Pale crab: Difference between revisions
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(added living category/classification) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, melee DS) |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 27 |
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| Ranged = 49 |
| Ranged = 49 |
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| Bolt = 24 |
| Bolt = 24 |
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{{Creature end}} |
{{Creature end}} |
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The giant |
<pre{{log2|margin-right=26em}}>The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 12:52, 12 May 2021
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The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
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References
Near-level creatures - edit | ||||||||||
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