Empathic Assault (1110): Difference between revisions
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SPYRIDONM1 (talk | contribs) (→Bolt Spell Table: Fixing bolt spell damage table display issue by replacing dead (Template:Boltspell table end) with (Template:Table end).) |
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| AvD13 = 15 | AvD14 = 11 | AvD15 = 7 | AvD16 = 3 |
| AvD13 = 15 | AvD14 = 11 | AvD15 = 7 | AvD16 = 3 |
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| AvD17 = 7 | AvD18 = 1 | AvD19 = -5 | AvD20 = -11}} |
| AvD17 = 7 | AvD18 = 1 | AvD19 = -5 | AvD20 = -11}} |
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==Channel Damage== |
==Channel Damage== |
Latest revision as of 13:03, 7 December 2023
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Empathic Assault is a bolt spell that hurls plasma at a single target. If successful, the target will be subject to additional warding cycles over time that deal non-critical HP damage.
The first warding cycle occurs immediately after the spell hits, with subsequent cycles (if any) occurring every 6 seconds afterwards until the spell reaches the maximum number of cycles as determined by the caster's lore (see below) or the target wards off any cycle, immediately ending the spell. Some targets such as undead and golems are only vulnerable to the initial bolt, being immune to the empathic connection and subsequent warding attacks.
If the caster and target move to different rooms from each other, the spell continues to its normal duration but the target has increased TD to ward off the effect. Creatures killed while the caster is not in the same room still grant normal experience and treasure if looted, but do not count toward bounty tasks.
Mana Control Benefit
Mental Mana Control (MMC) increases the damage of each wave by a seed 1 summation of (MMC ranks / 2).
Mental Mana Control ranks | 2 | 6 | 12 | 20 | 30 | 42 | 56 | 72 | 90 | 110 | 132 | 156 | 182 | 210 | 240 |
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Increase in damage | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Lore Benefits
Mental Lore, Manipulation
Mental Lore, Manipulation reduces the target's TD cumulatively per warding cycle, based on Seed 1 of the summation chart. The maximum benefit is -13 TD at 91 ranks. There is a small, random pushdown (up to 5) even with no lore ranks. If a character's lore benefit provides a greater bonus, it is used; otherwise, the random number is used. The pushdown is added again for each additional cycle of the spell.
Random pushdown may supersede summation benefit if the random # is greater Mental Lore, Manipulation ranks 0 1 3 6 10 15 21 28 36 45 55 66 78 91 TD pushdown ≤5 1 2 3 4 5 6 7 8 9 10 11 12 13
Mental Lore, Telepathy
Mental Lore, Telepathy increases the number of warding cycles at 5, 20, 40, 65, and 100 ranks. A total of two warding cycles occur with 5 ranks and a maximum of six cycles occur at 100 ranks. Recasting the spell before the total number of cycles is exhausted only adds one additional cycle, regardless of lore training. Note that if the target successfully wards against a cycle, no further cycles will be issued.
Mental Lore, Telepathy ranks 0 5 20 40 65 100 # of possible warding cycles 1 2 3 4 5 6
Mental Lore, Transformation
Mental Lore, Transformation training increases the spell's bolt damage factors (DF).
Transformation Ranks DF Bonus 1 to 50 0.001 per rank 51 to 100 0.001 per two ranks 101 to 200 0.001 per four ranks
With 200 ranks the total DF increase is 0.100
The DF increase applies equally to each armor group (AG).
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Empathic Assault | DF | .680 | .490 | .365 | .280 | .205 | ||||||||||||
AvD | 55 | 45 | 44 | 43 | 42 | 30 | 28 | 26 | 24 | 15 | 11 | 7 | 3 | 7 | 1 | -5 | -11 |
Channel Damage
CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.
When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).
The roundtime imposed by channeling cannot be reduced by haste effects.
Messaging
You focus your thoughts while chanting the mystical phrase for Empathic Assault... Your spell is ready. You gesture at a black forest ogre. You hurl a radiant ball of energy at a black forest ogre! AS: +382 vs DS: +188 with AvD: +24 + d100 roll: +96 = +314 ... and hit for 108 points of damage! Powerful blast to the black forest ogre's abdomen parboils internal organs! The black forest ogre is stunned! Success! Establishing a connection with the black forest ogre, your awareness of her physical condition expands as your essence fuses with her own! Cast Roundtime 3 Seconds. > You mentally attempt to locate your implanted essence within the black forest ogre... CS: +327 - TD: +212 + CvA: +8 + d100: +42 == +165 Warding failed! You maintain a nearly perfect connection with the black forest ogre, blocking all sensory impulses to self-sustaining functions! ...and cause 44 points of damage!
Alchemy Recipe
A faceted amethyst wand |
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Resources
- Empath Base Spell Circle: Empathic Assault, on Play.net