Premium Point: Difference between revisions

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(Partial update with new premium point costs. More changes and information forthcoming. Also need to verify if these values round to nearest 100.)
(→‎Premium Point Benefit/Cost Table: Additional updates, added links)
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! Benefit !! Premium Point Cost
! Benefit !! Premium Point Cost
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|Pre-scripted giftshop item||300
|Pre-scripted giftshop item||300 points
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|Alteration scroll||400
|[[Alteration scroll]]||400 points
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|[[Autoscripter]]||400
|[[Autoscripter]]||400 points
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|Lighten one item (amount of lightening varies by item)||400
|[[Merchant|Lighten]] one item (amount of lightening varies by item)||400 points
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|Deepen one item (deepening is approximately 10% of current item)||400
|[[Merchant|Deepen]] one item (deepening is approximately 10% of current item)||400 points
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|Checkbook||600
|Checkbook||600 points
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|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900
|One type-ahead line (Fountains located on [[Mist Harbor|Four Winds Isle]])||900 points
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|Feature Changing Masks (one feature line)||400 points
|[[Premium title]]s||600
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|[[Premium title]]s||600 points
|Level 1 or 2 [[enhancive item]]||1800
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|Level 3 or 4 [[enhancive item]]||2400
|Level 1 or 2 [[enhancive item]]||1800 points
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|Level 3 or 4 [[enhancive item]]||2400 points
|[[Custom script]]||1200 (one action), 600 (second action) then cost alternates
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|[[Custom script]]||1200 points (one action), 600 points (second action) then cost alternates
|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 + 300 per enchant + surcharges.
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|[[Flare]]s (heat, cold, electric, acid, or impact)||Base 300 points + 300 points per enchant + surcharges.
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||540 + (starting bonus * 60)
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|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1600 + ((starting bonus - 16) * 80))
|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of 0 to +15||540 points + (starting bonus * 60)
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|[[Enchanting]] plain item (+5 added) with a starting enchant bonus of +16 to +45||1600 points + ((starting bonus - 16) * 80))
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|Spiked items for any enchanting, padding, or flaring service||600 point surcharge
|Spiked items for any enchanting, padding, or flaring service||600 point surcharge
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|Enchanting flared or (non-fluff) scripted item||600 point surcharge
|Enchanting flared or (non-fluff) [[Script|scripted]] item||600 point surcharge
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|Enchanting a TD boosting, defender, padded or weighted item||Bonus level * 100
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points
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|Enchanting claidhmore (new style only)||(40 + (2 * Final Enchant Bonus)) * 100
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100
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|Heavy Critical or Damage [[Padding]]||1200 + (Enchant Bonus * 100)
|Heavy [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||1200 pts + (Enchant Bonus * 100)
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|Custom Tattoo (PLATINUM ONLY)||400
|Custom Tattoo (PLATINUM ONLY)||400 points
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|Single Premium Home Item Alteration (PLATINUM ONLY)||600
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points
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|Mayhem Tattoo (PLATINUM ONLY)||900
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points
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|Enhancive Stripping per enhancive property (PLATINUM ONLY)||500
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points
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Negatively enchanted items must be brought up to zero via normal means. For example: 500 pts to bring a -10 item to -5, then another 500 pts to bring -5 item to zero, then normal costs as described above.
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.

*[[Enchanting]] [[Adamantine]] costs double the normal points.


*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[AS]] + [[DS]] bonus and the +5 will be split between those qualities.
Adamantine costs double the normal points.


Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.


*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.


*[[Resistance]] items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points.
For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.


*Enchanting, Flaring, or Padding an [[Enhancive item]] costs the amount currently shown above, plus: ((Cost for [[Adventurer's Guild]] to Recharge item) * New Plus of item)/250.
Resistance items with positive benefits cost 1000 per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000.


Temporary Enhancements do not incur any extra charges.
*Temporary Enhancements do not incur any extra charges.


==Precalculated Premium Benefit Costs==
==Precalculated Premium Benefit Costs==

Revision as of 11:55, 6 June 2011

A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.

Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage padding to armor.

Premium Point Benefit/Cost Table

Benefit Premium Point Cost
Pre-scripted giftshop item 300 points
Alteration scroll 400 points
Autoscripter 400 points
Lighten one item (amount of lightening varies by item) 400 points
Deepen one item (deepening is approximately 10% of current item) 400 points
Checkbook 600 points
One type-ahead line (Fountains located on Four Winds Isle) 900 points
Feature Changing Masks (one feature line) 400 points
Premium titles 600 points
Level 1 or 2 enhancive item 1800 points
Level 3 or 4 enhancive item 2400 points
Custom script 1200 points (one action), 600 points (second action) then cost alternates
Flares (heat, cold, electric, acid, or impact) Base 300 points + 300 points per enchant + surcharges.
Enchanting plain item (+5 added) with a starting enchant bonus of 0 to +15 540 points + (starting bonus * 60)
Enchanting plain item (+5 added) with a starting enchant bonus of +16 to +45 1600 points + ((starting bonus - 16) * 80))
Spiked items for any enchanting, padding, or flaring service 600 point surcharge
Enchanting flared or (non-fluff) scripted item 600 point surcharge
Enchanting a TD boosting, defender, padded or weighted item Bonus level * 100 points
Enchanting claidhmore (new style only) (40 points + (2 * Final Enchant Bonus)) * 100
Heavy Critical or Damage Padding 1200 pts + (Enchant Bonus * 100)
Custom Tattoo (PLATINUM ONLY) 400 points
Single Premium home Item Alteration (PLATINUM ONLY) 600 points
Mayhem Tattoo (PLATINUM ONLY) 900 points
Enhancive Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY) 500 points
  • Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.
  • Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.
  • For TD boosting items only the base enchant can be increased, not the TD bonus.
  • For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
  • Resistance items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points.
  • Enchanting, Flaring, or Padding an Enhancive item costs the amount currently shown above, plus: ((Cost for Adventurer's Guild to Recharge item) * New Plus of item)/250.
  • Temporary Enhancements do not incur any extra charges.

Precalculated Premium Benefit Costs

Adding Flares

Options: Heat, Cold, Electric, Acid, Impact)

  • Flare 0x (+0) item = 300
  • Flare 1x (+5) item = 600
  • Flare 2x (+10) item = 900
  • Flare 3x (+15) item = 1200
  • Flare 4x (+20) item = 1500
  • Flare 5x (+25) item = 1800
  • Flare 6x (+30) item = 2100
  • Flare 7x (+35) item = 2400
  • Flare 8x (+40) item = 2700
  • Flare 9x (+45) item = 3000
  • Flare 10x (+50)item = 3300

Note: Partial enchants round up

Adding Heavy Critical or Damage Padding

  • Pad 0x (+0) Armor = 1200
  • Pad 1x (+5) Armor = 1700
  • Pad 2x (+10) Armor = 2200
  • Pad 3x (+15) Armor = 2700
  • Pad 4x (+20) Armor = 3200
  • Pad 5x (+25) Armor = 3700
  • Pad 6x (+30) Armor = 4200
  • Pad 7x (+35) Armor = 4700
  • Pad 8x (+40) Armor = 5200
  • Pad 9x (+45) Armor = 5700
  • Pad 10x (+50) Armor = 6200

Enchanting Item (Base Cost)

  • Enchant 0x to 1x = 540
  • Enchant 1x to 2x = 840
  • Enchant 2x to 3x = 1140
  • Enchant 3x to 4x = 1440
  • Enchant 4x to 5x = 1920
  • Enchant 5x to 6x = 2320
  • Enchant 6x to 7x = 2720
  • Enchant 7x to 8x = 3120
  • Enchant 8x to 9x = 3520
  • Enchant 9x to 10x = 3920

Enchanting Item with Spikes, Flares or Scripts (non-fluff)

  • Enchant 0x to 1x = 1140
  • Enchant 1x to 2x = 1440
  • Enchant 2x to 3x = 1740
  • Enchant 3x to 4x = 2040
  • Enchant 4x to 5x = 2520
  • Enchant 5x to 6x = 2920
  • Enchant 6x to 7x = 3320
  • Enchant 7x to 8x = 3720
  • Enchant 8x to 9x = 4120
  • Enchant 9x to 10x = 4520

Enchanting Claidhmore (New Style Only)

  • Enchant 0x-1x = 5000
  • Enchant 1x-2x = 6000
  • Enchant 2x-3x = 7000
  • Enchant 3x-4x = 8000
  • Enchant 4x-5x = 9000
  • Enchant 5x-6x = 10000
  • Enchant 6x-7x = 11000
  • Enchant 7x-8x = 12000
  • Enchant 8x-9x = 13000
  • Enchant 9x-10x = 14000

See Also