Sanctify (330): Difference between revisions
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A skilled cleric, through adventuring, can perform rituals on combat gear to permanently bless them for use against the undead. A skilled cleric can also bestow Holy Fire on these armaments to further aid in the release, destruction, or capture of undead. |
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== What's It Do == |
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It does stuff. |
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== Skill Formula == |
== Skill Formula == |
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* [[Arcane Symbols]]: +1 per 10 ranks |
* [[Arcane Symbols]]: +1 per 10 ranks |
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* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack) |
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack) |
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* Being wounded and under a penalty from low spirit will hinder sanctification |
* Being wounded and under a penalty from low spirit will hinder sanctification attempts |
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== Shrine Bonus == |
== Shrine Bonus == |
Revision as of 15:12, 19 December 2021
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A skilled cleric, through adventuring, can perform rituals on combat gear to permanently bless them for use against the undead. A skilled cleric can also bestow Holy Fire on these armaments to further aid in the release, destruction, or capture of undead.
What's It Do
It does stuff.
Skill Formula
- Level: +1 per level
- Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
- Wisdom: +1 per stat bonus
- Influence: +1 per stat bonus
- Spiritual Mana Control: +1 per 2 ranks
- Magic Item Use: +1 per 10 ranks
- Arcane Symbols: +1 per 10 ranks
- Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
- Being wounded and under a penalty from low spirit will hinder sanctification attempts
Shrine Bonus
Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."
An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.
Incomplete List of Omnishrines
- Icemule Temple, Foyer - 2334, 4047001
- Icemule Temple, Chancel Nexus - 2336, 4047005
- Hall of the Holy Struggle - 2341, 4047024
- House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
- Rone Academy, Cathedral - 24484, 217033 (publicly accessible)
- DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)