Soothing Word (1201): Difference between revisions
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:<small>''This section is player research.</small> |
:<small>''This section is player research.</small> |
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[[Carn's Cry]], [[Gerrelle's Growl]], [[Yertie's Yowlp]], [[Seanette's Shout]], [[Horland's Holler]], [[Berserk]], [[Calm (201)]], [[Frenzy (216 |
[[Carn's Cry]], [[Gerrelle's Growl]], [[Yertie's Yowlp]], [[Seanette's Shout]], [[Horland's Holler]], [[Berserk]], [[Calm (201)]], [[Frenzy (216)]], [[Nightmare (715)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], [[Empathy (1108)]], [[Sympathy (1120)]], and [[Zealot (1617)]]. |
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==Messaging== |
==Messaging== |
Revision as of 18:16, 8 August 2019
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Soothing Word Immediately removes a detrimental emotional effect from the target (fear, rage, etc.).
Lore Benefits
At 25 ranks of Mental Lore, Telepathy, the ability to remove existing sheer fear from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds.
Affected Effects
- This section is player research.
Carn's Cry, Gerrelle's Growl, Yertie's Yowlp, Seanette's Shout, Horland's Holler, Berserk, Calm (201), Frenzy (216), Nightmare (715), Song of Depression (1015), Song of Rage (1016), Empathy (1108), Sympathy (1120), and Zealot (1617).
Messaging
First Person (Frenzy active) |
>incant 1205 You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell... Your spell is ready. You gesture. You whisper a soothing word to yourself. The feeling of intense rage leaves you. Cast Roundtime 3 Seconds. |
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Third Person |
<Monk> whispers a soothing word to himself. <Monk> appears calmer. |