Gnarled being: Difference between revisions
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(changed family to chimeric, removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (HP (300), natural armor ASG 12 Brig equivalent, impale (attack), treasure (coins, gems, items boxes) , radiant crimson mote of essence) |
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| area7 = |
| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 406 |
| PAA = 406 |
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| PA2 = |
| PA2 = Impale |
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| PAB = |
| PAB = 396 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 594 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Radiant crimson mote of essence]] |
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| skin = None |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The gnarled being is a twisted amalgamation of flesh and other, less mentionable things. Tusks and horns grow from its head in an impressive array of weaponry. The tough, pale yellow skin of the being looks burnt and scorched in places, but this doesn't seem to bother it. The gnarled being's twisted hands and feet end with wicked, razor-sharp claws that refuse to shine in the light. |
<pre{{log2|margin-right=26em}}>The gnarled being is a twisted amalgamation of flesh and other, less mentionable things. Tusks and horns grow from its head in an impressive array of weaponry. The tough, pale yellow skin of the being looks burnt and scorched in places, but this doesn't seem to bother it. The gnarled being's twisted hands and feet end with wicked, razor-sharp claws that refuse to shine in the light.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 08:01, 30 April 2021
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The gnarled being is a twisted amalgamation of flesh and other, less mentionable things. Tusks and horns grow from its head in an impressive array of weaponry. The tough, pale yellow skin of the being looks burnt and scorched in places, but this doesn't seem to bother it. The gnarled being's twisted hands and feet end with wicked, razor-sharp claws that refuse to shine in the light.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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