Regeneration (1150): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added boldmono)
 
(12 intermediate revisions by 5 users not shown)
Line 2: Line 2:
| mnemonic = REGENERATE
| mnemonic = REGENERATE
| duration = 30 seconds
| duration = 30 seconds
| type = Utility
| type = Healing
| subtype = Healing
| subtype = Healing
| skill = None
| skill = None
Line 9: Line 9:
|navigation = {{Empath base navigation}}
|navigation = {{Empath base navigation}}
}}
}}
__TOC__
The '''Regeneration''' spell surrounds the [[empath]] with a cocoon of energy that amplifies the body's healing process. When activated, the spell will heal the caster of all [[wound]]s, [[scar]]s, and [[health|blood loss]] and continue to pulse the healing every 6 seconds.


While active, the spell also provides a small amount of protection. The caster will take reduced damage from critical attacks, giving the empath a possible chance to survive. Without lore, the default protection is equivalent to "heavily" [[padding|padded]] armor. With approximately 50 ranks of [[#Mental Lore, Manipulation|Mental Lore, Manipulation]], it's up to "masterfully". Unlike armor, this is not randomized. The crit reduction from the spell stacks with armor padding.
The '''Regeneration''' spell surrounds the [[Empath]] with a cocoon of energy that amplifies the body's healing process. When activated, the spell will heal the Empath of all [[wound]]s, [[scar]]s, and [[blood loss]] and continue to pulse the healing every 6 seconds.


This spell can be activated while [[stunned]], [[immobilized]], or [[webbed]] by using the {{boldmono|[[REGENERATE]]}} verb, but not if [[silenced]] or in Roundtime (RT). If the caster is on fire, such as when under the effects of [[Immolation (519)]], they will be unable to activate the spell due to being in too much agony.
While active, the spell also provides a small amount of protection. The caster will take reduced damage from critical attacks, giving the Empath a possible chance to survive. Without lore, the default protection is equivalent to "heavily" [[padding|padded]] armor. With approximately 50 ranks of Mental Lore, Manipulation, it's up to "masterfully". Unlike armor, this is not randomized. The crit reduction from the spell stacks with armor padding.


Regeneration can be used a base of once per day, improvable with [[#Mental Lore, Transformation|Mental Lore, Transformation]] training. Uses per day reset at midnight, game time (ET).
This spell can be activated while stunned, immobilized, or webbed by using the [[REGENER (verb)|REGENERATE]] verb. If you are silenced by spell or combat maneuver, Regeneration cannot be activated.


==Mana Control Benefit==
== Lore Benefits ==


Every 100 ranks of [[Spirit Mana Control]] will reduce one second from the subsequent 6-second regeneration pulses.
[[Mental Lore, Manipulation]] will increase the amount of protection against critical attacks.


== Lore Benefits ==
[[Mental Lore, Transformation]] allows the Empath to cast the spell extra times per day, with a cast granted at 50, 125, and 200 ranks.
===[[Mental Lore, Manipulation]]===
Training in Manipulation Lore will increase the amount of protection against critical attacks.


===[[Mental Lore, Transformation]]===
Every 100 ranks of [[Spirit Mana Control]] will reduce one second from the subsequent 6-second regeneration pulses.
Training in Transformation Lore allows the empath to cast the spell additional times per day, with a cast granted at 50, 125, and 200 ranks.


== Messaging ==
== Messaging ==


{| class="wikitable"
Spell Start:
!Cast
<div {{log|margin-right=400px}}>
Points of silvery light begin to flicker around Empath. They grow in number, swirling into a bright flash as his injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds him.
|<pre{{log-inline}}>Points of silvery light begin to flicker around Empath. They grow in number, swirling into a bright flash as his injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds him.</pre>
|-
</div>
!style="white-space:nowrap"|Using{{boldmono| REGENERATE}}

|<pre{{log-inline}}>&#0033;PR>regenerate
Using the REGENERATE verb to activate the spell:
You feel a gentle breath of fresh air brush across your face.
<div {{log|margin-right=400px}}>
!PR>regenerate<br>
You feel a gentle breath of fresh air brush across your face.<br>
<br>
!SP><br>
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.<br>
Cast Roundtime 3 Seconds.<br>
</div>

Critical padding messaging:
<div {{log}}>
The silvery cocoon of light around you swells momentarily, softening the attack!
</div>

Pulse messaging:
<div {{log}}>
Your wounds begin to mend as the argent cocoon pulses with light.
</div>

Spell Ending:
<div {{log}}>
The silvery cocoon of light around Empath flashes brightly, then dissolves into thousands of tiny lights before fading away.
</div>

== Release Event ==

The release event for Regeneration started on April 27, 2008. One infected person quickly spread a muscle-stiffening disease across the continent. The disease only affected empaths. The disease caused empaths to lose 40% of their stamina when they attempted, or successfully, transfered a wound to themselves.

The disease also manifested in the healer in the following scripts, the messaging included both first and third person:
<i>
:A scream escapes your lips as no more than a soft gasp as your muscles become rigid.<br>
:A soft gasp escapes Empath's lips.

:You are overcome with exhaustion.
:Empath looks exhausted.

:A tightening in your chest causes you to struggle to breathe.
:Empath seems to be having trouble breathing properly.

:You nearly collapse, but catch yourself at the last moment.
:Empath nearly collapses, but catches herself at the last moment.

:You feel a slight tremble building before it grows into sporadic convulsions.
:Empath's body begins to tremble, then convulses.

:Your eyes repeatedly close on their own accord while you struggle to keep them open.
:Empath blinks rapidly while wavering about.

:Your muscles lock up and you are unable to move for a brief moment.
:Empath stiffens and stops all movement for a brief moment.

:Your body is wracked with pain.
:Empath grimaces.

:Your overtaxed muscles begin to twitch and spasm.
:Empath's muscles begin to twitch and spasm.

:A tingling sensation spreads over your body, then fades leaving you with a lingering weakness.
:(I never caught the third-person messaging for this one. Anyone?)
</i>


&#0033;SP>
When a healer lacked the necessary stamina to complete a transfer, she received the following messaging:<br>
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
<i>:You attempt to transfer, but your body responds with a shudder.</i>
Cast Roundtime 3 Seconds.
</pre>
|-
!Critical padding
|<pre{{log-inline}}>The silvery cocoon of light around you swells momentarily, softening the attack!</pre>
|-
!Pulse
|<pre{{log-inline}}>Your wounds begin to mend as the argent cocoon pulses with light.</pre>
|-
!Expiration
|<pre{{log-inline}}>The silvery cocoon of light around Empath flashes brightly, then dissolves into thousands of tiny lights before fading away.</pre>
|}


== External Links ==
== Resources ==
*[[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1150 Empath Base Spell Circle: Regeneration], on Play.net
*[[Regeneration (1150) released (saved post)]]
*[[Regeneration release event]]

Latest revision as of 13:46, 5 February 2022

Regeneration (1150)
Mnemonic [REGENERATE]
Duration 30 seconds
Healing Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing

The Regeneration spell surrounds the empath with a cocoon of energy that amplifies the body's healing process. When activated, the spell will heal the caster of all wounds, scars, and blood loss and continue to pulse the healing every 6 seconds.

While active, the spell also provides a small amount of protection. The caster will take reduced damage from critical attacks, giving the empath a possible chance to survive. Without lore, the default protection is equivalent to "heavily" padded armor. With approximately 50 ranks of Mental Lore, Manipulation, it's up to "masterfully". Unlike armor, this is not randomized. The crit reduction from the spell stacks with armor padding.

This spell can be activated while stunned, immobilized, or webbed by using the REGENERATE verb, but not if silenced or in Roundtime (RT). If the caster is on fire, such as when under the effects of Immolation (519), they will be unable to activate the spell due to being in too much agony.

Regeneration can be used a base of once per day, improvable with Mental Lore, Transformation training. Uses per day reset at midnight, game time (ET).

Mana Control Benefit

Every 100 ranks of Spirit Mana Control will reduce one second from the subsequent 6-second regeneration pulses.

Lore Benefits

Mental Lore, Manipulation

Training in Manipulation Lore will increase the amount of protection against critical attacks.

Mental Lore, Transformation

Training in Transformation Lore allows the empath to cast the spell additional times per day, with a cast granted at 50, 125, and 200 ranks.

Messaging

Cast
Points of silvery light begin to flicker around Empath.  They grow in number, swirling into a bright flash as his injuries heal to scars, then gradually fade completely.  Dimming slowly, the light settles into a shimmering silver cocoon that surrounds him.
Using REGENERATE
!PR>regenerate
You feel a gentle breath of fresh air brush across your face.

!SP>
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
Cast Roundtime 3 Seconds.
Critical padding
The silvery cocoon of light around you swells momentarily, softening the attack!
Pulse
Your wounds begin to mend as the argent cocoon pulses with light.
Expiration
The silvery cocoon of light around Empath flashes brightly, then dissolves into thousands of tiny lights before fading away.

Resources