Stooped being: Difference between revisions

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(HP (300), natural armor ASG 12 brig equivalent, bite attack, log2 creature description (replaced gnarled being description with stooped being), treasure (coins, gems, items, boxes))
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 82
| picture =
| level = 82<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save -->
| family = being
| type = Biped<!-- Creature body type -->
| attacks = Claws and Tusks.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 =
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 406
{{creature ability|Claw|+406 [[Attack strength|AS]]}}
| maneuver =
| PA2 = Bite
| PAB = 396
{{creature ability|Gaze}}
| PA3 =

| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Gaze<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+318 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 318
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 294
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 354 - 390
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+360 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 360
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| gems = ?
| magic items = Yes
| magic items = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| skin = ?
| other =
| other = ?
| skin = None
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The gnarled being is a twisted amalgamation of flesh and other, less mentionable things. Tusks and horns grow from its head in an impressive array of weaponry. The tough, pale yellow skin of the being looks burnt and scorched in places, but this doesn't seem to bother it. The gnarled being's twisted hands and feet end with wicked, razor-sharp claws that refuse to shine in the light.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The stooped being is a twisted amalgamation of flesh and other, less mentionable things. Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso. A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being. The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.</pre>


==Hunting strategies==
==Hunting strategies==
Line 52: Line 80:
==Other information==
==Other information==
An example of the being's gaze maneuver:
An example of the being's gaze maneuver:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
The eyes in the stooped being's chest seem to focus, turning their attention to you!<br>
The eyes in the stooped being's chest seem to focus, turning their attention to you!<br>
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.<br>
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.<br>
Roundtime: 50 sec.
Roundtime: 50 sec.
</div>
</pre>

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 68: Line 93:
|levelp2 = 84
|levelp2 = 84
}}
}}

[[Category:Old Ta'Faendryl creatures]]

Latest revision as of 08:19, 30 April 2021

Stooped being
Level 82
Family Chimeric family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Claw 406 AS
Bite 396 AS
Combat Maneuvers
Gaze
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 318
Cleric Base
Empath Base
Paladin Base 294
Ranger Base
Sorcerer Base 354 - 390
Wizard Base
Minor Elemental 360
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The stooped being is a twisted amalgamation of flesh and other, less mentionable things.  Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso.  A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being.  The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

An example of the being's gaze maneuver:

The eyes in the stooped being's chest seem to focus, turning their attention to you!
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 50 sec.
Near-level creatures - edit
Level 80


Level 81 Level 82 Level 83


Level 84
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