Elemental Targeting (425): Difference between revisions

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==Bonus Calculation==
==Bonus Calculation==


<div {{prettydiv|margin-right=35%}}><TT><CENTER>'''AS / Elemental CS Bonus = 25 + [[trunc]][(MnE ranks - 25) &divide; 2]'''</CENTER></TT></div>
<div {{prettydiv|margin-right=35%}}><CENTER>{{boldmono|AS & Elemental CS Bonus <nowiki>=</nowiki> 25 + [[trunc]][(MnE ranks - 25) &divide; 2]}}</CENTER></div>


For example, with 52 MnE spell ranks the bonus is:
For example, with 52 MnE spell ranks the bonus is:


:25 + trunc[(52 - 25) &divide; 2] = 38
:{{mono|25 + trunc[(52 - 25) &divide; 2] <nowiki>=</nowiki> 38}}


===Sorcerer Base Bonus===
===Sorcerer Base Bonus===


Due to their spiritual/elemental hybrid nature, [[Sorcerer Base]] spells only receive half the normal bonus. The sorcerer base bonus is +13 with an additional +1 bonus for every four MnE ranks above 25. The CS bonus is capped at +25 with 73 MnE spell ranks.
Due to their spiritual/elemental hybrid nature, [[Sorcerer Base]] spells only receive half the normal bonus. The sorcerer base bonus is +12.5 with an additional +0.5 bonus for every two MnE ranks above 25. Any fractions from spell effect gains will be rounded up when the [[Sorcerer Base]] CS is calculated for a spell. The CS bonus is effectively capped at +24.5 (25) with 73 MnE spell ranks, assuming there will be no other fractional CS gains from spell effects.


<div {{prettydiv|margin-right=35%}}><TT><CENTER>'''[[Sorcerer Base]] bonus = 13 + trunc[(MnE ranks - 25) &divide; 4]'''</CENTER></TT></div>
<div {{prettydiv|margin-right=35%}}><CENTER>{{boldmono|[[Sorcerer Base]] bonus <nowiki>=</nowiki> (25 + [[trunc]][(MnE ranks - 25) &divide; 2]) &divide; 2}}</CENTER></div>


For example, with 52 MnE spell ranks the bonus is:
For example, with 54 MnE spell ranks the bonus is:


:13 + trunc[(52 - 25) &divide; 4] = 19
:{{mono|(25 + trunc[(54 - 25) &divide; 2]) &divide; 2 <nowiki>=</nowiki> 19.5}}


''Note: Other non-elemental / non-spiritual spell circles (not yet implemented) are expected to receive the same bonus as the sorcerer base.''
''Note: Assuming there are no other fractional CS gains from spell effects when the CS is calculated, this will effectively be a +20 bonus. Other non-elemental / non-spiritual spell circles (not yet implemented) are expected to receive the same bonus as the sorcerer base.''


===Spiritual Base Spells===
===Spiritual Base Spells===
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==Lore Benefit==
==Lore Benefit==


[[Elemental Lore, Fire]] grants a chance to cause the next spell cast to be charged with elemental energy based on the seed 10 [[summation]] of ranks known. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental [[attunement]], the spell will gain a critical rank of [[critical weighting|weighting]] over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice.
Training in [[Elemental Lore, Fire]] provides a chance to cause the next spell cast to be charged with elemental energy based on a seed 10 [[summation]] of ranks. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental [[attunement]], the spell will gain a rank of [[critical weighting]] over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice.


*This bonus can activate on bolts, CS spells, and elemental weapon/armor flares.
*This bonus can activate on bolts, CS spells, and elemental weapon/armor flares.
Line 51: Line 51:
*The critical weighting is applied before [[critical randomization]], so it can be reduced by critical randomization.
*The critical weighting is applied before [[critical randomization]], so it can be reduced by critical randomization.


{| {{prettytable}} align="center"
{| {{prettytable|text-align:center}}
!align="right"|Elemental Lore, Fire ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231
!align=right|Elemental Lore, Fire ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231
|-
|-
|align="right"|% Chance to activate||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%
|align=right|Chance for attuned critical weighting on next spell/attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%
|}
|}


==Messaging==
==Messaging==
{| class="wikitable"
;Initial cast
!Cast
<div {{Log}}>You are filled with a sense of great confidence.</div>
|<pre{{log-inline}}>You are filled with a sense of great confidence.</pre>

|-
;Wearing off
!Expiration
<div {{Log}}>You feel less confident than before.</div>
|<pre{{log-inline}}>You feel less confident than before.</pre>

|-
;Lore benefit
!Lore benefit triggering
<div {{log}}>{Attuned element} elemental energy energizes you.</div>
|<pre{{log-inline}}>{Attuned element} elemental energy energizes you.</pre>
|-
!Lore benefit expiration
|<pre{{log-inline}}>The elemental energy surrounding you amplifies the attack!</pre>
|}


== Resources ==
== Resources ==

Latest revision as of 07:19, 6 February 2019

Elemental Targeting (425)
Mnemonic [ELEMTARG]
Base Duration 1200 sec
Added Duration +60 sec per MnE rank
Span Stackable
Offensive Magic - Enhancement  
Subtype AS , Elemental CS 
Enhancement +25 AS Bonus
+25 CS Bonus 
Availability Self-cast 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Targeting provides a base bonus of +25 to both physical and bolt AS, and a +25 CS base bonus to elemental base spells which include (Minor Elemental, Major Elemental, Wizard and Bard Base). There is an additional bonus of +1 for every two ranks above 25. The total bonus is capped at +50 with 75 MnE ranks.

Overtraining past a character's level in the MnE circle will not increase the bonus.

Note: Although the Bard Base circle is considered a mental/elemental hybrid, bard spells currently receive the full bonus.

Bonus Calculation

AS & Elemental CS Bonus = 25 + trunc[(MnE ranks - 25) ÷ 2]

For example, with 52 MnE spell ranks the bonus is:

25 + trunc[(52 - 25) ÷ 2] = 38

Sorcerer Base Bonus

Due to their spiritual/elemental hybrid nature, Sorcerer Base spells only receive half the normal bonus. The sorcerer base bonus is +12.5 with an additional +0.5 bonus for every two MnE ranks above 25. Any fractions from spell effect gains will be rounded up when the Sorcerer Base CS is calculated for a spell. The CS bonus is effectively capped at +24.5 (25) with 73 MnE spell ranks, assuming there will be no other fractional CS gains from spell effects.

Sorcerer Base bonus = (25 + trunc[(MnE ranks - 25) ÷ 2]) ÷ 2

For example, with 54 MnE spell ranks the bonus is:

(25 + trunc[(54 - 25) ÷ 2]) ÷ 2 = 19.5

Note: Assuming there are no other fractional CS gains from spell effects when the CS is calculated, this will effectively be a +20 bonus. Other non-elemental / non-spiritual spell circles (not yet implemented) are expected to receive the same bonus as the sorcerer base.

Spiritual Base Spells

Spiritual base spells do not receive a CS bonus from Elemental Targeting. These spell circles include, Minor Spiritual, Major Spiritual, Cleric Base, Empath Base and Paladin Base.

Lore Benefit

Training in Elemental Lore, Fire provides a chance to cause the next spell cast to be charged with elemental energy based on a seed 10 summation of ranks. If a spell is cast within 30 seconds of gaining this charge, and the spell's damage type matches the caster's elemental attunement, the spell will gain a rank of critical weighting over its original power. The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it. Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice.

  • This bonus can activate on bolts, CS spells, and elemental weapon/armor flares.
  • The effect applies to one hit of a spell/spell like ability, so if the caster gets the bonus and casts Cone of Elements (518), only the first hit will be impacted.
  • The effect can be triggered off of any portion of a spell or spell/like ability, so it is possible (though improbable) a consecutive cast of Cone will have nothing but hits with weighting.
  • The critical weighting is applied before critical randomization, so it can be reduced by critical randomization.
Elemental Lore, Fire ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231
Chance for attuned critical weighting on next spell/attack 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%

Messaging

Cast
You are filled with a sense of great confidence.
Expiration
You feel less confident than before.
Lore benefit triggering
{Attuned element} elemental energy energizes you.
Lore benefit expiration
The elemental energy surrounding you amplifies the attack!

Resources