lore currently plays a role in various Empath Base Spells and Bard Base Spells, and likely in future will play a part in spells in the Major Mental list, Minor Mental list and Savant Base list.
Empath Base
- Provides a hitpoint (HP) damage bonus according to seed 1 of the summation chart.
- Increases the chance for an instant kill.
- Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.
- Increases the chance for an instant kill.
- Increases protection from critical attacks while active.
Bard Base
- Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank, however there are diminishing returns with increased training.
- A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Further protection with additional ranks are listed on the page for this spell.
- Training in this lore increases the attack strength of a Singing Sword Song's manifestation. The AS is calculated as: Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB, where MB = 25 if fighting a living creature, or 10 if fighting undead.
- At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.
Minor Mental
- Increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
- Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).
- Increases subsequent critical damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)