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(→Silvergate Locker Table: Added Solhaven info) |
(→Silvergate Locker Table: Added Icemule Trace and River's Rest locker info, and completely reformatted Locker Table) |
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=Silvergate Locker Table= |
=Silvergate Locker Table= |
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style="background:#DDDDDD" |
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==Annexes (The Real Thing, Type 1)== |
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{| {{prettytable|background:#F0FFF0;height:15px;text-align:left;}} |
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==Annexes (The Real Thing, Type 1)== |
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|- style="background:#228B22; vertical-align: bottom; font-size: larger; color:white; " |
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{| {{prettytable}} |
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! |
! style="width:2em"|Location |
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! |
! style="width:12em"|Building<br>House Annex Name |
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! |
! style="width:18em"|Building RNUM<br>Annex RNUM |
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! |
! style="width:13em"|Enter Locker<br>Exit Locker |
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|- |
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| rowspan="2" style="background:#F8F8FF" | [[Icemule Trace]] || style="background:#F8F8FF" | [[Silvermule Gaming Hall]]: || style="background:#F8F8FF" | 20015 || rowspan="2" style="background:#F8F8FF" | '''enter''': lean tart book, go curtain<br>'''exit''': go curtain, pull lever |
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|[[Icemule Trace]] |
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|[[Silvermule Gaming Hall]]:<br>Cloudberry Room |
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| style="background:#F8F8FF" | Cloudberry Room || style="background:#F8F8FF" | 20015, then: go cloudberry arch |
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|[[Kharam Dzu]] |
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|[[Adventurer's Rest]]:<br>Opal Lounge |
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|1934<br>27389 |
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|'''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever |
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| rowspan="2" | [[Kharam Dzu|Teras Isle]] || [[Adventurer's Rest]]: || 1934 || rowspan="2" | '''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever |
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|[[Mist Harbor]] |
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|[[Hale Hall]]:<br>Annex, Silvergate Inn Lobby |
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|3652<br>27634 |
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|'''enter''': go curtain<br>'''exit''': go curtain |
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| Opal Lounge || 27389 |
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|[[River's Rest]] |
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|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex |
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|27903 |
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| rowspan="2" style="background:#F8F8FF" | [[Mist Harbor]] || style="background:#F8F8FF" | [[Hale Hall]]: || style="background:#F8F8FF" | 3652 || rowspan="2" style="background:#F8F8FF" | '''enter''': go curtain<br>'''exit''': go curtain |
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|[[Solhaven]] |
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|[[Warehouse, First Floor|Solhaven Warehouse]]:<br>Lockers, Antechamber |
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|5689<br>5689, then go: E, Go Stair, W, W, N, N, N, Go Door |
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|'''enter''': go opening<br>'''exit''': go opening |
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| style="background:#F8F8FF" | Annex, Silvergate Inn Lobby || style="background:#F8F8FF" | 27634 |
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|[[Ta'Illistim]] |
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|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge |
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|24495 |
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|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring |
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| rowspan="2" | [[River's Rest]] || [[Timor's Storage, Lobby|Timor's Storage]]: || 10952 || rowspan="2" | '''enter''': W, go curtain<br>'''exit''': go curtain, E |
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|[[Ta'Vaalor]] |
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|________:<br>Dancing Dahcre, Hallway |
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| Silvergate Inn Annex || 27903 |
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|10413 |
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| rowspan="2" style="background:#F8F8FF" | [[Solhaven]] || style="background:#F8F8FF" | [[Warehouse, First Floor|Solhaven Warehouse]]: || style="background:#F8F8FF" | 5689 || rowspan="2" style="background:#F8F8FF" | '''enter''': go opening<br>'''exit''': go opening |
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|- |
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| style="background:#F8F8FF" | Lockers, Antechamber || style="background:#F8F8FF" | 5689, then: E, go stair, W, W, N, N, N, go door |
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|- |
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| rowspan="2" | [[Ta'Illistim]] || [[Lost Home|The Lost Home]]: || 24495 ?? || rowspan="2" | '''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring |
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| The Hunting Lounge || 24495 ?? |
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|- |
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| rowspan="2" style="background:#F8F8FF" | [[Ta'Vaalor]] || style="background:#F8F8FF" | ________: || style="background:#F8F8FF" | ________ || rowspan="2" style="background:#F8F8FF" | '''enter''': ________<br>'''exit''': ________ |
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|- |
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| style="background:#F8F8FF" | Dancing Dahcre, Hallway || style="background:#F8F8FF" | 10413 |
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| rowspan="2" | [[Wehnimer's Landing]] || [[Silvergate Inn]]: || 3735 || rowspan="2" | '''enter''': go boar, D, go curtain<br>'''exit''': go curtain, go stair, out |
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| Silvergate Annex|| ________ |
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| rowspan="2" style="background:#F8F8FF" | [[Zul Logoth]] || style="background:#F8F8FF" | [[Rockslinger Relocation Services|Rockslinger's]]: || style="background:#F8F8FF" | ________ || rowspan="2" style="background:#F8F8FF" | '''enter''': ________<br>'''exit''': ________ |
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|- |
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| style="background:#F8F8FF" | Silvergate Annex|| style="background:#F8F8FF" | ________ |
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|[[Zul Logoth]] |
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|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex |
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|[[Icemule Trace]] |
|[[Icemule Trace]] |
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||[[Silvermule Gaming Hall]] (20015) |
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|Cloudberry Room |
|Cloudberry Room (20015, then: Cloudberry Arch) |
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|1 |
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|blackboard |
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|wastebasket |
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|[[Kharam Dzu]] |
|[[Kharam Dzu|Teras Isle]]<br> |
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|[[Adventurer's Rest]] (1934) |
|[[Adventurer's Rest]] (1934) |
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|Opal Lounge (27389) |
|Opal Lounge (27389) |
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|[[River's Rest]] |
|[[River's Rest]] |
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|[[Timor's Storage, Lobby|Timor's Storage]] |
|[[Timor's Storage, Lobby|Timor's Storage]] (10952) |
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|Silvergate Inn Annex (27903) |
|Silvergate Inn Annex (27903) |
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|1 |
|1 |
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|blackboard |
|blackboard |
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|N/A |
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|[[Solhaven]] |
|[[Solhaven]] |
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|[[Warehouse, First Floor|Solhaven Warehouse]] (5689) |
|[[Warehouse, First Floor|Solhaven Warehouse]] (5689) |
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|Lockers, Antechamber (5689, then |
|Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door) |
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|2 |
|2 |
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|blackboard |
|blackboard |
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|1 |
|1 |
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|blackboard |
|blackboard |
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==Annexes (The Real Thing, Type 3)== |
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{| {{prettytable}} |
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!width=100; style="background:#DDDDDD"|Location |
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!width=180; style="background:#DDDDDD"|Building<br>House Annex Name |
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!width=180; style="background:#DDDDDD"|RNUM |
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!width=220; style="background:#DDDDDD"|Enter Locker<br>Exit Locker |
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|- |
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|[[Icemule Trace]] |
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|[[Silvermule Gaming Hall]]:<br>Cloudberry Room |
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|20015<br>20015, then: Cloudberry Arch |
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|'''enter''': lean tart book, go curtain<br>'''exit''': go curtain, pull lever |
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|- |
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|[[Kharam Dzu]]<br>(Teras Isle) |
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|[[Adventurer's Rest]]:<br>Opal Lounge |
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|1934<br>27389 |
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|'''enter''': pull tome, go curtain<br>'''exit''': go curtain, pull lever |
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|- |
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|[[Mist Harbor]] |
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|[[Hale Hall]]:<br>Annex, Silvergate Inn Lobby |
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|3652<br>27634 |
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|'''enter''': go curtain<br>'''exit''': go curtain |
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|[[River's Rest]] |
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|[[Timor's Storage, Lobby|Timor's Storage]]:<br>Silvergate Inn Annex |
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|10952<br>27903 |
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|'''enter''': W, Go Curtain<br>'''exit''': Go Curtain, E |
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|- |
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|[[Solhaven]] |
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|[[Warehouse, First Floor|Solhaven Warehouse]]:<br>Lockers, Antechamber |
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|5689<br>5689, then: E, Go Stair, W, W, N, N, N, Go Door |
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|'''enter''': go opening<br>'''exit''': go opening |
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|- |
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|[[Ta'Illistim]] |
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|[[Lost Home|The Lost Home]]:<br>The Hunting Lounge |
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|24495 |
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|'''enter''': pull sconce, go opening<br>'''exit''': go opening, pull ring |
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|- |
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|[[Ta'Vaalor]] |
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|________:<br>Dancing Dahcre, Hallway |
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|10413 |
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|[[Zul Logoth]] |
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|[[Rockslinger Relocation Services|Rockslinger's]]:<br>Silvergate Annex |
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|[[Kharam Dzu]] |
|[[Kharam Dzu|Teras Isle]] |
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|________:<br>________ |
|________:<br>________ |
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Revision as of 19:25, 26 November 2019
Just a place for me to 'speriment.
Silvergate Locker Table
style="background:#DDDDDD"
Annexes (The Real Thing, Type 1)
Location | Building House Annex Name |
Building RNUM Annex RNUM |
Enter Locker Exit Locker |
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Icemule Trace | Silvermule Gaming Hall: | 20015 | enter: lean tart book, go curtain exit: go curtain, pull lever |
Cloudberry Room | 20015, then: go cloudberry arch | ||
Teras Isle | Adventurer's Rest: | 1934 | enter: pull tome, go curtain exit: go curtain, pull lever |
Opal Lounge | 27389 | ||
Mist Harbor | Hale Hall: | 3652 | enter: go curtain exit: go curtain |
Annex, Silvergate Inn Lobby | 27634 | ||
River's Rest | Timor's Storage: | 10952 | enter: W, go curtain exit: go curtain, E |
Silvergate Inn Annex | 27903 | ||
Solhaven | Solhaven Warehouse: | 5689 | enter: go opening exit: go opening |
Lockers, Antechamber | 5689, then: E, go stair, W, W, N, N, N, go door | ||
Ta'Illistim | The Lost Home: | 24495 ?? | enter: pull sconce, go opening exit: go opening, pull ring |
The Hunting Lounge | 24495 ?? | ||
Ta'Vaalor | ________: | ________ | enter: ________ exit: ________ |
Dancing Dahcre, Hallway | 10413 | ||
Wehnimer's Landing | Silvergate Inn: | 3735 | enter: go boar, D, go curtain exit: go curtain, go stair, out |
Silvergate Annex | ________ | ||
Zul Logoth | Rockslinger's: | ________ | enter: ________ exit: ________ |
Silvergate Annex | ________ |
Annexes (The Real Thing, Type 2)
Location | Building | House Annex Name (RNUM) | Lockers | Inn News? | Trash? |
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Icemule Trace | Silvermule Gaming Hall (20015) | Cloudberry Room (20015, then: Cloudberry Arch) | 1 | blackboard | wastebasket |
Teras Isle |
Adventurer's Rest (1934) | Opal Lounge (27389) | |||
Mist Harbor | Hale Hall {3652) | Annex, Silvergate Inn Lobby (27634) | 1 | no | bin |
River's Rest | Timor's Storage (10952) | Silvergate Inn Annex (27903) | 1 | blackboard | N/A |
Solhaven | Solhaven Warehouse (5689) | Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door) | 2 | blackboard | wastebasket |
Ta'Illistim | The Hunting Lounge | ||||
Ta'Vaalor | Dancing Dahcre, Hallway (10413) | ||||
Zul Logoth | Rockslinger Relocation Services | Silvergate Annex | 1 | blackboard |
Annexes (The Real Thing, Type 3)
Location | Building House Annex Name |
RNUM | Enter Locker Exit Locker |
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Icemule Trace | Silvermule Gaming Hall: Cloudberry Room |
20015 20015, then: Cloudberry Arch |
enter: lean tart book, go curtain exit: go curtain, pull lever |
Kharam Dzu (Teras Isle) |
Adventurer's Rest: Opal Lounge |
1934 27389 |
enter: pull tome, go curtain exit: go curtain, pull lever |
Mist Harbor | Hale Hall: Annex, Silvergate Inn Lobby |
3652 27634 |
enter: go curtain exit: go curtain |
River's Rest | Timor's Storage: Silvergate Inn Annex |
10952 27903 |
enter: W, Go Curtain exit: Go Curtain, E |
Solhaven | Solhaven Warehouse: Lockers, Antechamber |
5689 5689, then: E, Go Stair, W, W, N, N, N, Go Door |
enter: go opening exit: go opening |
Ta'Illistim | The Lost Home: The Hunting Lounge |
24495 | enter: pull sconce, go opening exit: go opening, pull ring |
Ta'Vaalor | ________: Dancing Dahcre, Hallway |
10413 | |
Zul Logoth | Rockslinger's: Silvergate Annex |
Annexes (Type 1)
Location | Building House Annex Name |
RNUM | Enter Locker Exit Locker |
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Icemule Trace | Silvermule Gaming Hall: Cloudberry Room |
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Teras Isle | ________: ________ |
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Mist Harbor | ________: Annex, Silvergate Inn Lobby |
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River's Rest | Timor's Storage: Silvergate Inn Annex |
27903 | |
Solhaven | ________: Lockers, Antechamber |
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Ta'Illistim | The Lost Home: The Hunting Lounge |
24495 | enter: pull sconce, go opening exit: go opening, pull ring |
Ta'Vaalor | ________: ________ |
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Zul Logoth | Rockslinger's: Silvergate Annex |
Annexes (Type 2)
Location | Building | House Annex Name (RNUM) | Lockers | Inn News? |
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Icemule Trace | Cloudberry Room | |||
Kharam Dzu | Adventurers' Rest (1934) | Opal Lounge (27389) | ||
Mist Harbor | Annex, Silvergate Inn Lobby | |||
River's Rest | Timor's Storage | Silvergate Inn Annex (27903) | 1 | blackboard |
Solhaven | Lockers, Antechamber | |||
Ta'Illistim | The Hunting Lounge | |||
Ta'Vaalor | ||||
Zul Logoth | Rockslinger Relocation Services | Silvergate Annex | 1 | blackboard |
Shields Section for Loresinging Article
Young bards (and some of us older ones) need this information.
Shields
Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.
Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.
A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:
- First verse (reveals standard information about weight, value, material):
- The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
- Second verse (reveals purpose, faint aura of magic alludes to magic material):
- You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
- Third verse (reveals enchant, alludes to a defensive purpose):
- It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
- Fourth verse (reveals sanctification/bless and defensive purpose):
- The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
- You feel that you have reached the end of the aegis's song.
Examples of special messaging for shields:
- spikes
- ensorcell
- cleric blessed
- sanctified
- Verse 2: You sense that this is some type of holy item.
- Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.
Tiers Table Examples
Example 1: Wing Status
TIER | VERB | WING STATUS |
FIRST | THIRD |
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Locked (Tier 1) |
VERB | Retracted | Message1 | Message3 |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
Unlocked (Tier 2) |
VERB | Retracted | Message1 | Message3 |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 | ||
VERB | Retracted | Message1 | Message3 | |
Extended | Message1 | Message3 |
Example 2: Conditional Verbs
TIER | VERB | FIRST | THIRD |
---|---|---|---|
Tier 1 | VERB | CONDITION Message1 | Message3 |
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
VERB | CONDITION Message1 | Message3 | |
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
VERB | Message1 | Message3 | |
Tier 2 | VERB | CONDITION Message1 | Message3 |
CONDITION Message1 | Message3 | ||
CONDITION Message1 | Message3 | ||
(situation) Message1 | Message2 |