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== See Also == |
== See Also == |
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*[[Super Node]] |
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*[[List of popular resting locations]] |
*[[List of popular resting locations]] |
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*[[Enhanced nodes and experience absorption changes (saved post 1)|Node Changes in Regards to Experience - 11/20/2007]] |
*[[Enhanced nodes and experience absorption changes (saved post 1)|Node Changes in Regards to Experience - 11/20/2007]] |
Revision as of 07:14, 19 June 2010
A node is a location where mana flows more freely than most other locations, which has numerous effects. A node increases experience absorption, mana regeneration, and spirit regeneration, and it has effects on various other factors in GemStone IV, such as the chance of enchanting an item. Nodes are not common locations. A common method used to find a node is the use of the MEDITATE verb, which (it is widely believed) will not cause a character to kneel and meditate should the area not be a node; however, this is actually inaccurate as MEDITATE also works in non-node areas under a sanctuary effect.
Gathering Points
A town's central gathering point for adventurers is usually a node; in some towns, due to high traffic or custom, multiple gathering points are in use. These include but are not limited to:
Town | Room |
---|---|
Wehnimer's Landing | Raging Thrak, Trophy Room |
Wehnimer's Landing | Wayside Inn, Garret |
Wehnimer's Landing | Landing Tower East |
Wehnimer's Landing | Helga's Pub Room |
Wehnimer's Landing | Frith's Inn, Main Saloon |
Wehnimer's Landing | Town Square Central |
Wehnimer's Landing | Garden Niche |
Wehnimer's Landing | Small Park |
Wehnimer's Landing | Voln Courtyard |
Wehnimer's Landing | Hearthstone, Foyer |
Wehnimer's Landing | Hearthstone, Courtyard |
Teras Isle | Ghorsa Isle, Tower |
Teras Isle | Dragonspine and Krodera |
Teras Isle | Adventurer's Rest, Deck |
Solhaven | North Market |
Solhaven | Liabo Plaza |
Solhaven | Marshtown |
Solhaven | Beacon Tower |
Solhaven | South Market |
River's Rest | Town Commons |
River's Rest | Sanctuary |
Icemule Trace | Town Center |
Icemule Trace | Tavern Burrow, Ale Street (well) |
Icemule Trace | Commerce Burrow, Giantman Path |
Icemule Trace | Honeybeer Inn, Tap Room |
Icemule Trace | Thirsty Penguin, Parlour |
Icemule Trace | Clovertooth Hall, Main Lobby |
Icemule Trace | Voln Ice Garden |
Zul Logoth | Crystalline Cavern |
Pinefar | Trading Post, Greatroom |
Ta'Illistim | Hanging Dais |
Ta'Illistim | Glamesine Var (fountain room) |
Ta'Illistim | Glamesine Var (small garden park) |
Ta'Illistim | Briarstone Court, SW |
Ta'Illistim | Briarstone Court, W |
Ta'Illistim | Briarstone Court, NW |
Ta'Illistim | Moonglae Inn, Rooftop Park (northernmost) |
Ta'Illistim | Shimmarglin Inn, Fountain Room |
Ta'Illistim | Veythorne Manor, The Glowbark |
Sylvarraend | Town Commons (with barrel) |
Ta'Vaalor | Amaranth Court (between gemshop and furrier) |
Ta'Vaalor | Amaranth Court (obelisk) |
Ta'Vaalor | Garden of Ancients (small bench) |
Ta'Vaalor | Victory Court (bench) |
Ta'Vaalor | Victory Court (Kai statue) |
Ravelin | Wyvern Plaza |
Four Winds Isle | Gardenia Commons |
Four Winds Isle | Sea Breeze Tavern, Front Porch |
Cysaegir | Linsandrych Common (with bench) |
Miscellaneous | Cavern of the Ages (ledge room) |
Other Nodes
Most CHE "clubhouses" contain one common gathering room which is a node. Most CHE locker annexes in other cities, if not all, are also nodes. Other nodes can be found scattered about Elanthia, usually inside towns.