Verb:DEMEANOR: Difference between revisions
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Revision as of 21:39, 8 November 2019
A character's DEMEANOR can be set to determine how s/he interacts with other characters and to control what actions other characters may perform on him. It is mechanical control over roleplay.
Demeanor can be used in tandem with BEFRIEND (verb).
>DEMEANOR HELP Click one of the following to change your demeanor: cold reserved neutral friendly warm Click one of the following races to change your demeanor towards them: Human Giantman Half-Elf Sylvankind Dark Elf Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi Click one of the following professions to change your demeanor towards them: Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Bard Savant Monk Paladin To change your demeanor towards a specific person, click on them and choose a demeanor from the Befriend submenu. Your demeanor is reserved. You regard Dark Elves with a neutral demeanor.
Verbs/Systems Controlled by Demeanor
Functional
- ARMOR (verb) (receiving armor adjustments)
- DRAG (verb) (if the character being dragged is alive)
- IMPRINT (verb) (remote healing)
- PULL (verb) (getting pulled to standing from prone)
- TRANSFER (verb) (healing)
Group members can always use ARMOR and TRANSFER on each other, bypassing the demeanor check. PULL still requires neutral or above demeanor.
Roleplaying
- ATTEND (verb)
- BOUNCE (verb)
- CUDDLE (verb)
- EAT (verb)
- FLIRT (verb)
- GREET (verb)
- HOLD (verb)
- HUG (verb)
- HUM (verb)
- KICK (verb)
- KISS (verb)
- LEAN (verb)
- LICK (verb)
- PROD (verb)
- PUNISH (verb)
- REST (verb)
- RUB (verb)
- SHAKE (verb)
- SLAP (verb)
- SMOOCH (verb)
- SNUGGLE (verb)
- TICKLE (verb)
- TINKER (verb)
- TOUCH (verb)