Blink weapon: Difference between revisions
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Blow shatters knee and severs lower leg! |
Blow shatters knee and severs lower leg! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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===Blink Weapon Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your miniature is used to unlock the potential of things held in your other hand or on your person. |
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A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon. |
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You need only RAISE your miniature while holding a compatible item in your other hand or on your person. |
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Your miniature may not be altered or changed in any way. |
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You get no sense of whether or not the miniature may be further lightened. |
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==See Also== |
==See Also== |
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Latest revision as of 08:36, 19 August 2025
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The Blink weapon script allows a weapon to be infused with a spell, which then acts as the weapon's flare type in combat. They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day. Blink weapons were first sold at the 2009 Ebon Gate auction. The blink weapon script was added to existing weapons at Return to Coraesine Field. It has since been available off and on at a variety of high end events. At the August 2015 Duskruin Arena auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." However, the ability was later available in the form of a script add service at the June 2018 Duskruin Arena High-end Scrip Shop. Blink weapons can be blessed and ensorcelled. Holy Weapon (1625) can be used by a Paladin to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain Consecrate (1604) flares.
AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationThe original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe. They each were 5x in enchant. DescriptionBlink weapons include an extra line as part of their show description. This line will change depending on if the weapon is currently infused with a spell.
PropertiesTeleportation: By using POKE on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. TOUCHing the weapon 24 hours after the final charge is expended resets the charges. Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse Mana Disruption (702) in a weapon, but if a Paladin wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder. Flare Rate: The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. Flare rate considers several elements: If you know the spell, the script looks at how many ranks in that circle you have above the spell level. It looks at if you don't know the spell, but can learn it, and have learned spells. It also looks at if you don't know the spell, but can learn it, and don't know any spells. The script does some math that results in a best case situation of 20% flare chance.[1] List of SpellsThe following is a list of known spells that can be infused with a blink weapon. It may not be complete.
Example Combat MessagingIn this example, the blink weapon has been infused with Spike Thorn (616): You swing a mithglin handaxe at an arctic titan! AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132 ... and hit for 10 points of damage! Diagonal slash to the arctic titan's weapon arm. Strike misses but bruises a few knuckles. Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks! Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan! ... hits for 36 points of damage! ... 40 points of damage! Strike punctures thigh and shatters femur! An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg! The arctic titan is stunned! ... hits for 32 points of damage! ... 30 points of damage! Impressive shot shatters wrist! ... hits for 24 points of damage! ... 35 points of damage! Blow shatters knee and severs lower leg! Roundtime: 5 sec. Blink Weapon AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your miniature is used to unlock the potential of things held in your other hand or on your person. A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon. You need only RAISE your miniature while holding a compatible item in your other hand or on your person. Your miniature may not be altered or changed in any way. You get no sense of whether or not the miniature may be further lightened. See AlsoReferences
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