Halfling: Difference between revisions
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| regen = 2 per 5 min |
| regen = 2 per 5 min |
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| height = 3' to 3.25', 3.5' max |
| height = 3' to 3.25', 3.5' max |
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| weight = 45 to |
| weight = 45 to 136 lbs. |
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| language = Common, Halfling}} |
| language = Common, Halfling}} |
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Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. They have large feet endowed with luxuriant hair and often travel barefoot. They have an insatiable capacity for enjoying the simple pleasures of life, such as good food (mostly tarts), drink and companionship. They also have an inquisitive manner that frequently lands them in awkward situations, though their clever minds usually hatch some sort of plan to get them out of trouble. |
<section begin=halfling />Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. They have large feet endowed with luxuriant hair and often travel barefoot. They have an insatiable capacity for enjoying the simple pleasures of life, such as good food (mostly tarts), drink and companionship. They also have an inquisitive manner that frequently lands them in awkward situations, though their clever minds usually hatch some sort of plan to get them out of trouble. |
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They are very agile and move about well. They have a cast-iron constitution, but lack physical strength making them better at spell casting than hand-to-hand combat. This is not to say that a halfling will make a poor warrior. One of the most famous halflings in Elanthian history is a warrior named [[Talbot Dabbings]], who saved [[Wehnimer's Landing]] from the [[Krolvin]] by slaying their leader over 150 years ago. |
They are very agile and move about well. They have a cast-iron constitution, but lack physical strength making them better at spell casting than hand-to-hand combat. This is not to say that a halfling will make a poor warrior. One of the most famous halflings in Elanthian history is a warrior named [[Talbot Dabbings]], who saved [[Wehnimer's Landing]] from the [[Krolvin]] by slaying their leader over 150 years ago. |
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Halflings are meticulous about grooming their foot hair, often making sure every strand is tidy and clean. |
Halflings are meticulous about grooming their foot hair, often making sure every strand is tidy and clean.<section end=halfling /> |
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{{TOC limit|2}} |
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== Statistics == |
== Statistics == |
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{{Race stats |
{{Race stats |
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For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Halfling]]. |
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Halfling]]. |
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{{Race other characteristics |
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{|{{prettytable}} |
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| base-max-hp=100 |
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|+ '''Other Characteristics''' |
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| effective-max-hp=135 |
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⚫ | |||
| hp-regen=3 |
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|Spirit Off Node |
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| 2 per 5 min |
| spi-regen-off-node=2 per 5 min |
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| spi-regen-on-node=4 per 5 min |
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|Decay Timer |
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| 16 min |
| decay=16 min |
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| base-weight=45 1/3 |
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| weight-factor=0.4533 |
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|Max Health |
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| max-weight=136 |
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| 100 |
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| encumbrance-factor=0.50 |
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|Base Regeneration |
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| smr-size-modifier=15 |
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| 3 |
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| smr-dodging=+60 |
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|- |
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|Weight Factor |
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| 0 |
| spi-td=0 |
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| men-td=0 |
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|Encumbrance Factor |
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| sorc-td=+20 |
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| 0.50 |
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| poison-td=+30 |
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|- |
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| disease-td=+30 |
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|Maneuver Bonus |
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| Excellent |
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|Elemental TD |
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|- |
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|Spiritual TD |
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| 0 |
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|Mental TD |
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| 0 |
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|- |
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|Sorcerer TD |
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| +20 |
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|Poison TD |
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| +30 |
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|- |
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|Disease TD |
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| +30 |
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|- |
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Halflings receive a moderate bonus to hiding in any environment. |
Halflings receive a moderate bonus to hiding in any environment. |
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== Cultures == |
== Cultures == |
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Although halflings are most known for their peaceful, agrarian societies, not all halflings are so content to stay at home, and many find interests other than farming. |
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=== [[Mhoragian]] === |
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;Brughan |
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=== [[Brughan]] === |
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;Malghava |
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:Settled in the emerald rolling hills known as the Shirelands, [[Malghava]] halflings live a predominately agrarian lifestyle. |
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⚫ | <section begin=brughan />The Brughan halflings originally crossed the steppes and settled around the shores of a large, freshwater lake they called Khesta 'Dahl (the name meaning Sister of the Mists). These Halflings tend to specialize in hunting and fishing as well as limited farming.<section end=brughan /> |
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;Paradis |
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⚫ | |||
== |
=== [[Malghava]] === |
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<section begin=malghava />The Malghava halflings settled along the northern border of the forests, in an area of emerald, rolling hills and plains alternating with thick, deciduous forests that they called the Shirelands. They lived a predominately settled, agrarian lifestyle.<section end=malghava /> |
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*[[Halfling Creation Myth log]] |
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=== [[Paradis]] === |
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*[[Halflings and the Undead War]] |
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⚫ | <section begin=paradis />The Paradis halflings split off from the original three groups following the [[Despana]] wars, and migrated around the tip of the [[DragonSpine Mountains]], eventually settling in the [[Icemule Trace]] region. The name translates roughly as 'the Homeless'.<section end=paradis /> |
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*[[Splitting of the Trine log]] |
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*[[Halfling Folk Sagas]] |
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*[[Despair and Resch'lative]] |
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*[[Birth of Tribal Magic]] |
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*[[Memailly and the Coming of Magic]] |
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*[[The Horse War]] |
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*[[Journeys of the Paradis]] |
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== Verbs == |
== Verbs == |
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|CRACK TOES |
|CRACK TOES |
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|Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment. |
|Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment. |
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! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''[[IMPOSE (verb)|IMPOSE]]''' |
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|IMPOSE |
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|You pull back your shoulders, stretch your neck and rise up on your toes in an attempt to appear more imposing. |
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|- |
|- |
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|}<section end=verbs /> |
|}<section end=verbs /> |
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== Resources == |
== Resources == |
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*[http://www.play.net/gs4/info/races/halfling.asp Races: Halfling], on Play.net |
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*[http://forums.play.net/forums/GemStone%20IV/Races/Halflings/view Officials folder] |
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*[[Philomaera: A Tale of the Goating]] (official documentation) |
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*[[Divination: A Comprehensive Guide#Halflings|Divination: A Comprehensive Guide - Halflings]] (official documentation) |
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*[[World Costume for Theatrical Productions#Halflings|World Costume for Theatrical Productions - Halflings]] (official documentation) |
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*[[Spitfire|The Spitfire]] |
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{{Halflings}} |
{{Halflings}} |
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{{Races}} |
{{Races}} |
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[[Category: |
[[Category:Halflings| ]] |
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[[Category:Races and Cultures]] |
[[Category:Races and Cultures]] |
Latest revision as of 11:42, 7 June 2023
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Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. They have large feet endowed with luxuriant hair and often travel barefoot. They have an insatiable capacity for enjoying the simple pleasures of life, such as good food (mostly tarts), drink and companionship. They also have an inquisitive manner that frequently lands them in awkward situations, though their clever minds usually hatch some sort of plan to get them out of trouble.
They are very agile and move about well. They have a cast-iron constitution, but lack physical strength making them better at spell casting than hand-to-hand combat. This is not to say that a halfling will make a poor warrior. One of the most famous halflings in Elanthian history is a warrior named Talbot Dabbings, who saved Wehnimer's Landing from the Krolvin by slaying their leader over 150 years ago.
Halflings are meticulous about grooming their foot hair, often making sure every strand is tidy and clean.
Statistics
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
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-15 | +10 | +15 | +10 | -5 | -5 | +5 | +10 | 0 | -5 |
For statistic growth rates by profession, see List of statistic growth rates#Halfling.
Base Max HP | Effective Max HP | Base Regen |
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100 | 135 | 3 |
Regen (off-node) | Regen (on-node) | Decay Timer |
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2 per 5 min | 4 per 5 min | 16 min |
Base Weight (lb) | Weight Factor | Max Weight (lb) | Max Carrying Capacity (lb)† | Armor Encumbrance Factor |
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45 1/3 | 0.4533 | 136 | 55.08 | 0.50 |
Size Modifier | Dodging Bonus |
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15 | +60 |
Elemental | Spiritual | Mental | Sorcerer | Poison | Disease |
---|---|---|---|---|---|
+40 | 0 | 0 | +20 | +30 | +30 |
Halflings receive a moderate bonus to hiding in any environment.
Cultures
Although halflings are most known for their peaceful, agrarian societies, not all halflings are so content to stay at home, and many find interests other than farming.
Mhoragian
The Mhoragian halflings originated from the most northerly region of the steppes of eastern Elanthian continent. In general, these halflings are hunter/gatherers and live nomadic lifestyles.
Brughan
The Brughan halflings originally crossed the steppes and settled around the shores of a large, freshwater lake they called Khesta 'Dahl (the name meaning Sister of the Mists). These Halflings tend to specialize in hunting and fishing as well as limited farming.
Malghava
The Malghava halflings settled along the northern border of the forests, in an area of emerald, rolling hills and plains alternating with thick, deciduous forests that they called the Shirelands. They lived a predominately settled, agrarian lifestyle.
Paradis
The Paradis halflings split off from the original three groups following the Despana wars, and migrated around the tip of the DragonSpine Mountains, eventually settling in the Icemule Trace region. The name translates roughly as 'the Homeless'.
Verbs
{verb} set {standard/culture}
DANCE | |
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DANCE (joined with someone) | Linking arms with <person>, you both perform a quick heel-to-toe dance that ends with two high hops into the air. |
DANCE LEFT | Placing your hands upon your hips, you perform a quick heel-to-toe dance that ends with two high hops to the left. |
DANCE RIGHT | Placing your hands upon your hips, you perform a quick heel-to-toe dance that ends with two high hops to the right. |
BOW | |
BOW | Folding your left arm behind your back and dipping to one knee, you bow respectfully and incline your head. |
BOW <person> | Folding your left arm behind your back and dipping to one knee, you bow respectfully to <person> and incline your head. |
CURTSY | |
CURTSY | Folding your left arm behind your back and dipping to one knee, you bow respectfully and incline your head. |
CURTSY <person> | Drawing your left leg behind your right, you briefly dip into a respectful curtsy before <person> and bow your head. |
DUCK | |
DUCK | You quickly duck to the side and out of the way. |
DUCK <person> | You easily and quickly duck out of <person's> reach. |
FOLD | |
FOLD | Firmly planting your feet equidistance apart, you fold your arms and lift your head in a defiant manner. |
SIT | |
STANDING | Crossing your legs at the ankles, you slowly lower yourself to the ground and sit tailor fashion. |
KNEELING | Crossing your legs at the ankles, you move to a sitting position that is tailor fashion. |
PRONE | Crossing your legs at the ankles, you sit up tailor fashion. |
CRACK | |
CRACK TOES | Lifting your right foot, you bend your big toe downward and apply pressure. A sigh of relief escapes your lips as you are rewarded with a loud crack. Standing tall, you repeat the process with the left and relish the moment. |
IMPOSE | |
IMPOSE | You pull back your shoulders, stretch your neck and rise up on your toes in an attempt to appear more imposing. |
Resources
- The History of the Truefolk (official documentation)
- Halfling handfasting ceremony (official documentation)
- Philomaera: A Tale of the Goating (official documentation)
- Divination: A Comprehensive Guide - Halflings (official documentation)
- World Costume for Theatrical Productions - Halflings (official documentation)
- The Trine 2016
- The Spitfire
Halflings - edit | |
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Cultures: | |
Places: | |
Famous Halflings: | |
Historical Events: |
Races - edit |
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