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<div class="alert alert-info"><center>'''Wednesday nights are [[Guild#Guild Nights|Guild Nights]]'''</center></div> |
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As Rogues advance, they find that their road becomes more challenging. In order to bring Rogues together and give them a cohesive group to share ideas, development techniques and training, the Rogue Guild was formed. |
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The '''Rogue Guild''' is the [[rogue]]s' [[profession guild]] which allows them to train in a variety of skills. |
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==Requirements== |
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==Joining the Guild == |
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Rogues receive an invitation to join the guild when they reach the 15th [[level]]. A rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 [[silver]]s and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild. |
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An invite will be sent and look like |
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Rogues receive an invitation to join the guild when they reach 15th level. A Rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. A rogue who falls more than three months behind on his dues risks expulsion from the guild. |
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<PRE>A young lad dashes in, hands you a message and dashes off. |
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==Guild Training== |
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The Rogue Guild offers training in the following skills. There are other skills currently planned for development. |
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You break open the message and read the following: |
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;Sweep |
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:This skill allows a player to trip an opponent. |
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~Private Invitation for <character> |
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;Subdue |
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:This skill assists a player in stunning or paralyzing an opponent for a period of time. It must be performed from hiding. |
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You are cordially invited to be a charter member |
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;Stun Maneuver |
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of the Elanthia Rogue Guild~ |
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:By far the most difficult to master of all skills, this skill allows a player to perform certain maneuvers while stunned. There are eight stun maneuvers in all. |
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Head to the nearest chapter. The very first thing you should do is lean close to the door...then you will be required to perform a certain number of actions on the door, so the guild knows that you're legitimate and not some deviant. |
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Your passcode is to: pull, pull, slap, rub, rub, push, turn. Then open the door, and go on in! Make sure you perform these actions to the door in the proper sequence, and don't forget to lean against the door first! |
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Signed, Elanthia Guild Council |
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:*Shield - The first stun maneuver. Allows a Rogue to move his shield from his inventory and into his left hand. If he is holding another item in his left hand, that item is stowed if possible, and dropped if not. |
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</PRE> |
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==Skills== |
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:*Weapon - Learned at rank 10. Allows a Rogue to move his weapon into his right hand. |
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This is a basic list of the skills that may be learned in the rogue guild: |
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*[[Sweep]] |
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*[[Subdue]] |
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*[[Stun Maneuvers]] |
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*[[Lock Mastery]] |
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*[[Cheapshots]] |
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*[[Rogue Gambits]] |
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==Guildmaster== |
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:*Get - Learned at rank 20. Allows a Rogue to pick up any item while stunned. |
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To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills (63 ranks to master a skill). One then must be nominated by 2 Guildmasters or other rogues that are eligible for nomination. The mechanic for doing so is GLD NOMINATE [CHARACTER NAME]. Once nominated by two Guildmasters or other eligible rogues, the nominee brings themselves and the nominators to the NPC Guild Master and ASKS them ABOUT GUILDMASTER. |
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Guildmasters need not pay any dues, however they do need to drop by the guild once a month - if they don't they'll receive a warning after a month, followed by loss of status after three. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status. |
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:*Stand - Learned at rank 32. Allows a Rogue to stand while stunned. |
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In addition, any rogue that trains with a Guildmaster will receive double credit for each repetition completed. For example: If a rogue has 16 repetitions of "sweep a partner" and practices with a Guildmaster, the rogue would only have to complete 8 repetitions (this number is always rounded up on odd number of repetitions) in order to get credit for all 16. |
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:*Stance1 - Learned at rank 40. Allows a Rogue to increase his defensive stance by 20%. |
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==Resources== |
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:*Attack - Learned at rank 50. Allows a Rogue to attack opponents while stunned. |
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*[[/saved posts|Saved posts]] |
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*[[Profession guild system (saved posts)]] |
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*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net |
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*[http://forums.play.net/forums/GemStone%20IV/Rogues/Rogue%20Guild%20Discussions/view Officials folder] |
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*[https://roguemidgar.weebly.com Midgar's Rogue Guild Erudition] |
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*[http://www.jerrec.com/guild.htm Lord Jerrec's Lair -- Rogue Guild] |
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==Locations== |
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:*Stance2 - Learned at rank 60. Allows a Rogue to increase his defensive stance by 40% |
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{{Spoiler}} |
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Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places: |
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:*Move - Learned at Mastery. Allows a Rogue to move into an adjacent room while stunned. |
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*[[Rogue Guild (Icemule Trace)]]: Silvermule Gaming Hall, Stout Street |
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;Cheapshot |
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*[[Rogue Guild (Kharam Dzu)]]: Abandoned Warehouse in the Poor Quarter |
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:This skill allows a Rogue to initiate various offensive and status affecting attacks against a target. There are 7 different cheapshot skills total. |
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*[[Rogue Guild (Mist Harbor)]]: Broken Stein Tavern, Crane Lane |
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*[[Rogue Guild (River's Rest)]]: River's Rest Inn, Targon's Square |
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*[[Rogue Guild (Solhaven)]]: Solhaven Inn, Abalone and Chiton |
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*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var |
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*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var |
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*[[Rogue Guild (Wehnimer's Landing)]]: Beldrin's Game Hall, Dragonsclaw Road |
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*[[Rogue Guild (Zul Logoth)]]: Brewery, Emerald Tunnel |
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There is no Rogue Guild in Cysaegir. |
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:*Footstomp - The first cheapshot skill. Allows a Rogue to inflict a roundtime (RT) on his opponent. |
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'''''Important Note''': The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.'' |
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:*Nosetweak - Learned at rank 10. Allows a Rogue to lower an opponent's Defense Strength (DS) by 10. |
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[[Category:Profession Guilds]][[Category:Rogue]] |
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:*Templeshot - Learned at rank 20. Allows a Rogue to lower an opponent's Attack Strength (AS) by 10. The Rogue is required to have a weapon. |
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:*Kneebash - Learned at rank 30. Allows a Rogue to force an opponent to kneel. The Rogue is required to have a weapon. |
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:*Eyepoke - Learned at rank 42. Allows a Rogue to lower a target's Attack Strength (AS) and Defensive Strength (DS) by 15. |
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:*Throatchop - Learned at rank 54. Allows a Rogue to prevent a target from vocalizing clearly (casting, talking or prepping a spell.) The Rogue is required to have a weapon. |
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:*Swiftkick - Learned at Mastery. Allows a Rogue to force an opponent into an offensive stance. |
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;Rogue Gambits |
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:A somewhat more lighthearted aspect of the rigors of guild training, gambits is a series of acrobatic skills and sleight-of-hand tricks designed more for entertainment purposes than for combat. There are eight different subsets to the skill, each with its own individual facets. |
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:*Tumble - The simplest of all gymnastic maneuvers, the tuck'n'roll somersault is a starting point for anyone studying acrobatics. Those who become adept are often able to perform several tumbles in a row. |
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:*Cartwheel - Requiring just enough strength to stay upright, the cartwheel is a marriage of balance and grace, and is a skill of moderate difficulty for those of average dexterity. |
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:*Flip - The truly agile need not be confined to the ground. Although difficult to perform, a series of backflips makes for an impressive entrance. |
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:*Dagger - A staple of the roguish image, a small blade has more uses than a kobold has lice. Stealthy assassins, humble locksmiths, swashbuckling freebooters, and ignoble highwayman all have reason to carry one, so it's only fitting that a rogue skill would center around this underrated weapon. |
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:*Display - The first of several sleight-of-hand tricks to be learned, this focuses on ways to draw your audience's attention where you want, which is not necessarily where the action is. |
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:*Get - Potentially as flashy as Display, but slightly more useful, the second sleight-of-hand trick teaches the enterprising rogue new and clever ways to produce items from their own person, including concealing their actions entirely if necessary. |
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:*Vanish - Something every good pickpocket should be skilled at, the art of "getting rid of the evidence". Initial studies in this skill lean towards making a skilled thief seem merely playful, while adepts will find their actions draw no more attention than breathing. |
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:*Stealth - Very little defines rogues so universally as their love for the shadows. The last subset of five skills are all designed to take advantage of the ability most rogues have to become one with their surroundings. |
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==Acquiring Skills== |
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In order to acquire guild skills, the taskmaster must be approached and asked for training. The taskmaster will then assign a small task for the Rogue to complete. Each task completed takes the Rogue a step further in acquiring another rank in the skill he or she has selected. |
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If you find yourself unable to complete a skill for some reason, it is often possible to ask the training administrator to reassign a new skill. This does not come without a price; you will be asked to complete additional assignments before obtaining a rank in which you have traded skills. |
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==Becoming a Guildmaster== |
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To become a Guildmaster, a total of 125 ranks in guild skills and mastery in one skill must be acquired in addition to a nomination from 5 current Guildmasters. On becoming a Guildmaster the paying of dues is no longer required, however a presence in the guild each month is still a must. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status. Those who have obtained 125 ranks and do not yet have Guildmaster status may still nominate others for Guildmaster. |
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==Tips== |
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The guilds of Elanthia are not for the antisocial. Training in certain skills may sometimes require the helpful hand of a friend or partner. The guild was created with this in mind, so those who seldom make friends or who prefer to be alone may find this path somewhat difficult. |
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Be patient! |
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Nothing worthwhile ever comes easy. The guild skills will seem hard at first. The ground duties, such as trimming the hedge, sweeping the floors, polishing armor, and wiping windows may seem silly. But keep in mind that each task is specifically designed to teach humility and respect for your skills. |
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Keeping a stout resolve and not giving up on training is a sure way for each guild member to reach Guildmaster status with the respect and admiration of his guildmates and friends. |
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==Other Resources== |
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Midgar's site (someone please edit this and put his new address) |
Latest revision as of 18:32, 30 November 2023
The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.
Requirements
Rogues receive an invitation to join the guild when they reach the 15th level. A rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.
An invite will be sent and look like
A young lad dashes in, hands you a message and dashes off. You break open the message and read the following: ~Private Invitation for <character> You are cordially invited to be a charter member of the Elanthia Rogue Guild~ Head to the nearest chapter. The very first thing you should do is lean close to the door...then you will be required to perform a certain number of actions on the door, so the guild knows that you're legitimate and not some deviant. Your passcode is to: pull, pull, slap, rub, rub, push, turn. Then open the door, and go on in! Make sure you perform these actions to the door in the proper sequence, and don't forget to lean against the door first! Signed, Elanthia Guild Council
Skills
This is a basic list of the skills that may be learned in the rogue guild:
Guildmaster
To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skills (63 ranks to master a skill). One then must be nominated by 2 Guildmasters or other rogues that are eligible for nomination. The mechanic for doing so is GLD NOMINATE [CHARACTER NAME]. Once nominated by two Guildmasters or other eligible rogues, the nominee brings themselves and the nominators to the NPC Guild Master and ASKS them ABOUT GUILDMASTER.
Guildmasters need not pay any dues, however they do need to drop by the guild once a month - if they don't they'll receive a warning after a month, followed by loss of status after three. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.
In addition, any rogue that trains with a Guildmaster will receive double credit for each repetition completed. For example: If a rogue has 16 repetitions of "sweep a partner" and practices with a Guildmaster, the rogue would only have to complete 8 repetitions (this number is always rounded up on odd number of repetitions) in order to get credit for all 16.
Resources
- Saved posts
- Profession guild system (saved posts)
- Rogue Guild, on Play.net
- Officials folder
- Midgar's Rogue Guild Erudition
- Lord Jerrec's Lair -- Rogue Guild
Locations
Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:
- Rogue Guild (Icemule Trace): Silvermule Gaming Hall, Stout Street
- Rogue Guild (Kharam Dzu): Abandoned Warehouse in the Poor Quarter
- Rogue Guild (Mist Harbor): Broken Stein Tavern, Crane Lane
- Rogue Guild (River's Rest): River's Rest Inn, Targon's Square
- Rogue Guild (Solhaven): Solhaven Inn, Abalone and Chiton
- Rogue Guild (Ta'Illistim): Royal Arboretum, Glamesine Var
- Rogue Guild (Ta'Vaalor): Shed, Gaeld Var
- Rogue Guild (Wehnimer's Landing): Beldrin's Game Hall, Dragonsclaw Road
- Rogue Guild (Zul Logoth): Brewery, Emerald Tunnel
There is no Rogue Guild in Cysaegir.
Important Note: The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.