Shelfae chieftain: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature descrption, morning star, tail strike (tremors) with axample, MjE TD) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = shelfae_chieftain.jpg |
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| level = 11 |
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| level = 11<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid Reptilian |
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| family = Shelfae<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = shelfae |
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| type = Hybrid<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Brawls, Claws, Magic and Weapons. |
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| otherclass2 = |
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| area = [[Marshtown]]<br>[[Coastal Cliffs]]<br> |
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| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| |
| area2 = Marshtown |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 140 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 130 |
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{{creature ability|Halberd|+130 [[AS]]}} |
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| PA2 = Morning star |
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| PAB = 130 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Tail strike<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = [[Tremors]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 36 - 54 |
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{{creature ability|[[Ranged]] |+6 [[Defensive strength|DS]]}} |
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| Ranged = 6 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+33 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 33 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 33 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+33 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 33 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+33 [[Target defense|TD]]}} |
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| MjETD = 33 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 33 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| |
| MjSTD = 33 |
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| MnSTD = 33 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = No |
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| skin = a shelfae crest |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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<pre{{log2|margin-right=26em}}>Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of a shelfae chieftain's tail strike creating ground [[Tremors (909)|tremors]]. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>A chieftain's tail strikes the ground, raising a flurry of sparks! |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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The ground begins to shake violently, making it hard to stand. |
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You lose your balance and fall over.</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 13 |
|levelp2 = 13 |
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}} |
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[[Category:Marshtown creatures]] |
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[[Category:Coastal Cliffs creatures]] |
Latest revision as of 06:23, 15 May 2021
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Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a shelfae chieftain's tail strike creating ground tremors.
A chieftain's tail strikes the ground, raising a flurry of sparks! The ground begins to shake violently, making it hard to stand. You lose your balance and fall over.
Near-level creatures - edit | ||||||||||
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